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Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it.
This commit is contained in:
312
AI/BattleAI/BattleAI.cpp
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312
AI/BattleAI/BattleAI.cpp
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#include "StdInc.h"
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#include "../../lib/AI_Base.h"
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#include "BattleAI.h"
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#include "../../lib/BattleState.h"
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#include "../../CCallback.h"
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#include "../../lib/CCreatureHandler.h"
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CPlayerBattleCallback * cbc;
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CBattleAI::CBattleAI(void)
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: side(-1), cb(NULL)
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{
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print("created");
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}
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CBattleAI::~CBattleAI(void)
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{
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print("destroyed");
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}
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void CBattleAI::init( CPlayerBattleCallback * CB )
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{
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print("init called, saving ptr to IBattleCallback");
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cbc = cb = CB;
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}
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void CBattleAI::actionFinished( const BattleAction *action )
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{
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print("actionFinished called");
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}
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void CBattleAI::actionStarted( const BattleAction *action )
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{
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print("actionStarted called");
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}
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struct EnemyInfo
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{
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const CStack * s;
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int adi, adr;
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std::vector<BattleHex> attackFrom; //for melee fight
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EnemyInfo(const CStack * _s) : s(_s)
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{}
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void calcDmg(const CStack * ourStack)
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{
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TDmgRange retal, dmg = cbc->battleEstimateDamage(ourStack, s, &retal);
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adi = (dmg.first + dmg.second) / 2;
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adr = (retal.first + retal.second) / 2;
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}
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bool operator==(const EnemyInfo& ei) const
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{
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return s == ei.s;
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}
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};
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bool isMoreProfitable(const EnemyInfo &ei1, const EnemyInfo& ei2)
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{
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return (ei1.adi-ei1.adr) < (ei2.adi - ei2.adr);
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}
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int distToNearestNeighbour(BattleHex hex, const ReachabilityInfo::TDistances& dists, BattleHex *chosenHex = NULL)
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{
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int ret = 1000000;
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BOOST_FOREACH(BattleHex n, hex.neighbouringTiles())
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{
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if(dists[n] >= 0 && dists[n] < ret)
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{
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ret = dists[n];
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if(chosenHex)
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*chosenHex = n;
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}
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}
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return ret;
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}
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bool isCloser(const EnemyInfo & ei1, const EnemyInfo & ei2, const ReachabilityInfo::TDistances & dists)
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{
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return distToNearestNeighbour(ei1.s->position, dists) < distToNearestNeighbour(ei2.s->position, dists);
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}
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static bool willSecondHexBlockMoreEnemyShooters(const BattleHex &h1, const BattleHex &h2)
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{
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int shooters[2] = {0}; //count of shooters on hexes
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for(int i = 0; i < 2; i++)
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BOOST_FOREACH(BattleHex neighbour, (i ? h2 : h1).neighbouringTiles())
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if(const CStack *s = cbc->battleGetStackByPos(neighbour))
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if(s->getCreature()->isShooting())
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shooters[i]++;
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return shooters[0] < shooters[1];
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}
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BattleAction CBattleAI::activeStack( const CStack * stack )
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{
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//boost::this_thread::sleep(boost::posix_time::seconds(2));
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print("activeStack called for " + stack->nodeName());
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auto dists = cb->battleGetDistances(stack);
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std::vector<EnemyInfo> enemiesShootable, enemiesReachable, enemiesUnreachable;
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if(stack->type->idNumber == 145) //catapult
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{
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BattleAction attack;
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static const int wallHexes[] = {50, 183, 182, 130, 62, 29, 12, 95};
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attack.destinationTile = wallHexes[ rand()%ARRAY_COUNT(wallHexes) ];
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attack.actionType = BattleAction::CATAPULT;
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attack.additionalInfo = 0;
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attack.side = side;
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attack.stackNumber = stack->ID;
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return attack;
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}
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BOOST_FOREACH(const CStack *s, cb->battleGetStacks(CBattleCallback::ONLY_ENEMY))
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{
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if(cb->battleCanShoot(stack, s->position))
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{
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enemiesShootable.push_back(s);
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}
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else
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{
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std::vector<BattleHex> avHexes = cb->battleGetAvailableHexes(stack, false);
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BOOST_FOREACH(BattleHex hex, avHexes)
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{
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if(CStack::isMeleeAttackPossible(stack, s, hex))
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{
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std::vector<EnemyInfo>::iterator i = std::find(enemiesReachable.begin(), enemiesReachable.end(), s);
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if(i == enemiesReachable.end())
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{
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enemiesReachable.push_back(s);
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i = enemiesReachable.begin() + (enemiesReachable.size() - 1);
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}
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i->attackFrom.push_back(hex);
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}
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}
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if(!vstd::contains(enemiesReachable, s) && s->position.isValid())
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enemiesUnreachable.push_back(s);
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}
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}
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if(enemiesShootable.size())
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{
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const EnemyInfo &ei= *std::max_element(enemiesShootable.begin(), enemiesShootable.end(), isMoreProfitable);
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return BattleAction::makeShotAttack(stack, ei.s);
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}
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else if(enemiesReachable.size())
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{
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const EnemyInfo &ei= *std::max_element(enemiesReachable.begin(), enemiesReachable.end(), &isMoreProfitable);
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return BattleAction::makeMeleeAttack(stack, ei.s, *std::max_element(ei.attackFrom.begin(), ei.attackFrom.end(), &willSecondHexBlockMoreEnemyShooters));
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}
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else
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{
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const EnemyInfo &ei= *std::min_element(enemiesUnreachable.begin(), enemiesUnreachable.end(), boost::bind(isCloser, _1, _2, boost::ref(dists)));
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if(distToNearestNeighbour(ei.s->position, dists) < GameConstants::BFIELD_SIZE)
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{
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return goTowards(stack, ei.s->position);
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}
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}
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return BattleAction::makeDefend(stack);
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}
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void CBattleAI::battleAttack(const BattleAttack *ba)
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{
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print("battleAttack called");
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}
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void CBattleAI::battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa)
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{
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print("battleStacksAttacked called");
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}
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void CBattleAI::battleEnd(const BattleResult *br)
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{
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print("battleEnd called");
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}
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// void CStupidAI::battleResultsApplied()
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// {
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// print("battleResultsApplied called");
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// }
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void CBattleAI::battleNewRoundFirst(int round)
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{
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print("battleNewRoundFirst called");
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}
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void CBattleAI::battleNewRound(int round)
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{
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print("battleNewRound called");
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}
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void CBattleAI::battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance)
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{
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print("battleStackMoved called");;
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}
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void CBattleAI::battleSpellCast(const BattleSpellCast *sc)
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{
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print("battleSpellCast called");
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}
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void CBattleAI::battleStacksEffectsSet(const SetStackEffect & sse)
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{
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print("battleStacksEffectsSet called");
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}
