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Fix code style & formatting
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@@ -767,7 +767,7 @@ void CGameState::initStartingBonus()
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void CGameState::initTownNames()
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{
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std::map<FactionID, std::vector<int>> availableNames;
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for (auto const & faction : VLC->townh->getDefaultAllowed())
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for(const auto & faction : VLC->townh->getDefaultAllowed())
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{
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std::vector<int> potentialNames;
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if(faction.toFaction()->town->getRandomNamesCount() > 0)
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@@ -779,9 +779,8 @@ void CGameState::initTownNames()
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}
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}
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for (auto & elem : map->towns)
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for(auto & vti : map->towns)
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{
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CGTownInstance * vti =(elem);
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assert(vti->town);
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if(!vti->getNameTextID().empty())
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@@ -822,14 +821,13 @@ void CGameState::initTowns()
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map->townUniversitySkills.push_back(SecondarySkill(SecondarySkill::WATER_MAGIC));
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map->townUniversitySkills.push_back(SecondarySkill(SecondarySkill::EARTH_MAGIC));
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for (auto & elem : map->towns)
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for (auto & vti : map->towns)
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{
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CGTownInstance * vti =(elem);
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assert(vti->town);
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static const BuildingID basicDwellings[] = { BuildingID::DWELL_FIRST, BuildingID::DWELL_LVL_2, BuildingID::DWELL_LVL_3, BuildingID::DWELL_LVL_4, BuildingID::DWELL_LVL_5, BuildingID::DWELL_LVL_6, BuildingID::DWELL_LVL_7 };
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static const BuildingID upgradedDwellings[] = { BuildingID::DWELL_UP_FIRST, BuildingID::DWELL_LVL_2_UP, BuildingID::DWELL_LVL_3_UP, BuildingID::DWELL_LVL_4_UP, BuildingID::DWELL_LVL_5_UP, BuildingID::DWELL_LVL_6_UP, BuildingID::DWELL_LVL_7_UP };
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static const BuildingID hordes[] = { BuildingID::HORDE_PLACEHOLDER1, BuildingID::HORDE_PLACEHOLDER2, BuildingID::HORDE_PLACEHOLDER3, BuildingID::HORDE_PLACEHOLDER4, BuildingID::HORDE_PLACEHOLDER5, BuildingID::HORDE_PLACEHOLDER6, BuildingID::HORDE_PLACEHOLDER7 };
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constexpr std::array basicDwellings = { BuildingID::DWELL_FIRST, BuildingID::DWELL_LVL_2, BuildingID::DWELL_LVL_3, BuildingID::DWELL_LVL_4, BuildingID::DWELL_LVL_5, BuildingID::DWELL_LVL_6, BuildingID::DWELL_LVL_7 };
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constexpr std::array upgradedDwellings = { BuildingID::DWELL_UP_FIRST, BuildingID::DWELL_LVL_2_UP, BuildingID::DWELL_LVL_3_UP, BuildingID::DWELL_LVL_4_UP, BuildingID::DWELL_LVL_5_UP, BuildingID::DWELL_LVL_6_UP, BuildingID::DWELL_LVL_7_UP };
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constexpr std::array hordes = { BuildingID::HORDE_PLACEHOLDER1, BuildingID::HORDE_PLACEHOLDER2, BuildingID::HORDE_PLACEHOLDER3, BuildingID::HORDE_PLACEHOLDER4, BuildingID::HORDE_PLACEHOLDER5, BuildingID::HORDE_PLACEHOLDER6, BuildingID::HORDE_PLACEHOLDER7 };
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//init buildings
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if(vstd::contains(vti->builtBuildings, BuildingID::DEFAULT)) //give standard set of buildings
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