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Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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@@ -219,7 +219,7 @@ public:
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void battleAttack(const BattleAttack *ba) OVERRIDE; //stack performs attack
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void battleEnd(const BattleResult *br) OVERRIDE; //end of battle
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void battleNewRoundFirst(int round) OVERRIDE; //called at the beginning of each turn before changes are applied; used for HP regen handling
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void battleNewRound(int round) OVERRIDE; //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
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void battleNewRound(int round) OVERRIDE; //called at the beginning of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
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void battleStackMoved(const CStack * stack, std::vector<THex> dest, int distance) OVERRIDE;
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void battleSpellCast(const BattleSpellCast *sc) OVERRIDE;
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void battleStacksEffectsSet(const SetStackEffect & sse) OVERRIDE; //called when a specific effect is set to stacks
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