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Fix behavior for hero bought in town tavern
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@@ -150,7 +150,7 @@ public:
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GrowthInfo getGrowthInfo(int level) const;
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bool hasFort() const;
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bool hasCapitol() const;
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const CGTownBuilding * getBonusingBuilding(BuildingSubID::EBuildingSubID subId) const;
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std::vector<const CGTownBuilding *> getBonusingBuildings(BuildingSubID::EBuildingSubID subId) const;
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bool hasBuiltSomeTradeBuilding() const;
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//checks if special building with type buildingID is constructed
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bool hasBuilt(BuildingSubID::EBuildingSubID buildingID) const;
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