mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
* fixed a few problems with refreshing screen during blitting using CSDL_Ext::printAtMiddle
* fixed drawbacks in displaying secondary skills in hero window * fixed two bugs with spellBook * corrected order of spells in spellBook * spellBook is opened when hero in battle is left-clicked
This commit is contained in:
parent
cc1b5f37cd
commit
c5c9127673
@ -101,7 +101,7 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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//loading hero animations
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if(hero1) // attacking hero
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{
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attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner);
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attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner, hero1->tempOwner == LOCPLINT->playerID ? hero1 : NULL);
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attackingHero->pos = genRect(attackingHero->dh->ourImages[0].bitmap->h, attackingHero->dh->ourImages[0].bitmap->w, -40, 0);
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}
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else
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@ -110,7 +110,7 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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}
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if(hero2) // defending hero
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{
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defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner);
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defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner, hero2->tempOwner == LOCPLINT->playerID ? hero2 : NULL);
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defendingHero->pos = genRect(defendingHero->dh->ourImages[0].bitmap->h, defendingHero->dh->ourImages[0].bitmap->w, 690, 0);
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}
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else
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@ -243,6 +243,10 @@ void CBattleInterface::activate()
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{
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bfield[b].activate();
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}
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if(attackingHero)
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attackingHero->activate();
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if(defendingHero)
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defendingHero->activate();
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}
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void CBattleInterface::deactivate()
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@ -260,6 +264,10 @@ void CBattleInterface::deactivate()
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{
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bfield[b].deactivate();
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}
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if(attackingHero)
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attackingHero->deactivate();
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if(defendingHero)
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defendingHero->deactivate();
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}
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void CBattleInterface::show(SDL_Surface * to)
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@ -1311,7 +1319,28 @@ void CBattleHero::show(SDL_Surface *to)
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}
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}
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CBattleHero::CBattleHero(std::string defName, int phaseG, int imageG, bool flipG, unsigned char player): phase(phaseG), image(imageG), flip(flipG), flagAnim(0)
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void CBattleHero::activate()
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{
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ClickableL::activate();
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}
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void CBattleHero::deactivate()
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{
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ClickableL::deactivate();
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}
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void CBattleHero::clickLeft(boost::logic::tribool down)
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{
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if(!down && myHero)
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{
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CGI->curh->changeGraphic(0,0);
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LOCPLINT->curint->deactivate();
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CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, 90, 2), myHero);
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spellWindow->activate();
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LOCPLINT->objsToBlit.push_back(spellWindow);
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}
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}
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CBattleHero::CBattleHero(std::string defName, int phaseG, int imageG, bool flipG, unsigned char player, const CGHeroInstance * hero): phase(phaseG), image(imageG), flip(flipG), flagAnim(0), myHero(hero)
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{
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dh = CDefHandler::giveDef( defName );
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for(int i=0; i<dh->ourImages.size(); ++i) //transforming images
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@ -12,16 +12,20 @@ class AdventureMapButton;
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struct BattleResult;
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template <typename T> struct CondSh;
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class CBattleHero : public IShowable, public CIntObject
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class CBattleHero : public IShowable, public ClickableL
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{
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public:
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bool flip; //false if it's attacking hero, true otherwise
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CDefHandler * dh, *flag; //animation and flag
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const CGHeroInstance * myHero; //this animation's hero instance
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int phase; //stage of animation
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int image; //frame of animation
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unsigned char flagAnim, flagAnimCount; //for flag animation
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void show(SDL_Surface * to); //prints next frame of animation to to
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CBattleHero(std::string defName, int phaseG, int imageG, bool filpG, unsigned char player); //c-tor
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void activate();
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void deactivate();
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void clickLeft(boost::logic::tribool down);
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CBattleHero(std::string defName, int phaseG, int imageG, bool filpG, unsigned char player, const CGHeroInstance * hero); //c-tor
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~CBattleHero(); //d-tor
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};
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@ -225,12 +225,12 @@ void CHeroWindow::setHero(const CGHeroInstance *Hero)
