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Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible This kills incremental build compile times
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@ -1,4 +1,4 @@
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/*
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/*
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* CObjectHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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@ -18,8 +18,10 @@
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#include "../filesystem/ResourceID.h"
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#include "../IGameCallback.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "CObjectClassesHandler.h"
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#include "CGTownInstance.h"
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IGameCallback * IObjectInterface::cb = nullptr;
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