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fixes crash when entering a shipyard

This commit is contained in:
Opuszek
2025-09-12 15:48:50 +02:00
parent 9a95f249fa
commit c5751cc82b

View File

@@ -394,7 +394,7 @@ bool CGameInfoCallback::isVisibleFor(int3 pos, PlayerColor player) const
bool CGameInfoCallback::isVisible(int3 pos) const
{
if (!getPlayerID().has_value())
return true; // weird, but we do have such calls
return gameState().getMap().isInTheMap(pos); // weird, but we do have such calls
return gameState().isVisibleFor(pos, *getPlayerID());
}