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void CBattleAI::battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool Side)
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{
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print("battleStart called");
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side = Side;
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}
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void CBattleAI::battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, bool tentHeal, si32 lifeDrainFrom)
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{
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print("battleStacksHealedRes called");
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}
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void CBattleAI::battleNewStackAppeared(const CStack * stack)
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{
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print("battleNewStackAppeared called");
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}
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void CBattleAI::battleObstaclesRemoved(const std::set<si32> & removedObstacles)
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{
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print("battleObstaclesRemoved called");
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}
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void CBattleAI::battleCatapultAttacked(const CatapultAttack & ca)
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{
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print("battleCatapultAttacked called");
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}
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void CBattleAI::battleStacksRemoved(const BattleStacksRemoved & bsr)
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{
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print("battleStacksRemoved called");
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}
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void CBattleAI::print(const std::string &text) const
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{
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tlog6 << "CStupidAI [" << this <<"]: " << text << std::endl;
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}
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BattleAction CBattleAI::goTowards(const CStack * stack, BattleHex destination)
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{
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assert(destination.isValid());
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auto avHexes = cb->battleGetAvailableHexes(stack, false);
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auto reachability = cb->getReachability(stack);
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if(vstd::contains(avHexes, destination))
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return BattleAction::makeMove(stack, destination);
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auto destNeighbours = destination.neighbouringTiles();
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if(vstd::contains_if(destNeighbours, [&](BattleHex n) { return stack->coversPos(destination); }))
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{
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tlog3 << "Warning: already standing on neighbouring tile!" << std::endl;
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//We shouldn't even be here...
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return BattleAction::makeDefend(stack);
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}
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vstd::erase_if(destNeighbours, [&](BattleHex hex){ return !reachability.accessibility.accessible(hex, stack); });
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if(!avHexes.size() || !destNeighbours.size()) //we are blocked or dest is blocked
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{
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print("goTowards: Stack cannot move! That's " + stack->nodeName());
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return BattleAction::makeDefend(stack);
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}
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if(stack->hasBonusOfType(Bonus::FLYING))
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{
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// Flying stack doesn't go hex by hex, so we can't backtrack using predecessors.
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// We just check all available hexes and pick the one closest to the target.
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auto distToDestNeighbour = [&](BattleHex hex) -> int
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{
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auto nearestNeighbourToHex = vstd::minElementByFun(destNeighbours, [&](BattleHex a)
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{
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return BattleHex::getDistance(a, hex);
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});
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return BattleHex::getDistance(*nearestNeighbourToHex, hex);
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};
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auto nearestAvailableHex = vstd::minElementByFun(avHexes, distToDestNeighbour);
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return BattleAction::makeMove(stack, *nearestAvailableHex);
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}
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else
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{
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BattleHex bestNeighbor = destination;
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if(distToNearestNeighbour(destination, reachability.distances, &bestNeighbor) > GameConstants::BFIELD_SIZE)
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{
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print("goTowards: Cannot reach");
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return BattleAction::makeDefend(stack);
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}
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BattleHex currentDest = bestNeighbor;
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while(1)
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{
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assert(currentDest.isValid());
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if(vstd::contains(avHexes, currentDest))
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return BattleAction::makeMove(stack, currentDest);
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currentDest = reachability.predecessors[currentDest];
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}
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}
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}
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39
AI/BattleAI/BattleAI.h
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39
AI/BattleAI/BattleAI.h
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@@ -0,0 +1,39 @@
