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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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commit
c5bbf62093
12
.travis.yml
12
.travis.yml
@ -42,16 +42,16 @@ matrix:
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exclude:
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- env: ignore=this
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include:
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- compiler: clang
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env: REAL_CC=clang-3.2 REAL_CXX=clang++-3.2 PACKAGE=clang-3.2 SUPPORT=g++-4.8
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#- compiler: clang # fails all the time - missing packages?
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# env: REAL_CC=clang-3.2 REAL_CXX=clang++-3.2 PACKAGE=clang-3.2 SUPPORT=g++-4.8
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- compiler: clang
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env: REAL_CC=clang-3.3 REAL_CXX=clang++-3.3 PACKAGE=clang-3.3 SUPPORT=g++-4.8
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- compiler: clang
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env: REAL_CC=clang-3.4 REAL_CXX=clang++-3.4 PACKAGE=clang-3.4 SUPPORT=g++-4.8
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- compiler: gcc
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env: REAL_CC=gcc-4.7 REAL_CXX=g++-4.7 PACKAGE=g++-4.7 SUPPORT=
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- compiler: gcc
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env: REAL_CC=gcc-4.8 REAL_CXX=g++-4.8 PACKAGE=g++-4.8 SUPPORT=
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#- compiler: gcc # fails due to running out of memory - vcmi need too much of it for successfull compilation
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# env: REAL_CC=gcc-4.7 REAL_CXX=g++-4.7 PACKAGE=g++-4.7 SUPPORT=
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#- compiler: gcc # same as 4.7
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# env: REAL_CC=gcc-4.8 REAL_CXX=g++-4.8 PACKAGE=g++-4.8 SUPPORT=
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notifications:
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email:
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@ -945,6 +945,7 @@ void CPlayerInterface::battleAttack(const BattleAttack *ba)
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CCS->soundh->playSound(soundBase::deathBlow);
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}
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battleInt->waitForAnims();
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const CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
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@ -867,11 +867,15 @@ void CShootingAnimation::endAnim()
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CSpellEffectAnimation::CSpellEffectAnimation(CBattleInterface * _owner, ui32 _effect, BattleHex _destTile, int _dx, int _dy, bool _Vflip, bool _areaEffect)
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:CBattleAnimation(_owner), effect(_effect), destTile(_destTile), customAnim(""), x(0), y(0), dx(_dx), dy(_dy), Vflip(_Vflip) , areaEffect(_areaEffect)
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{}
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{
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logAnim->debugStream() << "Created spell anim for effect #" << effect;
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}
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CSpellEffectAnimation::CSpellEffectAnimation(CBattleInterface * _owner, std::string _customAnim, int _x, int _y, int _dx, int _dy, bool _Vflip, bool _areaEffect)
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:CBattleAnimation(_owner), effect(-1), destTile(0), customAnim(_customAnim), x(_x), y(_y), dx(_dx), dy(_dy), Vflip(_Vflip), areaEffect(_areaEffect)
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{}
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{
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logAnim->debugStream() << "Created spell anim for " << customAnim;
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}
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bool CSpellEffectAnimation::init()
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{
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