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Removed all #include's of CMap.h from headers.

To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
This commit is contained in:
Ivan Savenko
2015-12-02 21:05:10 +02:00
parent bef7048460
commit c3ce4b25df
33 changed files with 151 additions and 119 deletions

View File

@ -20,6 +20,7 @@
#include "../spells/CSpellHandler.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
#include "../mapping/CMap.h"
std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
ui8 CGObelisk::obeliskCount; //how many obelisks are on map