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* better support for non-800x600 resolutions
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files) * Genius AI will be used as a default AI * more code for save/load
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@@ -118,7 +118,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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Optimization="3"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories=""D:\!GameDevelopment\VCMI\libs\include";G:\vcmt\repa\include"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GENIUS_EXPORTS"
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@@ -140,9 +140,9 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="VCMI_lib.lib"
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OutputFile="D:\Gry\heroes3\AI\genius.dll"
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OutputFile="../GeniusAI.dll"
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LinkIncremental="1"
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AdditionalLibraryDirectories="C:\boost\boost_1_36_0\lib;"D:\!GameDevelopment\VCMI\svn\trunk";"D:\!GameDevelopment\VCMI\libs\lib";G:\vcmt\repa\libs"
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AdditionalLibraryDirectories="G:\vcmt\repa\libs"
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GenerateManifest="false"
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GenerateDebugInformation="true"
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SubSystem="2"
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