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#pragma once
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#include "../../lib/BattleHex.h"
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class CBattleAI : public CBattleGameInterface
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{
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int side;
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CPlayerBattleCallback *cb;
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void print(const std::string &text) const;
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public:
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CBattleAI(void);
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~CBattleAI(void);
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void init(CPlayerBattleCallback * CB) OVERRIDE;
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void actionFinished(const BattleAction *action) OVERRIDE;//occurs AFTER every action taken by any stack or by the hero
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void actionStarted(const BattleAction *action) OVERRIDE;//occurs BEFORE every action taken by any stack or by the hero
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BattleAction activeStack(const CStack * stack) OVERRIDE; //called when it's turn of that stack
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void battleAttack(const BattleAttack *ba) OVERRIDE; //called when stack is performing attack
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void battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa) OVERRIDE; //called when stack receives damage (after battleAttack())
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void battleEnd(const BattleResult *br) OVERRIDE;
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//void battleResultsApplied() OVERRIDE; //called when all effects of last battle are applied
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void battleNewRoundFirst(int round) OVERRIDE; //called at the beginning of each turn before changes are applied;
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void battleNewRound(int round) OVERRIDE; //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
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void battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance) OVERRIDE;
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void battleSpellCast(const BattleSpellCast *sc) OVERRIDE;
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void battleStacksEffectsSet(const SetStackEffect & sse) OVERRIDE;//called when a specific effect is set to stacks
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//void battleTriggerEffect(const BattleTriggerEffect & bte) OVERRIDE;
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void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) OVERRIDE; //called by engine when battle starts; side=0 - left, side=1 - right
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void battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, bool tentHeal, si32 lifeDrainFrom) OVERRIDE; //called when stacks are healed / resurrected first element of pair - stack id, second - healed hp
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void battleNewStackAppeared(const CStack * stack) OVERRIDE; //not called at the beginning of a battle or by resurrection; called eg. when elemental is summoned
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void battleObstaclesRemoved(const std::set<si32> & removedObstacles) OVERRIDE; //called when a certain set of obstacles is removed from batlefield; IDs of them are given
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void battleCatapultAttacked(const CatapultAttack & ca) OVERRIDE; //called when catapult makes an attack
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void battleStacksRemoved(const BattleStacksRemoved & bsr) OVERRIDE; //called when certain stack is completely removed from battlefield
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BattleAction goTowards(const CStack * stack, BattleHex hex );
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};
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177
AI/BattleAI/BattleAI.vcxproj
Normal file
177
AI/BattleAI/BattleAI.vcxproj
Normal file
@@ -0,0 +1,177 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{C0300513-E845-43B4-9A4F-E8817EAEF57C}</ProjectGuid>
|
||||||
|
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|
||||||
|
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|
||||||
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|
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||||||
|
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|
||||||
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|
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|
||||||
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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||||||
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||||||
|
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|
||||||
|
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|
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||||||
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|
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|
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|
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|
||||||
|
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||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="StdInc.h" />
|
||||||
|
<ClInclude Include="BattleAI.h" />
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
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|
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|
12
AI/BattleAI/CMakeLists.txt
Normal file
12
AI/BattleAI/CMakeLists.txt
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
project(stupidAI)
|
||||||
|
cmake_minimum_required(VERSION 2.6)
|
||||||
|
|
||||||
|
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
|
||||||
|
|
||||||
|
set(stupidAI_SRCS
|
||||||
|
StupidAI.cpp
|
||||||
|
main.cpp
|
||||||
|
)
|
||||||
|
|
||||||
|
add_library(StupidAI SHARED ${stupidAI_SRCS})
|
||||||
|
target_link_libraries(StupidAI vcmi)
|
13
AI/BattleAI/Makefile.am
Normal file
13
AI/BattleAI/Makefile.am
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
vcmiaidir = $(VCMI_AI_LIBS_DIR)
|
||||||
|
BUILT_SOURCES = StdInc.h.gch
|
||||||
|
StdInc.h.gch: StdInc.h
|
||||||
|
$(CXXCOMPILE) -DVCMI_DLL -fPIC -c $<
|
||||||
|
|
||||||
|
vcmiai_LTLIBRARIES = libBattleAI.la
|
||||||
|
libBattleAI_la_LIBADD = $(top_builddir)/lib/libvcmi.la
|
||||||
|
libBattleAI_la_CXXFLAGS = -DVCMI_DLL
|
||||||
|
libBattleAI_la_LDFLAGS = -L$(top_builddir)/lib -module -avoid-version
|
||||||
|
libBattleAI_la_SOURCES = \
|
||||||
|
main.cpp\
|
||||||
|
BattleAI.cpp\
|
||||||
|
BattleAI.h
|
623
AI/BattleAI/Makefile.in
Normal file
623
AI/BattleAI/Makefile.in
Normal file
@@ -0,0 +1,623 @@
|
|||||||
|
# Makefile.in generated by automake 1.11.3 from Makefile.am.
|
||||||
|
# @configure_input@
|
||||||
|
|
||||||
|
# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
|
||||||
|
# 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Free Software
|
||||||
|
# Foundation, Inc.
|
||||||
|
# This Makefile.in is free software; the Free Software Foundation
|
