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	BulkEraseArtifacts crash fix
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		| @@ -1715,7 +1715,7 @@ void BulkEraseArtifacts::applyGs(CGameState *gs) | ||||
| 			for(auto & slotInfoWorn : artSet->artifactsWorn) | ||||
| 			{ | ||||
| 				auto art = slotInfoWorn.second.artifact; | ||||
| 				if(art->isCombined() && art->isPart(slotInfo->getArt())) | ||||
| 				if(art->isCombined() && art->isPart(slotInfo->artifact)) | ||||
| 				{ | ||||
| 					dis.al.slot = artSet->getArtPos(art); | ||||
| 					break; | ||||
|   | ||||
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