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for(int g=0; g<hero->secSkills.size(); ++g)
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{
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secSkillAreas[g]->type = hero->secSkills[g].first;
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secSkillAreas[g]->bonus = hero->secSkills[g].second;
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secSkillAreas[g]->bonus = hero->secSkills[g].second-1;
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std::string hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->infoTexts[hero->secSkills[g].second-1];
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secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
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char * hlpp = new char[200];
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sprintf(hlpp, CGI->generaltexth->heroscrn[21].c_str(), CGI->abilh->levels[hero->secSkills[g].second].c_str(), CGI->abilh->abilities[hero->secSkills[g].first]->name.c_str());
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sprintf(hlpp, CGI->generaltexth->heroscrn[21].c_str(), CGI->abilh->levels[hero->secSkills[g].second-1].c_str(), CGI->abilh->abilities[hero->secSkills[g].first]->name.c_str());
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secSkillAreas[g]->hoverText = std::string(hlpp);
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delete [] hlpp;
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}
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@ -256,7 +256,7 @@ void CHeroWindow::setHero(const CGHeroInstance *Hero)
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std::vector<SDL_Rect> slotPos;
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slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,30), genRect(44,44,383,68),
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slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80), genRect(44,44,383,68),
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genRect(44,44,564,183), genRect(44,44,509,130), genRect(44,44,431,68), genRect(44,44,610,183),
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genRect(44,44,515,295), genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
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genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30), genRect(44,44,610,76),
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@ -597,50 +597,50 @@ void CHeroWindow::redrawCurBack()
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//secondary skills
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if(curHero->secSkills.size()>=1)
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{
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second-1].bitmap, 18, 276, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second-1], 69, 279, GEOR13, zwykly, curBack);
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CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
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}
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if(curHero->secSkills.size()>=2)
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{
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second-1].bitmap, 161, 276, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second-1], 213, 279, GEOR13, zwykly, curBack);
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CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
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}
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if(curHero->secSkills.size()>=3)
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{
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second-1].bitmap, 18, 324, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second-1], 69, 327, GEOR13, zwykly, curBack);
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CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
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}
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if(curHero->secSkills.size()>=4)
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{
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second-1].bitmap, 161, 324, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second-1], 213, 327, GEOR13, zwykly, curBack);
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CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
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}
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if(curHero->secSkills.size()>=5)
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{
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second-1].bitmap, 18, 372, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second-1], 69, 375, GEOR13, zwykly, curBack);
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CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
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}
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if(curHero->secSkills.size()>=6)
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{
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second-1].bitmap, 161, 372, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second-1], 213, 375, GEOR13, zwykly, curBack);
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CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
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}
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if(curHero->secSkills.size()>=7)
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{
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second-1].bitmap, 18, 420, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second-1], 69, 423, GEOR13, zwykly, curBack);
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CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
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}
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if(curHero->secSkills.size()>=8)
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{
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
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blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second-1].bitmap, 161, 420, curBack);
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CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second-1], 213, 423, GEOR13, zwykly, curBack);
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CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
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}
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@ -259,7 +259,7 @@ void CGarrisonSlot::show()
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char* buf = new char[15];
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SDL_itoa(count,buf,10);
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blitAt(graphics->bigImgs[creature->idNumber],pos);
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printTo(buf,pos.x+56,pos.y+62,GEOR16,zwykly);
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printToWR(buf,pos.x+56,pos.y+62,GEOR16,zwykly);
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if(owner->highlighted==this)
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blitAt(graphics->bigImgs[-1],pos);
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//if(owner->update)
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@ -116,7 +116,7 @@ void CSDL_Ext::printAtWB(std::string text, int x, int y, TTF_Font * font, int ch
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SDL_FreeSurface(wesu[i]);
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delete ws;
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}
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void CSDL_Ext::printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
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void CSDL_Ext::printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality, bool refresh)
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{
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if(text.length()==0) return;
