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* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
* some fields in classes refactored to use appropriate enums (not yet finished)
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@ -1351,7 +1351,7 @@ void CGameState::init(StartInfo * si)
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{
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//starting bonus
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if(scenarioOps->playerInfos[k->first].bonus==PlayerSettings::RANDOM)
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scenarioOps->playerInfos[k->first].bonus = ran()%3;
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scenarioOps->playerInfos[k->first].bonus = static_cast<PlayerSettings::Ebonus>(ran()%3);
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switch(scenarioOps->playerInfos[k->first].bonus)
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{
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case PlayerSettings::GOLD:
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