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Remove unused code

This commit is contained in:
Ivan Savenko 2024-06-01 16:53:56 +00:00
parent 5178e4842e
commit c4b8778e8b
3 changed files with 1 additions and 4 deletions

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@ -14,7 +14,6 @@
#include "spells/CSpellHandler.h"// for CSpell
#include "CSkillHandler.h"// for CSkill
#include "CBonusTypeHandler.h"
#include "CRandomGenerator.h"
#include "BattleFieldHandler.h"
#include "ObstacleHandler.h"
#include "bonuses/Limiters.h"

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@ -21,7 +21,6 @@
#include "../CGeneralTextHandler.h"
#include "../CHeroHandler.h"
#include "../CPlayerState.h"
#include "../CRandomGenerator.h"
#include "../CStopWatch.h"
#include "../GameSettings.h"
#include "../StartInfo.h"
@ -311,7 +310,7 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
const std::string templateName = options->getMapTemplate()->getName();
const std::string dt = vstd::getDateTimeISO8601Basic(std::time(nullptr));
const std::string fileName = boost::str(boost::format("%s_%s_%d.vmap") % dt % templateName );
const std::string fileName = boost::str(boost::format("%s_%s.vmap") % dt % templateName );
const auto fullPath = path / fileName;
randomMap->name.appendRawString(boost::str(boost::format(" %s") % dt));

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@ -17,7 +17,6 @@
#include "../gameState/TavernHeroesPool.h"
#include "../gameState/CGameStateCampaign.h"
#include "../mapping/CMap.h"
#include "../CRandomGenerator.h"
#include "../TerrainHandler.h"
#include "../RiverHandler.h"
#include "../RoadHandler.h"