||||||
|
# gives unlimited permission to copy and/or distribute it,
|
||||||
|
# with or without modifications, as long as this notice is preserved.
|
||||||
|
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
|
||||||
|
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||||
|
# PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
@SET_MAKE@
|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
|
||||||
|
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|
||||||
|
install_sh_PROGRAM = $(install_sh) -c
|
||||||
|
install_sh_SCRIPT = $(install_sh) -c
|
||||||
|
INSTALL_HEADER = $(INSTALL_DATA)
|
||||||
|
transform = $(program_transform_name)
|
||||||
|
NORMAL_INSTALL = :
|
||||||
|
PRE_INSTALL = :
|
||||||
|
POST_INSTALL = :
|
||||||
|
NORMAL_UNINSTALL = :
|
||||||
|
PRE_UNINSTALL = :
|
||||||
|
POST_UNINSTALL = :
|
||||||
|
build_triplet = @build@
|
||||||
|
host_triplet = @host@
|
||||||
|
subdir = AI/BattleAI
|
||||||
|
DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
$(top_srcdir)/aclocal/m4/ax_boost_iostreams.m4 \
|
||||||
|
$(top_srcdir)/aclocal/m4/ax_boost_program_options.m4 \
|
||||||
|
$(top_srcdir)/aclocal/m4/ax_boost_system.m4 \
|
||||||
|
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|
||||||
|
$(top_srcdir)/aclocal/m4/ax_compiler_vendor.m4 \
|
||||||
|
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|
||||||
|
$(top_srcdir)/aclocal/m4/ltoptions.m4 \
|
||||||
|
$(top_srcdir)/aclocal/m4/ltsugar.m4 \
|
||||||
|
$(top_srcdir)/aclocal/m4/ltversion.m4 \
|
||||||
|
$(top_srcdir)/aclocal/m4/lt~obsolete.m4 \
|
||||||
|
$(top_srcdir)/configure.ac
|
||||||
|
am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
|
||||||
|
$(ACLOCAL_M4)
|
||||||
|
mkinstalldirs = $(install_sh) -d
|
||||||
|
CONFIG_CLEAN_FILES =
|
||||||
|
CONFIG_CLEAN_VPATH_FILES =
|
||||||
|
am__vpath_adj_setup = srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`;
|
||||||
|
am__vpath_adj = case $$p in \
|
||||||
|
$(srcdir)/*) f=`echo "$$p" | sed "s|^$$srcdirstrip/||"`;; \
|
||||||
|
*) f=$$p;; \
|
||||||
|
esac;
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
am__nobase_strip = \
|
||||||
|
for p in $$list; do echo "$$p"; done | sed -e "s|$$srcdirstrip/||"
|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
if (++n[$$2] == $(am__install_max)) \
|
||||||
|
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|
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|
||||||
|
am__base_list = \
|
||||||
|
sed '$$!N;$$!N;$$!N;$$!N;$$!N;$$!N;$$!N;s/\n/ /g' | \
|
||||||
|
sed '$$!N;$$!N;$$!N;$$!N;s/\n/ /g'
|
||||||
|
am__uninstall_files_from_dir = { \
|
||||||
|
test -z "$$files" \
|
||||||
|
|| { test ! -d "$$dir" && test ! -f "$$dir" && test ! -r "$$dir"; } \
|
||||||
|
|| { echo " ( cd '$$dir' && rm -f" $$files ")"; \
|
||||||
|
$(am__cd) "$$dir" && rm -f $$files; }; \
|
||||||
|
}
|
||||||
|
am__installdirs = "$(DESTDIR)$(vcmiaidir)"
|
||||||
|
LTLIBRARIES = $(vcmiai_LTLIBRARIES)
|
||||||
|
libBattleAI_la_DEPENDENCIES = $(top_builddir)/lib/libvcmi.la
|
||||||
|
am_libBattleAI_la_OBJECTS = libBattleAI_la-main.lo \
|
||||||
|
libBattleAI_la-BattleAI.lo
|
||||||
|
libBattleAI_la_OBJECTS = $(am_libBattleAI_la_OBJECTS)
|
||||||
|
AM_V_lt = $(am__v_lt_@AM_V@)
|
||||||
|
am__v_lt_ = $(am__v_lt_@AM_DEFAULT_V@)
|
||||||
|
am__v_lt_0 = --silent
|
||||||
|
libBattleAI_la_LINK = $(LIBTOOL) $(AM_V_lt) --tag=CXX \
|
||||||
|
$(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=link $(CXXLD) \
|
||||||
|
$(libBattleAI_la_CXXFLAGS) $(CXXFLAGS) \
|
||||||
|
$(libBattleAI_la_LDFLAGS) $(LDFLAGS) -o $@
|
||||||
|
DEFAULT_INCLUDES = -I.@am__isrc@
|
||||||
|
depcomp = $(SHELL) $(top_srcdir)/depcomp
|
||||||
|
am__depfiles_maybe = depfiles
|
||||||
|
am__mv = mv -f
|
||||||
|
CXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
|
||||||
|
$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS)
|
||||||
|
LTCXXCOMPILE = $(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) \
|
||||||
|
$(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) \
|
||||||
|
$(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) \
|
||||||
|
$(AM_CXXFLAGS) $(CXXFLAGS)
|
||||||
|
AM_V_CXX = $(am__v_CXX_@AM_V@)
|
||||||
|
am__v_CXX_ = $(am__v_CXX_@AM_DEFAULT_V@)
|
||||||
|
am__v_CXX_0 = @echo " CXX " $@;
|
||||||
|
AM_V_at = $(am__v_at_@AM_V@)
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
$(LIBTOOLFLAGS) --mode=link $(CXXLD) $(AM_CXXFLAGS) \
|
||||||
|
$(CXXFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
|
||||||
|
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|
||||||
|
am__v_CXXLD_ = $(am__v_CXXLD_@AM_DEFAULT_V@)
|
||||||
|
am__v_CXXLD_0 = @echo " CXXLD " $@;
|
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|
||||||
|
$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
|
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LTCOMPILE = $(LIBTOOL) $(AM_V_lt) --tag=CC $(AM_LIBTOOLFLAGS) \
|
||||||
|
$(LIBTOOLFLAGS) --mode=compile $(CC) $(DEFS) \
|
||||||
|
$(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) \
|
||||||
|
$(AM_CFLAGS) $(CFLAGS)
|
||||||
|
AM_V_CC = $(am__v_CC_@AM_V@)
|
||||||
|
am__v_CC_ = $(am__v_CC_@AM_DEFAULT_V@)
|
||||||
|
am__v_CC_0 = @echo " CC " $@;
|
||||||
|
CCLD = $(CC)
|
||||||
|
LINK = $(LIBTOOL) $(AM_V_lt) --tag=CC $(AM_LIBTOOLFLAGS) \
|
||||||
|
$(LIBTOOLFLAGS) --mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) \
|
||||||
|
$(AM_LDFLAGS) $(LDFLAGS) -o $@
|
||||||
|
AM_V_CCLD = $(am__v_CCLD_@AM_V@)
|
||||||
|
am__v_CCLD_ = $(am__v_CCLD_@AM_DEFAULT_V@)
|
||||||
|
am__v_CCLD_0 = @echo " CCLD " $@;
|
||||||
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|
||||||
|
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|
||||||
|
am__v_GEN_0 = @echo " GEN " $@;
|
||||||
|
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|
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|
DIST_SOURCES = $(libBattleAI_la_SOURCES)
|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
BOOST_IOSTREAMS_LIB = @BOOST_IOSTREAMS_LIB@
|
||||||
|
BOOST_LDFLAGS = @BOOST_LDFLAGS@
|
||||||
|
BOOST_PROGRAM_OPTIONS_LIB = @BOOST_PROGRAM_OPTIONS_LIB@
|
||||||
|
BOOST_SYSTEM_LIB = @BOOST_SYSTEM_LIB@
|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
CXX = @CXX@
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
DLLTOOL = @DLLTOOL@
|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
INSTALL = @INSTALL@
|
||||||
|
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|
||||||
|
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|
||||||
|
INSTALL_SCRIPT = @INSTALL_SCRIPT@
|
||||||
|
INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@
|
||||||
|
LD = @LD@
|
||||||
|
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|
||||||
|
LIBOBJS = @LIBOBJS@
|
||||||
|
LIBS = @LIBS@
|
||||||
|
LIBTOOL = @LIBTOOL@
|
||||||
|
LIPO = @LIPO@
|
||||||
|
LN_S = @LN_S@
|
||||||
|
LTLIBOBJS = @LTLIBOBJS@
|
||||||
|
MAKEINFO = @MAKEINFO@
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
OTOOL = @OTOOL@
|
||||||
|
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|
||||||
|
PACKAGE = @PACKAGE@
|
||||||
|
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|
||||||
|
PACKAGE_NAME = @PACKAGE_NAME@
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
PACKAGE_VERSION = @PACKAGE_VERSION@
|
||||||
|
PATH_SEPARATOR = @PATH_SEPARATOR@
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
SDL_CXXFLAGS = @SDL_CXXFLAGS@
|
