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Add more tracking for crash on Android
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@@ -200,9 +200,16 @@ CreatureAnimation::CreatureAnimation(const AnimationPath & name_, TSpeedControll
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speedController(controller),
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speedController(controller),
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once(false)
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once(false)
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{
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{
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forward = GH.renderHandler().loadAnimation(name_, EImageBlitMode::WITH_SHADOW_AND_SELECTION);
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forward = GH.renderHandler().loadAnimation(name_, EImageBlitMode::WITH_SHADOW_AND_SELECTION);
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reverse = GH.renderHandler().loadAnimation(name_, EImageBlitMode::WITH_SHADOW_AND_SELECTION);
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reverse = GH.renderHandler().loadAnimation(name_, EImageBlitMode::WITH_SHADOW_AND_SELECTION);
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if (forward->size(size_t(ECreatureAnimType::DEATH)) == 0)
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throw std::runtime_error("Animation '" + name_.getOriginalName() + "' has empty death animation!");
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if (forward->size(size_t(ECreatureAnimType::HOLDING)) == 0)
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throw std::runtime_error("Animation '" + name_.getOriginalName() + "' has empty holding animation!");
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// if necessary, add one frame into vcmi-only group DEAD
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// if necessary, add one frame into vcmi-only group DEAD
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if(forward->size(size_t(ECreatureAnimType::DEAD)) == 0)
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if(forward->size(size_t(ECreatureAnimType::DEAD)) == 0)
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{
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{
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