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Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible This kills incremental build compile times
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@@ -12,11 +12,13 @@
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#pragma once
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#include "../CRandomGenerator.h"
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#include "CMap.h"
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#include "../int3.h"
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#include "../GameConstants.h"
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class CGObjectInstance;
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class CTerrainViewPatternConfig;
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struct TerrainViewPattern;
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class CMap;
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/// Represents a map rectangle.
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struct DLL_LINKAGE MapRect
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