||||||
|
SDL_LIBS = @SDL_LIBS@
|
||||||
|
SED = @SED@
|
||||||
|
SET_MAKE = @SET_MAKE@
|
||||||
|
SHELL = @SHELL@
|
||||||
|
STRIP = @STRIP@
|
||||||
|
VCMI_AI_LIBS_DIR = @VCMI_AI_LIBS_DIR@
|
||||||
|
VCMI_SCRIPTING_LIBS_DIR = @VCMI_SCRIPTING_LIBS_DIR@
|
||||||
|
VERSION = @VERSION@
|
||||||
|
abs_builddir = @abs_builddir@
|
||||||
|
abs_srcdir = @abs_srcdir@
|
||||||
|
abs_top_builddir = @abs_top_builddir@
|
||||||
|
abs_top_srcdir = @abs_top_srcdir@
|
||||||
|
ac_ct_AR = @ac_ct_AR@
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
am__include = @am__include@
|
||||||
|
am__leading_dot = @am__leading_dot@
|
||||||
|
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|
||||||
|
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|
||||||
|
am__untar = @am__untar@
|
||||||
|
bindir = @bindir@
|
||||||
|
build = @build@
|
||||||
|
build_alias = @build_alias@
|
||||||
|
build_cpu = @build_cpu@
|
||||||
|
build_os = @build_os@
|
||||||
|
build_vendor = @build_vendor@
|
||||||
|
builddir = @builddir@
|
||||||
|
datadir = @datadir@
|
||||||
|
datarootdir = @datarootdir@
|
||||||
|
docdir = @docdir@
|
||||||
|
dvidir = @dvidir@
|
||||||
|
exec_prefix = @exec_prefix@
|
||||||
|
host = @host@
|
||||||
|
host_alias = @host_alias@
|
||||||
|
host_cpu = @host_cpu@
|
||||||
|
host_os = @host_os@
|
||||||
|
host_vendor = @host_vendor@
|
||||||
|
htmldir = @htmldir@
|
||||||
|
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|
||||||
|
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|
||||||
|
install_sh = @install_sh@
|
||||||
|
libdir = @libdir@
|
||||||
|
libexecdir = @libexecdir@
|
||||||
|
localedir = @localedir@
|
||||||
|
localstatedir = @localstatedir@
|
||||||
|
mandir = @mandir@
|
||||||
|
mkdir_p = @mkdir_p@
|
||||||
|
oldincludedir = @oldincludedir@
|
||||||
|
pdfdir = @pdfdir@
|
||||||
|
prefix = @prefix@
|
||||||
|
program_transform_name = @program_transform_name@
|
||||||
|
psdir = @psdir@
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
main.cpp\
|
||||||
|
BattleAI.cpp\
|
||||||
|
BattleAI.h
|
||||||
|
|
||||||
|
all: $(BUILT_SOURCES)
|
||||||
|
$(MAKE) $(AM_MAKEFLAGS) all-am
|
||||||
|
|
||||||
|
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|
||||||
|
.SUFFIXES: .cpp .lo .o .obj
|
||||||
|
$(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
|
||||||
|
@for dep in $?; do \
|
||||||
|
case '$(am__configure_deps)' in \
|
||||||
|
*$$dep*) \
|
||||||
|
( cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh ) \
|
||||||
|
&& { if test -f $@; then exit 0; else break; fi; }; \
|
||||||
|
exit 1;; \
|
||||||
|
esac; \
|
||||||
|
done; \
|
||||||
|
echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu AI/BattleAI/Makefile'; \
|
||||||
|
$(am__cd) $(top_srcdir) && \
|
||||||
|
$(AUTOMAKE) --gnu AI/BattleAI/Makefile
|
||||||
|
.PRECIOUS: Makefile
|
||||||
|
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
|
||||||
|
@case '$?' in \
|
||||||
|
*config.status*) \
|
||||||
|
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \
|
||||||
|
*) \
|
||||||
|
echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \
|
||||||
|
cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \
|
||||||
|
esac;
|
||||||
|
|
||||||
|
$(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES)
|
||||||
|
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
|
||||||
|
|
||||||
|
$(top_srcdir)/configure: $(am__configure_deps)
|
||||||
|
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
|
||||||
|
$(ACLOCAL_M4): $(am__aclocal_m4_deps)
|
||||||
|
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
|
||||||
|
$(am__aclocal_m4_deps):
|
||||||
|
install-vcmiaiLTLIBRARIES: $(vcmiai_LTLIBRARIES)
|
||||||
|
@$(NORMAL_INSTALL)
|
||||||
|
test -z "$(vcmiaidir)" || $(MKDIR_P) "$(DESTDIR)$(vcmiaidir)"
|
||||||
|
@list='$(vcmiai_LTLIBRARIES)'; test -n "$(vcmiaidir)" || list=; \
|
||||||
|
list2=; for p in $$list; do \
|
||||||
|
if test -f $$p; then \
|
||||||
|
list2="$$list2 $$p"; \
|
||||||
|
else :; fi; \
|
||||||
|
done; \
|
||||||
|
test -z "$$list2" || { \
|
||||||
|
echo " $(LIBTOOL) $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=install $(INSTALL) $(INSTALL_STRIP_FLAG) $$list2 '$(DESTDIR)$(vcmiaidir)'"; \
|
||||||
|
$(LIBTOOL) $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=install $(INSTALL) $(INSTALL_STRIP_FLAG) $$list2 "$(DESTDIR)$(vcmiaidir)"; \
|
||||||
|
}
|
||||||
|
|
||||||
|
uninstall-vcmiaiLTLIBRARIES:
|
||||||
|
@$(NORMAL_UNINSTALL)
|
||||||
|
@list='$(vcmiai_LTLIBRARIES)'; test -n "$(vcmiaidir)" || list=; \
|
||||||
|
for p in $$list; do \
|
||||||
|
$(am__strip_dir) \
|
||||||
|
echo " $(LIBTOOL) $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=uninstall rm -f '$(DESTDIR)$(vcmiaidir)/$$f'"; \
|
||||||
|
$(LIBTOOL) $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=uninstall rm -f "$(DESTDIR)$(vcmiaidir)/$$f"; \
|
||||||
|
done
|
||||||
|
|
||||||
|
clean-vcmiaiLTLIBRARIES:
|
||||||
|
-test -z "$(vcmiai_LTLIBRARIES)" || rm -f $(vcmiai_LTLIBRARIES)
|
||||||
|
@list='$(vcmiai_LTLIBRARIES)'; for p in $$list; do \
|
||||||
|
dir="`echo $$p | sed -e 's|/[^/]*$$||'`"; \
|
||||||
|
test "$$dir" != "$$p" || dir=.; \
|
||||||
|
echo "rm -f \"$${dir}/so_locations\""; \
|
||||||
|
rm -f "$${dir}/so_locations"; \
|
||||||
|
done
|
||||||
|
libBattleAI.la: $(libBattleAI_la_OBJECTS) $(libBattleAI_la_DEPENDENCIES) $(EXTRA_libBattleAI_la_DEPENDENCIES)
|
||||||
|
$(AM_V_CXXLD)$(libBattleAI_la_LINK) -rpath $(vcmiaidir) $(libBattleAI_la_OBJECTS) $(libBattleAI_la_LIBADD) $(LIBS)
|
||||||
|
|
||||||
|
mostlyclean-compile:
|
||||||
|
-rm -f *.$(OBJEXT)
|
||||||
|
|
||||||
|
distclean-compile:
|
||||||
|
-rm -f *.tab.c
|
||||||
|
|
||||||
|
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libBattleAI_la-BattleAI.Plo@am__quote@
|
||||||
|
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libBattleAI_la-main.Plo@am__quote@
|
||||||
|
|
||||||
|
.cpp.o:
|
||||||
|
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXXCOMPILE) -MT $@ -MD -MP -MF $(DEPDIR)/$*.Tpo -c -o $@ $<
|
||||||
|
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/$*.Tpo $(DEPDIR)/$*.Po
|
||||||
|
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ $(AM_V_CXX)source='$<' object='$@' libtool=no @AMDEPBACKSLASH@
|
||||||
|
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
|
||||||
|
@am__fastdepCXX_FALSE@ $(AM_V_CXX@am__nodep@)$(CXXCOMPILE) -c -o $@ $<
|
||||||
|
|
||||||
|
.cpp.obj:
|
||||||
|
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXXCOMPILE) -MT $@ -MD -MP -MF $(DEPDIR)/$*.Tpo -c -o $@ `$(CYGPATH_W) '$<'`
|
||||||
|
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/$*.Tpo $(DEPDIR)/$*.Po
|
||||||
|
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ $(AM_V_CXX)source='$<' object='$@' libtool=no @AMDEPBACKSLASH@
|
||||||
|
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
|
||||||
|
@am__fastdepCXX_FALSE@ $(AM_V_CXX@am__nodep@)$(CXXCOMPILE) -c -o $@ `$(CYGPATH_W) '$<'`
|
||||||
|
|
||||||
|
.cpp.lo:
|
||||||
|
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(LTCXXCOMPILE) -MT $@ -MD -MP -MF $(DEPDIR)/$*.Tpo -c -o $@ $<
|
||||||
|
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/$*.Tpo $(DEPDIR)/$*.Plo
|
||||||
|
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ $(AM_V_CXX)source='$<' object='$@' libtool=yes @AMDEPBACKSLASH@
|
||||||
|
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
|
