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Battles: change naming from drawbridge to gate for everything
This way code is shorter and cleaner while in future we may support towns with gate only.
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@@ -220,7 +220,7 @@ public:
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void battleCatapultAttacked(const CatapultAttack & ca) override; //called when catapult makes an attack
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void battleStacksRemoved(const BattleStacksRemoved & bsr) override; //called when certain stack is completely removed from battlefield
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void battleObstaclePlaced(const CObstacleInstance &obstacle) override;
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void battleDrawbridgeStateChanged(const EDrawbridgeState state) override;
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void battleGateStateChanged(const EGateState state) override;
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void yourTacticPhase(int distance) override;
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//-------------//
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