mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Fixed a few CWE-457
This commit is contained in:
parent
f11c54b5e9
commit
c4ab962cc0
@ -36,7 +36,7 @@
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#define LOGFL(text, formattingEl) print(boost::str(boost::format(text) % formattingEl))
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CBattleAI::CBattleAI(void)
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: side(-1)
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: side(-1), wasWaitingForRealize(false), wasUnlockingGs(false)
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{
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}
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@ -83,6 +83,7 @@ struct SectorMap
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Sector()
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{
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id = -1;
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water = false;
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}
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};
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@ -18,7 +18,9 @@ CClientState * CCS = nullptr;
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CGameInfo::CGameInfo()
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{
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generaltexth = nullptr;
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mh = nullptr;
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townh = nullptr;
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}
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void CGameInfo::setFromLib()
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@ -620,6 +620,7 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti
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if (screenType == CMenuScreen::campaignList)
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{
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opt = nullptr;
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randMapTab = nullptr;
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}
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else
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{
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@ -3912,6 +3913,7 @@ CSavingScreen::~CSavingScreen()
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ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
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{
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multiPlayer = CMenuScreen::SINGLE_PLAYER;
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screenType = CMenuScreen::mainMenu;
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assert(!SEL);
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SEL = this;
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current = nullptr;
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@ -4102,6 +4104,8 @@ void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
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CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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pos.x += config["x"].Float();
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pos.y += config["y"].Float();
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pos.w = 200;
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@ -4110,24 +4114,23 @@ CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
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campFile = config["file"].String();
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video = config["video"].String();
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
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CCampaignHeader header = CCampaignHandler::getHeader(campFile);
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hoverText = header.name;
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hoverLabel = nullptr;
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if (status != CCampaignScreen::DISABLED)
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{
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addUsedEvents(LCLICK | HOVER);
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image = new CPicture(config["image"].String());
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new CPicture(config["image"].String());
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hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
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parent->addChild(hoverLabel);
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}
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if (status == CCampaignScreen::COMPLETED)
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checkMark = new CPicture("CAMPCHK");
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new CPicture("CAMPCHK");
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}
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void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
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@ -4142,10 +4145,13 @@ void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousStat
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void CCampaignScreen::CCampaignButton::hover(bool on)
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{
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if (on)
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hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
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else
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hoverLabel->setText(" ");
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if (hoverLabel)
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{
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if (on)
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hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
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else
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hoverLabel->setText(" ");
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}
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}
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void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
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@ -4198,7 +4204,7 @@ CCampaignScreen::CCampaignScreen(const JsonNode &config)
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if (!config["exitbutton"].isNull())
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{
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back = createExitButton(config["exitbutton"]);
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CButton * back = createExitButton(config["exitbutton"]);
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back->hoverable = true;
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}
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@ -129,7 +129,6 @@ class InfoCard : public CIntObject
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std::shared_ptr<CAnimation> sFlags;
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public:
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CPicture *bg;
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CMenuScreen::EState type;
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bool network;
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bool chatOn; //if chat is shown, then description is hidden
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@ -554,9 +553,6 @@ private:
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class CCampaignButton : public CIntObject
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{
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private:
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CPicture *image;
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CPicture *checkMark;
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CLabel *hoverLabel;
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CampaignStatus status;
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@ -572,7 +568,6 @@ private:
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void show(SDL_Surface * to) override;
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};
