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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Merge branch 'develop' into FFMpeg

This commit is contained in:
AlexVinS
2014-07-26 13:07:45 +04:00
5 changed files with 18 additions and 27 deletions

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@@ -223,9 +223,6 @@ if (NOT APPLE)
install(DIRECTORY config DESTINATION ${DATA_DIR} PATTERN ".svn" EXCLUDE)
# copy vcmi mod along with all its content
install(DIRECTORY Mods/vcmi DESTINATION ${DATA_DIR}/Mods PATTERN ".svn" EXCLUDE)
# copy only files added by vcmi for WoG
install(FILES Mods/WoG/mod.json DESTINATION ${DATA_DIR}/Mods/WoG)
install(DIRECTORY Mods/WoG/config DESTINATION ${DATA_DIR}/Mods/WoG PATTERN ".svn" EXCLUDE)
install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
OWNER_WRITE OWNER_READ OWNER_EXECUTE

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@@ -64,7 +64,6 @@
},
"azureDragon" :
{
"special" : true,
"index": 132,
"level": 10,
"faction": "neutral",
@@ -107,7 +106,6 @@
},
"crystalDragon" :
{
"special" : true,
"index": 133,
"level": 10,
"faction": "neutral",
@@ -141,7 +139,6 @@
},
"fairieDragon" :
{
"special" : true,
"index": 134,
"level": 8,
"faction": "neutral",
@@ -239,7 +236,6 @@
},
"rustDragon" :
{
"special" : true,
"index": 135,
"level": 10,
"faction": "neutral",
@@ -277,7 +273,6 @@
},
"enchanter" :
{
"special" : true,
"index": 136,
"level": 6,
"extraNames": [ "enchanters" ],
@@ -357,7 +352,6 @@
},
"sharpshooter" :
{
"special" : true,
"index": 137,
"level": 4,
"extraNames": [ "sharpshooters" ],

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@@ -470,7 +470,7 @@ int CMapGenerator::getPrisonsRemaning() const
}
void CMapGenerator::decreasePrisonsRemaining()
{
prisonsRemaining = std::max (0, prisonsRemaining--);
prisonsRemaining = std::max (0, prisonsRemaining - 1);
}
void CMapGenerator::registerZone (TFaction faction)

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@@ -1159,7 +1159,7 @@ void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
{
possibleObstacles.push_back (std::make_pair(o.first, o.second));
}
boost::sort (possibleObstacles, [](obstaclePair &p1, obstaclePair &p2) -> bool
boost::sort (possibleObstacles, [](const obstaclePair &p1, const obstaclePair &p2) -> bool
{
return p1.first > p2.first; //bigger obstacles first
});
@@ -1184,7 +1184,7 @@ void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
for (auto tile : boost::adaptors::reverse(tileinfo))
{
//fill tiles that should be blocked with obstacles or are just possible (with some probability)
if (gen->shouldBeBlocked(tile) || gen->isPossible(tile) && gen->rand.nextInt(1,100) < 60)
if (gen->shouldBeBlocked(tile) || (gen->isPossible(tile) && gen->rand.nextInt(1,100) < 60))
{
//start from biggets obstacles
for (int i = 0; i < possibleObstacles.size(); i++)
@@ -1967,4 +1967,4 @@ void CRmgTemplateZone::addAllPossibleObjects (CMapGenerator* gen)
void ObjectInfo::setTemplate (si32 type, si32 subtype, ETerrainType terrainType)
{
templ = VLC->objtypeh->getHandlerFor(type, subtype)->getTemplates(terrainType).front();
}
}

View File

@@ -40,12 +40,11 @@ int3 CZonePlacer::cords (const float3 f) const
void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGenerator * rand)
{
//some relaxation-simmulated annealing algorithm
//gravity-based algorithm
const int iterations = 100;
float temperatureConstant = 1e-2;
float currentTemperature = 2; //geater temperature - stronger gravity, weaker pushing away
const float temperatureModifier = 0.99;
float gravityConstant = 1e-2;
float zoneScale = 0.5f; //zones starts small and then inflate
const float inflateModifier = 1.02;
logGlobal->infoStream() << "Starting zone placement";
@@ -108,7 +107,7 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe
};
std::map <CRmgTemplateZone *, float3> forces;
for (int i = 0; i < iterations; ++i)
while (zoneScale < 1) //until zones reach their desired size and fill the map tightly
{
for (auto zone : zones)
{
@@ -121,11 +120,11 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe
auto otherZone = zones[con];
float3 otherZoneCenter = otherZone->getCenter();
float distance = pos.dist2d (otherZoneCenter);
float minDistance = (zone.second->getSize() + otherZone->getSize())/mapSize; //scale down to (0,1) coordinates
float minDistance = (zone.second->getSize() + otherZone->getSize())/mapSize * zoneScale; //scale down to (0,1) coordinates
if (distance > minDistance)
{
//WARNING: compiler used to 'optimize' that line so it never actually worked
forceVector += (((otherZoneCenter - pos) / getDistance(distance)) * currentTemperature); //positive value
forceVector += (((otherZoneCenter - pos) / getDistance(distance))); //positive value
}
}
//separate overlaping zones
@@ -137,21 +136,22 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe
continue;
float distance = pos.dist2d (otherZoneCenter);
float minDistance = (zone.second->getSize() + otherZone.second->getSize())/mapSize;
float minDistance = (zone.second->getSize() + otherZone.second->getSize())/mapSize * zoneScale;
if (distance < minDistance)
{
forceVector -= (otherZoneCenter - pos) / getDistance(distance) / currentTemperature; //negative value
forceVector -= (otherZoneCenter - pos) / getDistance(distance); //negative value
}
}
//move zones away from boundaries
//do not scale boundary distance - zones tend to get squashed
float size = zone.second->getSize() / mapSize;
auto pushAwayFromBoundary = [&forceVector, pos, currentTemperature, &getDistance](float x, float y)
auto pushAwayFromBoundary = [&forceVector, pos, &getDistance](float x, float y)
{
float3 boundary = float3 (x, y, pos.z);
float distance = pos.dist2d(boundary);
forceVector -= (boundary - pos) / getDistance(distance) / currentTemperature; //negative value
forceVector -= (boundary - pos) / getDistance(distance); //negative value
};
if (pos.x < size)
{
@@ -171,14 +171,14 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe
}
forceVector.z = 0; //operator - doesn't preserve z coordinate :/
forces[zone.second] = forceVector * temperatureConstant;
forces[zone.second] = forceVector * gravityConstant;
}
//update positions
for (auto zone : forces)
{
zone.first->setCenter (zone.first->getCenter() + zone.second);
}
currentTemperature *= temperatureModifier; //decrease temperature (needed?)
zoneScale *= inflateModifier; //increase size
}
for (auto zone : zones) //finalize zone positions
{