||||||
|
@am__fastdepCXX_FALSE@ $(AM_V_CXX@am__nodep@)$(LTCXXCOMPILE) -c -o $@ $<
|
||||||
|
|
||||||
|
libBattleAI_la-main.lo: main.cpp
|
||||||
|
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libBattleAI_la_CXXFLAGS) $(CXXFLAGS) -MT libBattleAI_la-main.lo -MD -MP -MF $(DEPDIR)/libBattleAI_la-main.Tpo -c -o libBattleAI_la-main.lo `test -f 'main.cpp' || echo '$(srcdir)/'`main.cpp
|
||||||
|
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/libBattleAI_la-main.Tpo $(DEPDIR)/libBattleAI_la-main.Plo
|
||||||
|
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ $(AM_V_CXX)source='main.cpp' object='libBattleAI_la-main.lo' libtool=yes @AMDEPBACKSLASH@
|
||||||
|
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
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||||||
|
@am__fastdepCXX_FALSE@ $(AM_V_CXX@am__nodep@)$(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libBattleAI_la_CXXFLAGS) $(CXXFLAGS) -c -o libBattleAI_la-main.lo `test -f 'main.cpp' || echo '$(srcdir)/'`main.cpp
|
||||||
|
|
||||||
|
libBattleAI_la-BattleAI.lo: BattleAI.cpp
|
||||||
|
@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libBattleAI_la_CXXFLAGS) $(CXXFLAGS) -MT libBattleAI_la-BattleAI.lo -MD -MP -MF $(DEPDIR)/libBattleAI_la-BattleAI.Tpo -c -o libBattleAI_la-BattleAI.lo `test -f 'BattleAI.cpp' || echo '$(srcdir)/'`BattleAI.cpp
|
||||||
|
@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/libBattleAI_la-BattleAI.Tpo $(DEPDIR)/libBattleAI_la-BattleAI.Plo
|
||||||
|
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ $(AM_V_CXX)source='BattleAI.cpp' object='libBattleAI_la-BattleAI.lo' libtool=yes @AMDEPBACKSLASH@
|
||||||
|
@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
|
||||||
|
@am__fastdepCXX_FALSE@ $(AM_V_CXX@am__nodep@)$(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) --mode=compile $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libBattleAI_la_CXXFLAGS) $(CXXFLAGS) -c -o libBattleAI_la-BattleAI.lo `test -f 'BattleAI.cpp' || echo '$(srcdir)/'`BattleAI.cpp
|
||||||
|
|
||||||
|
mostlyclean-libtool:
|
||||||
|
-rm -f *.lo
|
||||||
|
|
||||||
|
clean-libtool:
|
||||||
|
-rm -rf .libs _libs
|
||||||
|
|
||||||
|
ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES)
|
||||||
|
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
|
||||||
|
unique=`for i in $$list; do \
|
||||||
|
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
|
||||||
|
done | \
|
||||||
|
$(AWK) '{ files[$$0] = 1; nonempty = 1; } \
|
||||||
|
END { if (nonempty) { for (i in files) print i; }; }'`; \
|
||||||
|
mkid -fID $$unique
|
||||||
|
tags: TAGS
|
||||||
|
|
||||||
|
TAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
|
||||||
|
$(TAGS_FILES) $(LISP)
|
||||||
|
set x; \
|
||||||
|
here=`pwd`; \
|
||||||
|
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
|
||||||
|
unique=`for i in $$list; do \
|
||||||
|
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
|
||||||
|
done | \
|
||||||
|
$(AWK) '{ files[$$0] = 1; nonempty = 1; } \
|
||||||
|
END { if (nonempty) { for (i in files) print i; }; }'`; \
|
||||||
|
shift; \
|
||||||
|
if test -z "$(ETAGS_ARGS)$$*$$unique"; then :; else \
|
||||||
|
test -n "$$unique" || unique=$$empty_fix; \
|
||||||
|
if test $$# -gt 0; then \
|
||||||
|
$(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \
|
||||||
|
"$$@" $$unique; \
|
||||||
|
else \
|
||||||
|
$(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \
|
||||||
|
$$unique; \
|
||||||
|
fi; \
|
||||||
|
fi
|
||||||
|
ctags: CTAGS
|
||||||
|
CTAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
|
||||||
|
$(TAGS_FILES) $(LISP)
|
||||||
|
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
|
||||||
|
unique=`for i in $$list; do \
|
||||||
|
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
|
||||||
|
done | \
|
||||||
|
$(AWK) '{ files[$$0] = 1; nonempty = 1; } \
|
||||||
|
END { if (nonempty) { for (i in files) print i; }; }'`; \
|
||||||
|
test -z "$(CTAGS_ARGS)$$unique" \
|
||||||
|
|| $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \
|
||||||
|
$$unique
|
||||||
|
|
||||||
|
GTAGS:
|
||||||
|
here=`$(am__cd) $(top_builddir) && pwd` \
|
||||||
|
&& $(am__cd) $(top_srcdir) \
|
||||||
|
&& gtags -i $(GTAGS_ARGS) "$$here"
|
||||||
|
|
||||||
|
distclean-tags:
|
||||||
|
-rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags
|
||||||
|
|
||||||
|
distdir: $(DISTFILES)
|
||||||
|
@srcdirstrip=`echo "$(srcdir)" | sed 's/[].[^$$\\*]/\\\\&/g'`; \
|
||||||
|
topsrcdirstrip=`echo "$(top_srcdir)" | sed 's/[].[^$$\\*]/\\\\&/g'`; \
|
||||||
|
list='$(DISTFILES)'; \
|
||||||
|
dist_files=`for file in $$list; do echo $$file; done | \
|
||||||
|
sed -e "s|^$$srcdirstrip/||;t" \
|
||||||
|
-e "s|^$$topsrcdirstrip/|$(top_builddir)/|;t"`; \
|
||||||
|
case $$dist_files in \
|
||||||
|
*/*) $(MKDIR_P) `echo "$$dist_files" | \
|
||||||
|
sed '/\//!d;s|^|$(distdir)/|;s,/[^/]*$$,,' | \
|
||||||
|
sort -u` ;; \
|
||||||
|
esac; \
|
||||||
|
for file in $$dist_files; do \
|
||||||
|
if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \
|
||||||
|
if test -d $$d/$$file; then \
|
||||||
|
dir=`echo "/$$file" | sed -e 's,/[^/]*$$,,'`; \
|
||||||
|
if test -d "$(distdir)/$$file"; then \
|
||||||
|
find "$(distdir)/$$file" -type d ! -perm -700 -exec chmod u+rwx {} \;; \
|
||||||
|
fi; \
|
||||||
|
if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \
|
||||||
|
cp -fpR $(srcdir)/$$file "$(distdir)$$dir" || exit 1; \
|
||||||
|
find "$(distdir)/$$file" -type d ! -perm -700 -exec chmod u+rwx {} \;; \
|
||||||
|
fi; \
|
||||||
|
cp -fpR $$d/$$file "$(distdir)$$dir" || exit 1; \
|
||||||
|
else \
|
||||||
|
test -f "$(distdir)/$$file" \
|
||||||
|
|| cp -p $$d/$$file "$(distdir)/$$file" \
|
||||||
|
|| exit 1; \
|
||||||
|
fi; \
|
||||||
|
done
|
||||||
|
check-am: all-am
|
||||||
|
check: $(BUILT_SOURCES)
|
||||||
|
$(MAKE) $(AM_MAKEFLAGS) check-am
|
||||||
|
all-am: Makefile $(LTLIBRARIES)
|
||||||
|
installdirs:
|
||||||
|
for dir in "$(DESTDIR)$(vcmiaidir)"; do \
|
||||||
|
test -z "$$dir" || $(MKDIR_P) "$$dir"; \
|
||||||
|
done
|
||||||
|
install: $(BUILT_SOURCES)
|
||||||
|
$(MAKE) $(AM_MAKEFLAGS) install-am
|
||||||
|
install-exec: install-exec-am
|
||||||
|
install-data: install-data-am
|
||||||
|
uninstall: uninstall-am
|
||||||
|
|
||||||
|
install-am: all-am
|
||||||
|
@$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
|
||||||
|
|
||||||
|
installcheck: installcheck-am
|
||||||
|
install-strip:
|
||||||
|
if test -z '$(STRIP)'; then \
|
||||||
|
$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
|
||||||
|
install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \
|
||||||
|
install; \
|
||||||
|
else \
|
||||||
|
$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
|
||||||
|
install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \
|
||||||
|
"INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'" install; \
|
||||||
|
fi
|
||||||
|
mostlyclean-generic:
|
||||||
|
|
||||||
|
clean-generic:
|
||||||
|
|
||||||
|
distclean-generic:
|
||||||
|
-test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES)
|
||||||
|
-test . = "$(srcdir)" || test -z "$(CONFIG_CLEAN_VPATH_FILES)" || rm -f $(CONFIG_CLEAN_VPATH_FILES)
|
||||||
|
|
||||||
|
maintainer-clean-generic:
|
||||||
|
@echo "This command is intended for maintainers to use"
|
||||||
|
@echo "it deletes files that may require special tools to rebuild."