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CButton *back;
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std::vector<CCampaignButton*> campButtons;
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std::vector<CPicture*> images;
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@ -49,13 +49,20 @@ static si64 lodSeek(void * opaque, si64 pos, int whence)
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CVideoPlayer::CVideoPlayer()
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{
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stream = -1;
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format = nullptr;
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frame = nullptr;
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codecContext = nullptr;
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codec = nullptr;
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frame = nullptr;
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sws = nullptr;
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context = nullptr;
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texture = nullptr;
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dest = nullptr;
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context = nullptr;
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destRect = genRect(0,0,0,0);
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pos = genRect(0,0,0,0);
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refreshWait = 0;
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refreshCount = 0;
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doLoop = false;
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// Register codecs. TODO: May be overkill. Should call a
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// combination of av_register_input_format() /
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@ -143,17 +150,17 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay, bool scal
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}
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// Allocate video frame
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frame = av_frame_alloc();
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//setup scaling
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if(scale)
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{
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pos.w = screen->w;
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pos.w = screen->w;
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pos.h = screen->h;
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}
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else
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{
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pos.w = codecContext->width;
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pos.h = codecContext->height;
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pos.w = codecContext->width;
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pos.h = codecContext->height;
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}
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// Allocate a place to put our YUV image on that screen
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@ -174,7 +181,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay, bool scal
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if (texture)
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{ // Convert the image into YUV format that SDL uses
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sws = sws_getContext(codecContext->width, codecContext->height, codecContext->pix_fmt,
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sws = sws_getContext(codecContext->width, codecContext->height, codecContext->pix_fmt,
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pos.w, pos.h,
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AV_PIX_FMT_YUV420P,
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SWS_BICUBIC, nullptr, nullptr, nullptr);
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@ -205,8 +212,8 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay, bool scal
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}
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}
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sws = sws_getContext(codecContext->width, codecContext->height, codecContext->pix_fmt,
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pos.w, pos.h, screenFormat,
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sws = sws_getContext(codecContext->width, codecContext->height, codecContext->pix_fmt,
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pos.w, pos.h, screenFormat,
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SWS_BICUBIC, nullptr, nullptr, nullptr);
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}
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@ -357,7 +364,7 @@ void CVideoPlayer::close()
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if (frame)
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{
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av_frame_free(&frame);//will be set to null
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av_frame_free(&frame);//will be set to null
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}
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if (codec)
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@ -133,13 +133,13 @@ bool CAttackAnimation::checkInitialConditions()
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}
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CAttackAnimation::CAttackAnimation(CBattleInterface *_owner, const CStack *attacker, BattleHex _dest, const CStack *defender)
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: CBattleStackAnimation(_owner, attacker),
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soundPlayed(false),
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dest(_dest), attackedStack(defender), attackingStack(attacker)
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: CBattleStackAnimation(_owner, attacker),
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shooting(false), group(CCreatureAnim::SHOOT_FRONT),
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soundPlayed(false),
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dest(_dest), attackedStack(defender), attackingStack(attacker)
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{
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assert(attackingStack && "attackingStack is nullptr in CBattleAttack::CBattleAttack !\n");
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bool isCatapultAttack = attackingStack->hasBonusOfType(Bonus::CATAPULT)
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bool isCatapultAttack = attackingStack->hasBonusOfType(Bonus::CATAPULT)
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&& owner->getCurrentPlayerInterface()->cb->battleHexToWallPart(_dest) >= 0;
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assert(attackedStack || isCatapultAttack);
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@ -150,7 +150,7 @@ CAttackAnimation::CAttackAnimation(CBattleInterface *_owner, const CStack *attac
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CDefenceAnimation::CDefenceAnimation(StackAttackedInfo _attackedInfo, CBattleInterface * _owner)
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: CBattleStackAnimation(_owner, _attackedInfo.defender),
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attacker(_attackedInfo.attacker), rangedAttack(_attackedInfo.indirectAttack),
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killed(_attackedInfo.killed)
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killed(_attackedInfo.killed), timeToWait(0)
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{
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logAnim->debugStream() << "Created defence anim for " << _attackedInfo.defender->getName();
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}
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@ -198,7 +198,7 @@ bool CDefenceAnimation::init()
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//unit reversed
