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* added Necropolis
* townlist in town screen and switching towns * minor changes
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@@ -39,6 +39,8 @@ public:
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CDefHandler *hall,*fort,
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*bigTownPic, *flag;
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CTownList<CCastleInterface> * townlist;
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CGarrisonInt * garr;
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AdventureMapButton<CCastleInterface> * exit, *split;
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@@ -46,6 +48,7 @@ public:
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CCastleInterface(const CGTownInstance * Town, bool Activate=true);
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~CCastleInterface();
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void townChange();
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void show(SDL_Surface * to=NULL);
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void showAll(SDL_Surface * to=NULL);
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void close();
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