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- reordered files in cmake so files with long compile times will be
compiled first. - changed format of modSettings.json, VCMI should properly update file on the first run. - implemented property "defaultTavern" that acts as default value for "tavern" entry in hero class and town formats.
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@@ -6,8 +6,8 @@ include_directories(${Boost_INCLUDE_DIRS})
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set(server_SRCS
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CGameHandler.cpp
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CQuery.cpp
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CVCMIServer.cpp
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CQuery.cpp
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NetPacksServer.cpp
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)
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