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if(rangedAttack) //delay hit animation
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{
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{
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for(std::list<ProjectileInfo>::const_iterator it = owner->projectiles.begin(); it != owner->projectiles.end(); ++it)
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{
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if(it->creID == attacker->getCreature()->idNumber)
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@ -243,7 +243,7 @@ CCreatureAnim::EAnimType CDefenceAnimation::getMyAnimType()
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{
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if(killed)
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return CCreatureAnim::DEATH;
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if (vstd::contains(stack->state, EBattleStackState::DEFENDING_ANIM))
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return CCreatureAnim::DEFENCE;
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@ -281,7 +281,7 @@ void CDefenceAnimation::endAnim()
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delete this;
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}
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CDummyAnimation::CDummyAnimation(CBattleInterface * _owner, int howManyFrames)
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CDummyAnimation::CDummyAnimation(CBattleInterface * _owner, int howManyFrames)
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: CBattleAnimation(_owner), counter(0), howMany(howManyFrames)
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{
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logAnim->debugStream() << "Created dummy animation for " << howManyFrames <<" frames";
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@ -314,7 +314,7 @@ bool CMeleeAttackAnimation::init()
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if(!attackingStack || myAnim->isDead())
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{
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endAnim();
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return false;
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}
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@ -370,7 +370,7 @@ bool CMeleeAttackAnimation::init()
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}
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CMeleeAttackAnimation::CMeleeAttackAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
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: CAttackAnimation(_owner, attacker, _dest, _attacked)
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: CAttackAnimation(_owner, attacker, _dest, _attacked)
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{
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logAnim->debugStream() << "Created melee attack anim for " << attacker->getName();
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}
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@ -534,7 +534,7 @@ CMovementAnimation::CMovementAnimation(CBattleInterface *_owner, const CStack *_
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}
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CMovementEndAnimation::CMovementEndAnimation(CBattleInterface * _owner, const CStack * _stack, BattleHex destTile)
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: CBattleStackAnimation(_owner, _stack), destinationTile(destTile)
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: CBattleStackAnimation(_owner, _stack), destinationTile(destTile)
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{
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logAnim->debugStream() << "Created movement end anim for " << stack->getName();
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}
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@ -573,7 +573,7 @@ void CMovementEndAnimation::endAnim()
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}
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CMovementStartAnimation::CMovementStartAnimation(CBattleInterface * _owner, const CStack * _stack)
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: CBattleStackAnimation(_owner, _stack)
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: CBattleStackAnimation(_owner, _stack)
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{
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logAnim->debugStream() << "Created movement start anim for " << stack->getName();
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}
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@ -776,7 +776,7 @@ bool CShootingAnimation::init()
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spi.dx = (destPos.x - spi.x) / spi.lastStep;
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spi.dy = (destPos.y - spi.y) / spi.lastStep;
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}
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else
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else
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{
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// Catapult attack
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spi.catapultInfo.reset(new CatapultProjectileInfo(Point(spi.x, spi.y), destPos));
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@ -885,7 +885,7 @@ CSpellEffectAnimation::CSpellEffectAnimation(CBattleInterface * _owner, std::str
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CSpellEffectAnimation::CSpellEffectAnimation(CBattleInterface * _owner, std::string _customAnim, BattleHex _destTile, bool _Vflip, bool _alignToBottom)
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:CBattleAnimation(_owner), effect(-1), destTile(_destTile), customAnim(_customAnim), x(-1), y(-1), dx(0), dy(0), Vflip(_Vflip), alignToBottom(_alignToBottom)
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{
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logAnim->debugStream() << "Created spell anim for " << customAnim;
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logAnim->debugStream() << "Created spell anim for " << customAnim;
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}
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@ -893,21 +893,21 @@ bool CSpellEffectAnimation::init()
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{
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if(!isEarliest(true))
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return false;
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if(customAnim.empty() && effect != ui32(-1) && !graphics->battleACToDef[effect].empty())
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{
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{
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customAnim = graphics->battleACToDef[effect][0];
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}
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if(customAnim.empty())
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{
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endAnim();
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return false;
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return false;
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}
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const bool areaEffect = (!destTile.isValid() && x == -1 && y == -1);
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if(areaEffect) //f.e. armageddon
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if(areaEffect) //f.e. armageddon
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{
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CDefHandler * anim = CDefHandler::giveDef(customAnim);
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@ -934,7 +934,7 @@ bool CSpellEffectAnimation::init()
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owner->battleEffects.push_back(be);
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}
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}
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delete anim;
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}
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else // Effects targeted at a specific creature/hex.
