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Fix potentially uninitialized values
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@ -843,6 +843,7 @@ ExchangeCandidate HeroChainCalculationTask::calculateExchange(
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candidate.turns = carrierParentNode->turns;
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candidate.setCost(carrierParentNode->getCost() + otherParentNode->getCost() / 1000.0);
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candidate.moveRemains = carrierParentNode->moveRemains;
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candidate.danger = carrierParentNode->danger;
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if(carrierParentNode->turns < otherParentNode->turns)
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{
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@ -51,24 +51,24 @@ protected:
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public:
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uint64_t chainMask;
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bool isMovable;
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bool allowUseResources;
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bool allowBattle;
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bool allowSpellCast;
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bool isMovable = false;
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bool allowUseResources = false;
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bool allowBattle = false;
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bool allowSpellCast = false;
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std::shared_ptr<SpecialAction> actorAction;
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const CGHeroInstance * hero;
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HeroRole heroRole;
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const CCreatureSet * creatureSet;
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const ChainActor * battleActor;
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const ChainActor * castActor;
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const ChainActor * resourceActor;
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const ChainActor * carrierParent;
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const ChainActor * otherParent;
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const ChainActor * baseActor;
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const CCreatureSet * creatureSet = nullptr;
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const ChainActor * battleActor = nullptr;
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const ChainActor * castActor = nullptr;
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const ChainActor * resourceActor = nullptr;
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const ChainActor * carrierParent = nullptr;
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const ChainActor * otherParent = nullptr;
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const ChainActor * baseActor = nullptr;
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int3 initialPosition;
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EPathfindingLayer layer;
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uint32_t initialMovement;
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uint32_t initialTurn;
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uint32_t initialMovement = 0;
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uint32_t initialTurn = 0;
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uint64_t armyValue;
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float heroFightingStrength;
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uint8_t actorExchangeCount;
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@ -537,7 +537,7 @@ void CClient::handlePack(CPack * pack)
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int CClient::sendRequest(const CPackForServer * request, PlayerColor player)
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{
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static ui32 requestCounter = 0;
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static ui32 requestCounter = 1;
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ui32 requestID = requestCounter++;
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logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(*request).name(), requestID);
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@ -64,7 +64,7 @@ struct DLL_LINKAGE Query : public CPackForClient
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struct DLL_LINKAGE CPackForServer : public CPack
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{
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mutable PlayerColor player = PlayerColor::NEUTRAL;
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mutable si32 requestID;
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mutable uint32_t requestID = 0;
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template <typename Handler> void serialize(Handler &h)
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{
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