|
||||||
|
-test -z "$(BUILT_SOURCES)" || rm -f $(BUILT_SOURCES)
|
||||||
|
clean: clean-am
|
||||||
|
|
||||||
|
clean-am: clean-generic clean-libtool clean-vcmiaiLTLIBRARIES \
|
||||||
|
mostlyclean-am
|
||||||
|
|
||||||
|
distclean: distclean-am
|
||||||
|
-rm -rf ./$(DEPDIR)
|
||||||
|
-rm -f Makefile
|
||||||
|
distclean-am: clean-am distclean-compile distclean-generic \
|
||||||
|
distclean-tags
|
||||||
|
|
||||||
|
dvi: dvi-am
|
||||||
|
|
||||||
|
dvi-am:
|
||||||
|
|
||||||
|
html: html-am
|
||||||
|
|
||||||
|
html-am:
|
||||||
|
|
||||||
|
info: info-am
|
||||||
|
|
||||||
|
info-am:
|
||||||
|
|
||||||
|
install-data-am: install-vcmiaiLTLIBRARIES
|
||||||
|
|
||||||
|
install-dvi: install-dvi-am
|
||||||
|
|
||||||
|
install-dvi-am:
|
||||||
|
|
||||||
|
install-exec-am:
|
||||||
|
|
||||||
|
install-html: install-html-am
|
||||||
|
|
||||||
|
install-html-am:
|
||||||
|
|
||||||
|
install-info: install-info-am
|
||||||
|
|
||||||
|
install-info-am:
|
||||||
|
|
||||||
|
install-man:
|
||||||
|
|
||||||
|
install-pdf: install-pdf-am
|
||||||
|
|
||||||
|
install-pdf-am:
|
||||||
|
|
||||||
|
install-ps: install-ps-am
|
||||||
|
|
||||||
|
install-ps-am:
|
||||||
|
|
||||||
|
installcheck-am:
|
||||||
|
|
||||||
|
maintainer-clean: maintainer-clean-am
|
||||||
|
-rm -rf ./$(DEPDIR)
|
||||||
|
-rm -f Makefile
|
||||||
|
maintainer-clean-am: distclean-am maintainer-clean-generic
|
||||||
|
|
||||||
|
mostlyclean: mostlyclean-am
|
||||||
|
|
||||||
|
mostlyclean-am: mostlyclean-compile mostlyclean-generic \
|
||||||
|
mostlyclean-libtool
|
||||||
|
|
||||||
|
pdf: pdf-am
|
||||||
|
|
||||||
|
pdf-am:
|
||||||
|
|
||||||
|
ps: ps-am
|
||||||
|
|
||||||
|
ps-am:
|
||||||
|
|
||||||
|
uninstall-am: uninstall-vcmiaiLTLIBRARIES
|
||||||
|
|
||||||
|
.MAKE: all check install install-am install-strip
|
||||||
|
|
||||||
|
.PHONY: CTAGS GTAGS all all-am check check-am clean clean-generic \
|
||||||
|
clean-libtool clean-vcmiaiLTLIBRARIES ctags distclean \
|
||||||
|
distclean-compile distclean-generic distclean-libtool \
|
||||||
|
distclean-tags distdir dvi dvi-am html html-am info info-am \
|
||||||
|
install install-am install-data install-data-am install-dvi \
|
||||||
|
install-dvi-am install-exec install-exec-am install-html \
|
||||||
|
install-html-am install-info install-info-am install-man \
|
||||||
|
install-pdf install-pdf-am install-ps install-ps-am \
|
||||||
|
install-strip install-vcmiaiLTLIBRARIES installcheck \
|
||||||
|
installcheck-am installdirs maintainer-clean \
|
||||||
|
maintainer-clean-generic mostlyclean mostlyclean-compile \
|
||||||
|
mostlyclean-generic mostlyclean-libtool pdf pdf-am ps ps-am \
|
||||||
|
tags uninstall uninstall-am uninstall-vcmiaiLTLIBRARIES
|
||||||
|
|
||||||
|
StdInc.h.gch: StdInc.h
|
||||||
|
$(CXXCOMPILE) -DVCMI_DLL -fPIC -c $<
|
||||||
|
|
||||||
|
# Tell versions [3.59,3.63) of GNU make to not export all variables.
|
||||||
|
# Otherwise a system limit (for SysV at least) may be exceeded.
|
||||||
|
.NOEXPORT:
|
2
AI/BattleAI/StdInc.cpp
Normal file
2
AI/BattleAI/StdInc.cpp
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
// Creates the precompiled header
|
||||||
|
#include "StdInc.h"
|
7
AI/BattleAI/StdInc.h
Normal file
7
AI/BattleAI/StdInc.h
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "../../Global.h"
|
||||||
|
|
||||||
|
// This header should be treated as a pre compiled header file(PCH) in the compiler building settings.
|
||||||
|
|
||||||
|
// Here you can add specific libraries and macros which are specific to this project.
|
36
AI/BattleAI/main.cpp
Normal file
36
AI/BattleAI/main.cpp
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
#include "StdInc.h"
|
||||||
|
|
||||||
|
#include "../../lib/AI_Base.h"
|
||||||
|
#include "BattleAI.h"
|
||||||
|
|
||||||
|
#ifdef __GNUC__
|
||||||
|
#define strcpy_s(a, b, c) strncpy(a, c, b)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const char *g_cszAiName = "Stupid AI 0.1";
|
||||||
|
|
||||||
|
extern "C" DLL_EXPORT int GetGlobalAiVersion()
|
||||||
|
{
|
||||||
|
return AI_INTERFACE_VER;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DLL_EXPORT void GetAiName(char* name)
|
||||||
|
{
|
||||||
|
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DLL_EXPORT char* GetAiNameS()
|
||||||
|
{
|
||||||
|
// need to be defined
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DLL_EXPORT CBattleGameInterface* GetNewBattleAI()
|
||||||
|
{
|
||||||
|
return new CBattleAI();
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" DLL_EXPORT void ReleaseBattleAI(CBattleGameInterface* i)
|
||||||
|
{
|
||||||
|
delete (CBattleAI*)i;
|
||||||
|
}
|
Reference in New Issue
Block a user