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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-01 00:45:26 +02:00
This commit is contained in:
Ivan Savenko
2013-03-14 20:44:00 +00:00
parent ff1c224a97
commit c4c592b773
14 changed files with 67 additions and 63 deletions

View File

@ -2293,13 +2293,12 @@ void CGTownInstance::removeCapitols (PlayerColor owner) const
int CGTownInstance::getBoatType() const
{
const CCreature *c = VLC->creh->creatures[town->creatures.front().front()];
if (c->isGood())
return 1;
else if (c->isEvil())
return 0;
else //neutral
return 2;
switch (VLC->townh->factions[town->typeID].alignment)
{
case EAlignment::EVIL : return 0;
case EAlignment::GOOD : return 1;
case EAlignment::NEUTRAL : return 2;
}
}
int CGTownInstance::getMarketEfficiency() const
@ -4877,7 +4876,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
{
bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
int messageID=0;
int bonusMove = 0, sound = -1;
int bonusMove = 0;
ui32 descr_id = 0;
InfoWindow iw;
iw.player = h->tempOwner;
@ -4894,14 +4893,14 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
{
case Obj::BUOY:
messageID = 21;
sound = soundBase::MORALE;
iw.soundID = soundBase::MORALE;
gbonus.bonus.type = Bonus::MORALE;
gbonus.bonus.val = +1;
descr_id = 94;
break;
case Obj::SWAN_POND:
messageID = 29;
sound = soundBase::LUCK;
iw.soundID = soundBase::LUCK;
gbonus.bonus.type = Bonus::LUCK;
gbonus.bonus.val = 2;
descr_id = 67;
@ -4909,14 +4908,14 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
break;
case Obj::FAERIE_RING:
messageID = 49;
sound = soundBase::LUCK;
iw.soundID = soundBase::LUCK;
gbonus.bonus.type = Bonus::LUCK;
gbonus.bonus.val = 1;
descr_id = 71;
break;
case Obj::FOUNTAIN_OF_FORTUNE:
messageID = 55;
sound = soundBase::LUCK;
iw.soundID = soundBase::LUCK;
gbonus.bonus.type = Bonus::LUCK;
gbonus.bonus.val = rand()%5 - 1;
descr_id = 69;
@ -4924,7 +4923,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
break;
case Obj::IDOL_OF_FORTUNE:
messageID = 62;
sound = soundBase::experience;
iw.soundID = soundBase::experience;
gbonus.bonus.val = 1;
descr_id = 68;
@ -4942,13 +4941,13 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
break;
case Obj::MERMAID:
messageID = 83;
sound = soundBase::LUCK;
iw.soundID = soundBase::LUCK;
gbonus.bonus.type = Bonus::LUCK;
gbonus.bonus.val = 1;
descr_id = 72;
break;
case Obj::RALLY_FLAG:
sound = soundBase::MORALE;
iw.soundID = soundBase::MORALE;
messageID = 111;
gbonus.bonus.type = Bonus::MORALE;
gbonus.bonus.val = 1;
@ -4961,6 +4960,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
bonusMove = 400;
break;
case Obj::OASIS:
iw.soundID = soundBase::MORALE;
messageID = 95;
gbonus.bonus.type = Bonus::MORALE;
gbonus.bonus.val = 1;
@ -4983,7 +4983,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
}
break;
case Obj::WATERING_HOLE:
sound = soundBase::MORALE;
iw.soundID = soundBase::MORALE;
messageID = 166;
gbonus.bonus.type = Bonus::MORALE;
gbonus.bonus.val = 1;
@ -4991,7 +4991,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
bonusMove = 400;
break;
case Obj::FOUNTAIN_OF_YOUTH:
sound = soundBase::MORALE;
iw.soundID = soundBase::MORALE;
messageID = 57;
gbonus.bonus.type = Bonus::MORALE;
gbonus.bonus.val = 1;
@ -4999,7 +4999,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
bonusMove = 400;
break;
case Obj::STABLES:
sound = soundBase::STORE;
iw.soundID = soundBase::STORE;
bool someUpgradeDone = false;
for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); ++i)
@ -5056,7 +5056,6 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
cb->setMovePoints(&smp);
}
}
iw.soundID = sound;
iw.text.addTxt(MetaString::ADVOB_TXT,messageID);
cb->showInfoDialog(&iw);
}
@ -5689,7 +5688,7 @@ ui8 CGGarrison::getPassableness() const
void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
{
int sound;
int sound = soundBase::sound_todo;
int txtid;
switch(ID)