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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Compiling code

This commit is contained in:
nordsoft
2023-04-30 22:34:41 +04:00
parent f9767a3179
commit c4242c16ad
4 changed files with 60 additions and 17 deletions

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@@ -58,7 +58,7 @@ public:
BonusList buildingBonuses; BonusList buildingBonuses;
BonusList onVisitBonuses; BonusList onVisitBonuses;
CRandomRewardObjectInfo rewardableObjectInfo; ///configurable rewards for special buildings Rewardable::Info rewardableObjectInfo; ///configurable rewards for special buildings
enum EBuildMode enum EBuildMode
{ {

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@@ -308,9 +308,44 @@ void CTownRewardableBuilding::setProperty(ui8 what, ui32 val)
} }
} }
void CTownRewardableBuilding::heroLevelUpDone(const CGHeroInstance *hero) const
{
grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), town, hero);
}
void CTownRewardableBuilding::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if(answer == 0)
return; // player refused
if(answer > 0 && answer-1 < configuration.info.size())
{
auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
//markAsVisited(hero);
grantReward(list[answer - 1], hero);
}
else
{
throw std::runtime_error("Unhandled choice");
}
}
void CTownRewardableBuilding::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
{
//cb->setObjProperty(town->id, ObjProperty::REWARD_SELECT, manaVortex->indexOnTV); //reset visitors for Mana Vortex
//cb->setObjProperty(ObjectInstanceID(indexOnTV), ObjProperty::REWARD_SELECT, rewardID);
grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
// hero is not blocked by levelup dialog - grant remainer immediately
if(!cb->isVisitCoveredByAnotherQuery(town, hero))
{
grantRewardAfterLevelup(cb, configuration.info.at(rewardID), town, hero);
}
}
bool CTownRewardableBuilding::wasVisitedBefore(const CGHeroInstance * contextHero) const bool CTownRewardableBuilding::wasVisitedBefore(const CGHeroInstance * contextHero) const
{ {
switch (getConfiguration().visitMode) switch (configuration.visitMode)
{ {
case Rewardable::VISIT_UNLIMITED: case Rewardable::VISIT_UNLIMITED:
return false; return false;
@@ -331,14 +366,14 @@ void CTownRewardableBuilding::onHeroVisit(const CGHeroInstance *h) const
{ {
auto grantRewardWithMessage = [&](int index) -> void auto grantRewardWithMessage = [&](int index) -> void
{ {
auto vi = getConfiguration().info.at(index); auto vi = configuration.info.at(index);
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString()); logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
InfoWindow iw; InfoWindow iw;
iw.player = h->tempOwner; iw.player = h->tempOwner;
iw.text = vi.message; iw.text = vi.message;
vi.reward.loadComponents(iw.components, h); vi.reward.loadComponents(iw.components, h);
iw.type = getConfiguration().infoWindowType; iw.type = configuration.infoWindowType;
if(!iw.components.empty() || !iw.text.toString().empty()) if(!iw.components.empty() || !iw.text.toString().empty())
cb->showInfoDialog(&iw); cb->showInfoDialog(&iw);
@@ -346,16 +381,16 @@ void CTownRewardableBuilding::onHeroVisit(const CGHeroInstance *h) const
}; };
auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
{ {
BlockingDialog sd(getConfiguration().canRefuse, rewards.size() > 1); BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
sd.player = h->tempOwner; sd.player = h->tempOwner;
sd.text = dialog; sd.text = dialog;
if (rewards.size() > 1) if (rewards.size() > 1)
for (auto index : rewards) for (auto index : rewards)
sd.components.push_back(getConfiguration().info.at(index).reward.getDisplayedComponent(h)); sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(h));
if (rewards.size() == 1) if (rewards.size() == 1)
getConfiguration().info.at(rewards.front()).reward.loadComponents(sd.components, h); configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
cb->showBlockingDialog(&sd); cb->showBlockingDialog(&sd);
}; };
@@ -367,14 +402,14 @@ void CTownRewardableBuilding::onHeroVisit(const CGHeroInstance *h) const
{ {
town->addHeroToStructureVisitors(h, indexOnTV); town->addHeroToStructureVisitors(h, indexOnTV);
auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT); auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
logGlobal->debug("Visiting object with %d possible rewards", rewards.size()); logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
switch (rewards.size()) switch (rewards.size())
{ {
case 0: // no available rewards, e.g. visiting School of War without gold case 0: // no available rewards, e.g. visiting School of War without gold
{ {
auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE); auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
if (!emptyRewards.empty()) if (!emptyRewards.empty())
grantRewardWithMessage(emptyRewards[0]); grantRewardWithMessage(emptyRewards[0]);
else else
@@ -383,17 +418,17 @@ void CTownRewardableBuilding::onHeroVisit(const CGHeroInstance *h) const
} }
case 1: // one reward. Just give it with message case 1: // one reward. Just give it with message
{ {
if (getConfiguration().canRefuse) if (configuration.canRefuse)
selectRewardsMessage(rewards, getConfiguration().info.at(rewards.front()).message); selectRewardsMessage(rewards, configuration.info.at(rewards.front()).message);
else else
grantRewardWithMessage(rewards.front()); grantRewardWithMessage(rewards.front());
break; break;
} }
default: // multiple rewards. Act according to select mode default: // multiple rewards. Act according to select mode
{ {
switch (getConfiguration().selectMode) { switch (configuration.selectMode) {
case Rewardable::SELECT_PLAYER: // player must select case Rewardable::SELECT_PLAYER: // player must select
selectRewardsMessage(rewards, getConfiguration().onSelect); selectRewardsMessage(rewards, configuration.onSelect);
break; break;
case Rewardable::SELECT_FIRST: // give first available case Rewardable::SELECT_FIRST: // give first available
grantRewardWithMessage(rewards.front()); grantRewardWithMessage(rewards.front());
@@ -407,7 +442,7 @@ void CTownRewardableBuilding::onHeroVisit(const CGHeroInstance *h) const
} }
} }
if(getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty()) if(getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
{ {
//ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id); //ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
//cb->sendAndApply(&cov); //cb->sendAndApply(&cov);
@@ -417,7 +452,7 @@ void CTownRewardableBuilding::onHeroVisit(const CGHeroInstance *h) const
{ {
logGlobal->debug("Revisiting already visited object"); logGlobal->debug("Revisiting already visited object");
auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED); auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
if (!visitedRewards.empty()) if (!visitedRewards.empty())
grantRewardWithMessage(visitedRewards[0]); grantRewardWithMessage(visitedRewards[0]);
else else

