1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-17 01:32:21 +02:00

Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.

This commit is contained in:
John Bolton
2020-10-05 16:27:04 -07:00
parent aee51ecc27
commit c61bae4060
24 changed files with 99 additions and 102 deletions

View File

@ -146,9 +146,9 @@ static void prog_help(const po::options_description &opts)
}
static void SDLLogCallback(void* userdata,
int category,
SDL_LogPriority priority,
const char* message)
int category,
SDL_LogPriority priority,
const char* message)
{
//todo: convert SDL log priority to vcmi log priority
//todo: make separate log domain for SDL
@ -173,7 +173,7 @@ int main(int argc, char * argv[])
// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
#endif
std::cout << "Starting... " << std::endl;
std::cout << "Starting... " << std::endl;
po::options_description opts("Allowed options");
opts.add_options()
("help,h", "display help and exit")
@ -208,7 +208,7 @@ int main(int argc, char * argv[])
}
catch(std::exception &e)
{
std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
}
}
@ -1196,9 +1196,9 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
SDL_SetSurfaceBlendMode(screen, SDL_BLENDMODE_NONE);
screenTexture = SDL_CreateTexture(mainRenderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
w, h);
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
w, h);
if(nullptr == screenTexture)
{
@ -1286,7 +1286,7 @@ static void handleEvent(SDL_Event & ev)
handleQuit(false);
return;
}
break;
break;
case EUserEvent::RETURN_TO_MAIN_MENU:
{
CSH->endGameplay();