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SDL_Surface * temp;
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@ -141,7 +141,8 @@ void CSDL_Ext::printAtMiddle(std::string text, int x, int y, TTF_Font * font, SD
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break;
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}
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SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2)));
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//SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h);
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if(refresh)
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SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h);
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SDL_FreeSurface(temp);
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}
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void CSDL_Ext::printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
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@ -170,7 +171,7 @@ void CSDL_Ext::printAt(std::string text, int x, int y, TTF_Font * font, SDL_Colo
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break;
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}
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SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));
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//SDL_UpdateRect(dst,x,y,temp->w,temp->h);
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SDL_UpdateRect(dst,x,y,temp->w,temp->h);
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SDL_FreeSurface(temp);
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}
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void CSDL_Ext::printTo(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
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@ -199,7 +200,7 @@ void CSDL_Ext::printTo(std::string text, int x, int y, TTF_Font * font, SDL_Colo
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break;
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}
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SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
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//SDL_UpdateRect(dst,x-temp->w,y-temp->h,temp->w,temp->h);
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SDL_UpdateRect(dst,x-temp->w,y-temp->h,temp->w,temp->h);
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SDL_FreeSurface(temp);
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}
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@ -38,7 +38,7 @@ namespace CSDL_Ext
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Uint32 colorToUint32(const SDL_Color * color); //little endian only
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void printTo(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
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void printToWR(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
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void printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
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void printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2, bool refresh = false); // quality: 0 - lowest, 1 - medium, 2 - highest
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void printAtMiddleWB(std::string text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
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void printAtWB(std::string text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
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void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
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@ -460,6 +460,37 @@ void CSpellWindow::show(SDL_Surface *to)
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}
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}
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class SpellbookSpellSorter
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{
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public:
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bool operator()(const int & a, const int & b)
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{
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CSpell A = CGI->spellh->spells[a];
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CSpell B = CGI->spellh->spells[b];
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if(A.level<B.level)
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return true;
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if(A.level>B.level)
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return false;
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if(A.air && !B.air)
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return true;
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if(!A.air && B.air)
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return false;
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if(A.fire && !B.fire)
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return true;
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if(!A.fire && B.fire)
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return false;
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if(A.water && !B.water)
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return true;
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if(!A.water && B.water)
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return false;
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if(A.earth && !B.earth)
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return true;
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if(!A.earth && B.earth)
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return false;
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return A.name < B.name;
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}
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} spellsorter;
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void CSpellWindow::computeSpellsPerArea()
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{
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std::vector<ui32> spellsCurSite;
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@ -476,6 +507,7 @@ void CSpellWindow::computeSpellsPerArea()
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spellsCurSite.push_back(*it);
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}
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}
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std::sort(spellsCurSite.begin(), spellsCurSite.end(), spellsorter);
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if(selectedTab == 4)
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{
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if(spellsCurSite.size() > 12)
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@ -587,7 +619,7 @@ void CSpellWindow::SpellArea::clickLeft(boost::logic::tribool down)
|
||||
|
||||
void CSpellWindow::SpellArea::clickRight(boost::logic::tribool down)
|
||||
{
|
||||
if(down)
|
||||
if(down && mySpell != -1)
|
||||
{
|
||||
CInfoPopup *vinya = new CInfoPopup();
|
||||
vinya->free = true;
|
||||
@ -605,15 +637,18 @@ void CSpellWindow::SpellArea::clickRight(boost::logic::tribool down)
|
||||
void CSpellWindow::SpellArea::hover(bool on)
|
||||
{
|
||||
Hoverable::hover(on);
|
||||
if(on)
|
||||
if(mySpell != -1)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss<<CGI->spellh->spells[mySpell].name<<" ("<<CGI->generaltexth->allTexts[171+CGI->spellh->spells[mySpell].level]<<")";
|
||||
owner->statusBar->print(ss.str());
|
||||
}
|
||||
else
|
||||
{
|
||||
owner->statusBar->clear();
|
||||
if(on)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss<<CGI->spellh->spells[mySpell].name<<" ("<<CGI->generaltexth->allTexts[171+CGI->spellh->spells[mySpell].level]<<")";
|
||||
owner->statusBar->print(ss.str());
|
||||
}
|
||||
else
|
||||
{
|
||||
owner->statusBar->clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user