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Fixed #815.
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@ -1655,7 +1655,7 @@ void CGameHandler::takeCreatures(int objid, const std::vector<CStackBasicDescrip
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if(i->second->type == sbd.type)
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{
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TQuantity take = std::min(sbd.count - collected, i->second->count); //collect as much cres as we can
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changeStackCount(StackLocation(obj, i->first), take, false);
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changeStackCount(StackLocation(obj, i->first), -take, false);
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collected += take;
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break;
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}
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