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@@ -11,7 +11,7 @@
#pragma once #pragma once
#include "CObjectHandler.h" #include "CObjectHandler.h"
#include "Rewardable.h" #include "../rewardable/Interface.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@@ -114,10 +114,18 @@ class DLL_LINKAGE CTownRewardableBuilding : public CGTownBuilding, public Reward
bool wasVisitedBefore(const CGHeroInstance * contextHero) const; bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
public: public:
void setProperty(ui8 what, ui32 val) override; void setProperty(ui8 what, ui32 val) override;
void onHeroVisit(const CGHeroInstance * h) const override; void onHeroVisit(const CGHeroInstance * h) const override;
/// gives second part of reward after hero level-ups for proper granting of spells/mana
void heroLevelUpDone(const CGHeroInstance *hero) const override;
/// applies player selection of reward
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
CTownRewardableBuilding(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN); CTownRewardableBuilding(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
CTownRewardableBuilding() = default; CTownRewardableBuilding() = default;

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@@ -382,7 +382,7 @@ void CGTownInstance::addTownBonuses(CRandomGenerator & rand)
if(kvp.second->subId == BuildingSubID::CONFIGURABLE_REWARD) if(kvp.second->subId == BuildingSubID::CONFIGURABLE_REWARD)
{ {
auto * newBuilding = new CTownRewardableBuilding(kvp.second->bid, kvp.second->subId, this); auto * newBuilding = new CTownRewardableBuilding(kvp.second->bid, kvp.second->subId, this);
kvp.second->rewardableObjectInfo.configureObject(newBuilding->configuration(), rand); kvp.second->rewardableObjectInfo.configureObject(newBuilding->configuration, rand);
bonusingBuildings.push_back(newBuilding); bonusingBuildings.push_back(newBuilding);
} }
} }