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Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect
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@@ -41,7 +41,7 @@ public:
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class ILockedUpdatable: public IUpdateable
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{
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public:
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virtual void runLocked(std::function<void(IUpdateable * )> cb) = 0;
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virtual void runLocked(std::function<void()> cb) = 0;
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virtual ~ILockedUpdatable(){}; //d-tor
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};
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