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Merge pull request #5352 from IvanSavenko/assets_generation
[1.6.5] In-memory assets generation
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@@ -34,7 +34,6 @@
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../render/IScreenHandler.h"
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#include "../render/AssetGenerator.h"
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#include "../CMT.h"
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#include "../PlayerLocalState.h"
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#include "../CPlayerInterface.h"
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@@ -65,8 +64,6 @@ AdventureMapInterface::AdventureMapInterface():
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pos.w = GH.screenDimensions().x;
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pos.h = GH.screenDimensions().y;
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AssetGenerator::createPaletteShiftedSprites();
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shortcuts = std::make_shared<AdventureMapShortcuts>(*this);
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widget = std::make_shared<AdventureMapWidget>(shortcuts);
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