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* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)

* some fields in classes refactored to use appropriate enums (not yet finished)
This commit is contained in:
mateuszb
2013-02-01 22:04:25 +00:00
parent 096b0d6a36
commit c4e03ef0de
16 changed files with 135 additions and 103 deletions

View File

@ -1351,7 +1351,7 @@ void CGameState::init(StartInfo * si)
{
//starting bonus
if(scenarioOps->playerInfos[k->first].bonus==PlayerSettings::RANDOM)
scenarioOps->playerInfos[k->first].bonus = ran()%3;
scenarioOps->playerInfos[k->first].bonus = static_cast<PlayerSettings::Ebonus>(ran()%3);
switch(scenarioOps->playerInfos[k->first].bonus)
{
case PlayerSettings::GOLD: