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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Removed all #include's of CMap.h from headers.

To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
This commit is contained in:
Ivan Savenko
2015-12-02 21:05:10 +02:00
parent bef7048460
commit c3ce4b25df
33 changed files with 151 additions and 119 deletions

View File

@ -1,4 +1,4 @@
/*
/*
* CObjectHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
@ -18,8 +18,10 @@
#include "../filesystem/ResourceID.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
#include "../mapping/CMap.h"
#include "CObjectClassesHandler.h"
#include "CGTownInstance.h"
IGameCallback * IObjectInterface::cb = nullptr;