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https://github.com/vcmi/vcmi.git
synced 2025-07-13 01:20:34 +02:00
* fixed remaining parts of #760
* it's possible to switch active creature during tacts phase by clicking on stack * a few minor fixes after handleHex rewrite
This commit is contained in:
@ -221,7 +221,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe
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console->pos.h = 38;
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if(tacticsMode)
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{
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btactNext = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CBattleInterface::bTacticNextStack,this), 213 + pos.x, 560 + pos.y, "icm011.def", SDLK_SPACE);
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btactNext = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CBattleInterface::bTacticNextStack,this, (CStack*)NULL), 213 + pos.x, 560 + pos.y, "icm011.def", SDLK_SPACE);
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btactEnd = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CBattleInterface::bEndTacticPhase,this), 419 + pos.x, 560 + pos.y, "icm012.def", SDLK_RETURN);
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bDefence->block(true);
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bWait->block(true);
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@ -1364,17 +1364,22 @@ void CBattleInterface::newRound(int number)
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}
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void CBattleInterface::giveCommand(ui8 action, BattleHex tile, ui32 stack, si32 additional)
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void CBattleInterface::giveCommand(ui8 action, BattleHex tile, ui32 stackID, si32 additional)
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{
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if(!curInt->cb->battleGetStackByID(stack) && action != 1 && action != 4 && action != 5)
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const CStack *stack = curInt->cb->battleGetStackByID(stackID);
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if(!stack && action != BattleAction::HERO_SPELL && action != BattleAction::RETREAT && action != BattleAction::SURRENDER)
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{
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return;
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}
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if(stack && stack != activeStack)
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tlog3 << "Warning: giving an order to a non-active stack?\n";
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BattleAction * ba = new BattleAction(); //is deleted in CPlayerInterface::activeStack()
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ba->side = defendingHeroInstance ? (curInt->playerID == defendingHeroInstance->tempOwner) : false;
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ba->actionType = action;
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ba->destinationTile = tile;
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ba->stackNumber = stack;
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ba->stackNumber = stackID;
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ba->additionalInfo = additional;
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//some basic validations
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@ -1391,6 +1396,7 @@ void CBattleInterface::giveCommand(ui8 action, BattleHex tile, ui32 stack, si32
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if(!tacticsMode)
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{
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tlog5 << "Setting command for " << (stack ? stack->nodeName() : "hero") << std::endl;
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myTurn = false;
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activeStack = NULL;
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givenCommand->setn(ba);
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@ -1399,7 +1405,8 @@ void CBattleInterface::giveCommand(ui8 action, BattleHex tile, ui32 stack, si32
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{
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curInt->cb->battleMakeTacticAction(ba);
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vstd::clear_pointer(ba);
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bTacticNextStack();
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activeStack = NULL;
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//next stack will be activated when action ends
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}
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}
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@ -1415,7 +1422,7 @@ bool CBattleInterface::isTileAttackable(const BattleHex & number) const
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bool CBattleInterface::isCatapultAttackable(BattleHex hex) const
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{
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if(!siegeH)
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if(!siegeH || tacticsMode)
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return false;
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int wallUnder = curInt->cb->battleGetWallUnderHex(hex);
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@ -2298,6 +2305,7 @@ void CBattleInterface::projectileShowHelper(SDL_Surface * to)
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void CBattleInterface::endAction(const BattleAction* action)
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{
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const CStack * stack = curInt->cb->battleGetStackByID(action->stackNumber);
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//if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
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// {
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// activate();
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@ -2311,7 +2319,6 @@ void CBattleInterface::endAction(const BattleAction* action)
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}
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if(action->actionType == BattleAction::WALK && creAnims[action->stackNumber]->getType() != 2) //walk or walk & attack
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{
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const CStack * stack = curInt->cb->battleGetStackByID(action->stackNumber);
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pendingAnims.push_back(std::make_pair(new CMovementEndAnimation(this, stack, action->destinationTile), false));
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}
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if(action->actionType == BattleAction::CATAPULT) //catapult
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@ -2335,8 +2342,10 @@ void CBattleInterface::endAction(const BattleAction* action)
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queue->update();
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if(tacticsMode //we have activated next stack after sending request that has been just realized -> blockmap due to movement has changed
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|| action->actionType == BattleAction::HERO_SPELL)
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if(tacticsMode) //stack ended movement in tactics phase -> select the next one
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bTacticNextStack(stack);
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if( action->actionType == BattleAction::HERO_SPELL) //we have activated next stack after sending request that has been just realized -> blockmap due to movement has changed
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redrawBackgroundWithHexes(activeStack);
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}
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@ -2475,6 +2484,7 @@ void CBattleInterface::waitForAnims()
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void CBattleInterface::bEndTacticPhase()
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{
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activeStack = NULL;
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btactEnd->block(true);
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tacticsMode = false;
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}
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@ -2484,15 +2494,17 @@ static bool immobile(const CStack *s)
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return !s->Speed(0, true); //should bound stacks be immobile?
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}
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void CBattleInterface::bTacticNextStack()
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void CBattleInterface::bTacticNextStack(const CStack *current /*= NULL*/)
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{
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if(!current)
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current = activeStack;
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//no switching stacks when the current one is moving
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if(animsAreDisplayed.get())
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return;
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waitForAnims();
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TStacks stacksOfMine = tacticianInterface->cb->battleGetStacks(CBattleCallback::ONLY_MINE);
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stacksOfMine.erase(std::remove_if(stacksOfMine.begin(), stacksOfMine.end(), &immobile), stacksOfMine.end());
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TStacks::iterator it = vstd::find(stacksOfMine, activeStack);
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TStacks::iterator it = vstd::find(stacksOfMine, current);
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if(it != stacksOfMine.end() && ++it != stacksOfMine.end())
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stackActivated(*it);
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else
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@ -2605,7 +2617,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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else
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isCastingPossible = (curInt->cb->battleCanCastThisSpell(sp, myNumber) == ESpellCastProblem::OK);
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}
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else if(shere)
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else if(shere && shere->alive())
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{
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//needed for genie, otherwise covered by battleCan*CastThisSpell
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if(spellSelMode == HOSTILE_CREATURE && shere->owner == sactive->owner
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@ -2694,7 +2706,12 @@ pastCastingSpells:
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{
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if (shere->alive())
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{
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if(sactive->hasBonusOfType(Bonus::HEALER) && shere->canBeHealed()) //heal
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if(tacticsMode) //select stack in tactics mdoe
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{
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consoleMsg = (boost::format(CGI->generaltexth->allTexts[481]) % shere->getName()).str(); //Select %s
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realizeAction = [=]{ stackActivated(shere); };
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}
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else if(sactive->hasBonusOfType(Bonus::HEALER) && shere->canBeHealed()) //heal
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{
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cursorFrame = ECursor::COMBAT_HEAL;
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consoleMsg = (boost::format(CGI->generaltexth->allTexts[419]) % shere->getName()).str(); //Apply first aid to the %s
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@ -2717,9 +2734,9 @@ pastCastingSpells:
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{
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hoveredStackAnim->playOnce(CCreatureAnim::MOUSEON);
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lastMouseHoveredStackAnimationTime = curTime;
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mouseHoveredStack = shere->ID;
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noStackIsHovered = false;
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}
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noStackIsHovered = false;
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mouseHoveredStack = shere->ID;
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} //end of alive
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else if (sactive->hasBonusOfType(Bonus::DAEMON_SUMMONING) && sactive->casts)
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{
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