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@ -956,9 +956,9 @@ bool CSpellEffectAnimation::init()
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be.currentFrame = 0;
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be.maxFrame = be.anim->ourImages.size();
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//todo: lightning anim frame count override
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// if(effect == 1)
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// be.maxFrame = 3;
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@ -970,7 +970,7 @@ bool CSpellEffectAnimation::init()
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{
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be.x = x;
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}
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if(y == -1)
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{
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if(alignToBottom)
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@ -993,7 +993,7 @@ bool CSpellEffectAnimation::init()
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owner->battleEffects.push_back(be);
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}
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//battleEffects
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//battleEffects
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return true;
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}
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@ -1557,8 +1557,7 @@ bool CFadeAnimation::isFinished() const
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}
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CFadeAnimation::CFadeAnimation()
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: fadingSurface(nullptr),
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fading(false),
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: delta(0), fadingSurface(nullptr), fading(false), fadingCounter(0), shouldFreeSurface(false),
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fadingMode(EMode::NONE)
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{
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}
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@ -170,15 +170,15 @@ void CGuiHandler::updateTime()
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void CGuiHandler::handleEvents()
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{
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//player interface may want special event handling
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//player interface may want special event handling
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if(nullptr != LOCPLINT && LOCPLINT->capturedAllEvents())
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return;
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boost::unique_lock<boost::mutex> lock(eventsM);
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boost::unique_lock<boost::mutex> lock(eventsM);
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while(!events.empty())
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{
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SDL_Event ev = events.front();
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events.pop();
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events.pop();
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this->handleEvent(&ev);
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}
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}
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@ -286,14 +286,14 @@ void CGuiHandler::handleEvent(SDL_Event *sEvent)
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{
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it->textInputed(sEvent->text);
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}
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}
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}
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else if(sEvent->type == SDL_TEXTEDITING)
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{
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for(auto it : textInterested)
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{
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it->textEdited(sEvent->edit);
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}
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}
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}
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//todo: muiltitouch
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else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
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{
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@ -398,9 +398,9 @@ void CGuiHandler::renderFrame()
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// Updating GUI requires locking pim mutex (that protects screen and GUI state).
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// During game:
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// When ending the game, the pim mutex might be hold by other thread,
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// that will notify us about the ending game by setting terminate_cond flag.
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//in PreGame terminate_cond stay false
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// that will notify us about the ending game by setting terminate_cond flag.
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//in PreGame terminate_cond stay false
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bool acquiredTheLockOnPim = false; //for tracking whether pim mutex locking succeeded
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while(!terminate_cond.get() && !(acquiredTheLockOnPim = CPlayerInterface::pim->try_lock())) //try acquiring long until it succeeds or we are told to terminate
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boost::this_thread::sleep(boost::posix_time::milliseconds(15));
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@ -412,25 +412,25 @@ void CGuiHandler::renderFrame()
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if(nullptr != curInt)
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curInt->update();
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if (settings["general"]["showfps"].Bool())
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drawFPSCounter();
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drawFPSCounter();
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// draw the mouse cursor and update the screen
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CCS->curh->render();
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if(0 != SDL_RenderCopy(mainRenderer, screenTexture, nullptr, nullptr))
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logGlobal->errorStream() << __FUNCTION__ << " SDL_RenderCopy " << SDL_GetError();
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SDL_RenderPresent(mainRenderer);
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}
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SDL_RenderPresent(mainRenderer);
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}
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mainFPSmng->framerateDelay(); // holds a constant FPS
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mainFPSmng->framerateDelay(); // holds a constant FPS
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}
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CGuiHandler::CGuiHandler()
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:lastClick(-500, -500)
|
||||
: lastClick(-500, -500),lastClickTime(0), defActionsDef(0), captureChildren(false)
|
||||
{
|
||||
curInt = nullptr;
|
||||
current = nullptr;
|
||||
@ -439,7 +439,7 @@ CGuiHandler::CGuiHandler()
|
||||
// Creates the FPS manager and sets the framerate to 48 which is doubled the value of the original Heroes 3 FPS rate
|
||||
mainFPSmng = new CFramerateManager(48);
|
||||
//do not init CFramerateManager here --AVS
|
||||
|
||||
|
||||
terminate_cond.set(false);
|
||||
}
|
||||
|
||||
@ -477,7 +477,7 @@ SDL_Keycode CGuiHandler::arrowToNum(SDL_Keycode key)
|
||||
return SDLK_KP_6;
|
||||
default:
|
||||
throw std::runtime_error("Wrong key!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Keycode CGuiHandler::numToDigit(SDL_Keycode key)
|
||||
@ -495,7 +495,7 @@ SDL_Keycode CGuiHandler::numToDigit(SDL_Keycode key)
|
||||
REMOVE_KP(6)
|
||||
REMOVE_KP(7)
|
||||
REMOVE_KP(8)
|
||||
REMOVE_KP(9)
|
||||
REMOVE_KP(9)
|
||||
REMOVE_KP(PERIOD)
|
||||
REMOVE_KP(MINUS)
|
||||
REMOVE_KP(PLUS)
|
||||
@ -546,6 +546,8 @@ CFramerateManager::CFramerateManager(int rate)
|
||||
this->fps = 0;
|
||||
this->accumulatedFrames = 0;
|
||||
this->accumulatedTime = 0;
|
||||
this->lastticks = 0;
|
||||
this->timeElapsed = 0;
|
||||
}
|
||||
|
||||
void CFramerateManager::init()
|
||||
@ -557,23 +559,23 @@ void CFramerateManager::framerateDelay()
|
||||
{
|
||||
ui32 currentTicks = SDL_GetTicks();
|
||||
timeElapsed = currentTicks - lastticks;
|
||||
|
||||
|
||||
// FPS is higher than it should be, then wait some time
|
||||
if (timeElapsed < rateticks)
|
||||
{
|
||||
SDL_Delay(ceil(this->rateticks) - timeElapsed);
|
||||
}
|
||||
|
||||
|
||||
accumulatedTime += timeElapsed;
|
||||
accumulatedFrames++;
|
||||
|
||||
if(accumulatedFrames >= 100)
|
||||
{
|
||||
//about 2 second should be passed
|
||||
fps = ceil(1000.0 / (accumulatedTime/accumulatedFrames));
|
||||
fps = ceil(1000.0 / (accumulatedTime/accumulatedFrames));
|
||||
accumulatedTime = 0;
|
||||
accumulatedFrames = 0;
|
||||
};
|
||||
accumulatedFrames = 0;
|
||||
};
|
||||
|
||||
currentTicks = SDL_GetTicks();
|
||||
// recalculate timeElapsed for external calls via getElapsed()
|
||||
|
@ -49,11 +49,11 @@ public:
|
||||
|
||||
private:
|
||||
typedef std::list<CIntObject*> CIntObjectList;
|
||||
|
||||
|
||||
//active GUI elements (listening for events
|
||||
CIntObjectList lclickable,
|
||||
rclickable,
|
||||
