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Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible This kills incremental build compile times
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@ -20,6 +20,7 @@
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#include "../spells/CSpellHandler.h"
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#include "../IGameCallback.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
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ui8 CGObelisk::obeliskCount; //how many obelisks are on map
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