hoverable,
|
||||
CIntObjectList lclickable,
|
||||
rclickable,
|
||||
hoverable,
|
||||
keyinterested,
|
||||
motioninterested,
|
||||
timeinterested,
|
||||
@ -61,12 +61,12 @@ private:
|
||||
doubleClickInterested,
|
||||
textInterested;
|
||||
|
||||
|
||||
void processLists(const ui16 activityFlag, std::function<void (std::list<CIntObject*> *)> cb);
|
||||
|
||||
void processLists(const ui16 activityFlag, std::function<void (std::list<CIntObject*> *)> cb);
|
||||
public:
|
||||
void handleElementActivate(CIntObject * elem, ui16 activityFlag);
|
||||
void handleElementDeActivate(CIntObject * elem, ui16 activityFlag);
|
||||
|
||||
|
||||
public:
|
||||
//objs to blit
|
||||
std::vector<IShowable*> objsToBlit;
|
||||
@ -77,9 +77,13 @@ public:
|
||||
Point lastClick;
|
||||
unsigned lastClickTime;
|
||||
|
||||
ui8 defActionsDef; //default auto actions
|
||||
bool captureChildren; //all newly created objects will get their parents from stack and will be added to parents children list
|
||||
std::list<CIntObject *> createdObj; //stack of objs being created
|
||||
|
||||
CGuiHandler();
|
||||
~CGuiHandler();
|
||||
|
||||
|
||||
void renderFrame();
|
||||
|
||||
void totalRedraw(); //forces total redraw (using showAll), sets a flag, method gets called at the end of the rendering
|
||||
@ -99,9 +103,6 @@ public:
|
||||
void fakeMouseMove();
|
||||
void breakEventHandling(); //current event won't be propagated anymore
|
||||
void drawFPSCounter(); // draws the FPS to the upper left corner of the screen
|
||||
ui8 defActionsDef; //default auto actions
|
||||
ui8 captureChildren; //all newly created objects will get their parents from stack and will be added to parents children list
|
||||
std::list<CIntObject *> createdObj; //stack of objs being created
|
||||
|
||||
static SDL_Keycode arrowToNum(SDL_Keycode key); //converts arrow key to according numpad key
|
||||
static SDL_Keycode numToDigit(SDL_Keycode key);//converts numpad digit key to normal digit key
|
||||
@ -109,7 +110,7 @@ public:
|
||||
static bool isArrowKey(SDL_Keycode key);
|
||||
static bool amIGuiThread();
|
||||
static void pushSDLEvent(int type, int usercode = 0);
|
||||
|
||||
|
||||
static CondSh<bool> terminate_cond; // confirm termination
|
||||
};
|
||||
|
||||
|
@ -1377,6 +1377,9 @@ CMapHandler::CMapHandler()
|
||||
worldViewBlitter = new CMapWorldViewBlitter(this);
|
||||
puzzleViewBlitter = new CMapPuzzleViewBlitter(this);
|
||||
fadeAnimCounter = 0;
|
||||
map = nullptr;
|
||||
tilesW = tilesH = 0;
|
||||
offsetX = offsetY = 0;
|
||||
|
||||
egdeAnimation = make_unique<CAnimation>("EDG");
|
||||
egdeAnimation->preload();
|
||||
@ -1413,6 +1416,11 @@ void CMapHandler::discardWorldViewCache()
|
||||
cache.discardWorldViewCache();
|
||||
}
|
||||
|
||||
CMapHandler::CMapCache::CMapCache()
|
||||
{
|
||||
worldViewCachedScale = 0;
|
||||
}
|
||||
|
||||
void CMapHandler::CMapCache::discardWorldViewCache()
|
||||
{
|
||||
for(auto & cache : data)
|
||||
|
@ -162,6 +162,7 @@ class CMapHandler
|
||||
std::array< std::map<intptr_t, std::unique_ptr<IImage>>, (ui8)EMapCacheType::AFTER_LAST> data;
|
||||
float worldViewCachedScale;
|
||||
public:
|
||||
CMapCache();
|
||||
/// destroys all cached data (frees surfaces)
|
||||
void discardWorldViewCache();
|
||||
/// updates scale and determines if currently cached data is still valid
|
||||
|
@ -199,9 +199,6 @@ class CSlider : public CIntObject
|
||||
int capacity;//how many elements can be active at same time (e.g. hero list = 5)
|
||||
int positions; //number of highest position (0 if there is only one)
|
||||
bool horizontal;
|
||||
bool wheelScrolling;
|
||||
bool keyScrolling;
|
||||
|
||||
int amount; //total amount of elements (e.g. hero list = 0-8)
|
||||
int value; //first active element
|
||||
int scrollStep; // how many elements will be scrolled via one click, default = 1
|
||||
|
@ -1329,6 +1329,7 @@ bool IPropagator::shouldBeAttached(CBonusSystemNode *dest)
|
||||
}
|
||||
|
||||
CPropagatorNodeType::CPropagatorNodeType()
|
||||
:nodeType(0)
|
||||
{
|
||||
|
||||
}
|
||||
@ -1349,6 +1350,7 @@ CreatureNativeTerrainLimiter::CreatureNativeTerrainLimiter(int TerrainType)
|
||||
}
|
||||
|
||||
CreatureNativeTerrainLimiter::CreatureNativeTerrainLimiter()
|
||||
: terrainType(-1)
|
||||
{
|
||||
|
||||
}
|
||||
@ -1366,6 +1368,7 @@ CreatureFactionLimiter::CreatureFactionLimiter(int Faction)
|
||||
}
|
||||
|
||||
CreatureFactionLimiter::CreatureFactionLimiter()
|
||||
: faction(-1)
|
||||
{
|
||||
}
|
||||
|
||||
@ -1376,6 +1379,7 @@ int CreatureFactionLimiter::limit(const BonusLimitationContext &context) const
|
||||
}
|
||||
|
||||
CreatureAlignmentLimiter::CreatureAlignmentLimiter()
|
||||
: alignment(-1)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -142,7 +142,7 @@ public:
|
||||
EBonusType bonusType;
|
||||
ui16 bonusID; //ID of skill/spell
|
||||
|
||||
CGScholar() : bonusType(EBonusType::RANDOM){};
|
||||
CGScholar() : bonusType(EBonusType::RANDOM),bonusID(0){};
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
|
Loading…
Reference in New Issue
Block a user