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https://github.com/vcmi/vcmi.git
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32597fb391
commit
c6653949e1
@ -49,6 +49,7 @@
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#include "SDL_syswm.h"
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#endif
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#include <boost/foreach.hpp>
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#include "../hch/CDefObjInfoHandler.h"
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#if __MINGW32__
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#undef main
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@ -591,6 +592,10 @@ static void listenForEvents()
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delete ev;
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delete CGI->dobjinfo;
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CGI->dobjinfo = new CDefObjInfoHandler;
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CGI->dobjinfo->load();
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GH.curInt = CGP;
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GH.defActionsDef = 63;
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continue;
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@ -397,6 +397,7 @@ void CMapHandler::init()
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}
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else
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n = CGI->state->capitols[i%ccc];
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ifs >> n->name;
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if(!n)
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tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
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2
global.h
2
global.h
@ -24,7 +24,7 @@ typedef si64 expType;
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#define THC
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#endif
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#define NAME_VER ("VCMI 0.81d")
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#define NAME_VER ("VCMI 0.81e")
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extern std::string NAME; //full name
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extern std::string NAME_AFFIX; //client / server
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#define CONSOLE_LOGGING_LEVEL 5
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@ -59,12 +59,7 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & gobjs;
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if(!h.saving) //recrete castles map
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for(std::map<int,std::map<int,CGDefInfo*> >::iterator i=gobjs.begin(); i!=gobjs.end(); i++)
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for(std::map<int,CGDefInfo*>::iterator j=i->second.begin(); j!=i->second.end(); j++)
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if(j->second->id == TOWNI_TYPE)
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castles[j->second->subid]=j->second;
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h & castles;
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}
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};
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@ -311,7 +311,7 @@ bool CSmackPlayer::open( std::string name )
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buffer = new char[data->width*data->height*2];
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buf = buffer+data->width*(data->height-1)*2; // adjust pointer position for later use by 'SmackToBuffer'
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ptrVolumePan(data, 0xfe000, 3640 * GDefaultOptions.musicVolume / 11, 0x8000); //set volume
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//ptrVolumePan(data, 0xfe000, 3640 * GDefaultOptions.musicVolume / 11, 0x8000); //set volume
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return true;
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}
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@ -1188,6 +1188,10 @@ CGameState::~CGameState()
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//delete scenarioOps;
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delete applierGs;
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delete objCaller;
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//TODO: delete properly that definfos
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villages.clear();
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capitols.clear();
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}
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void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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@ -1966,8 +1970,24 @@ void CGameState::loadTownDInfos()
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{
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villages[i] = new CGDefInfo(*VLC->dobjinfo->castles[i]);
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forts[i] = VLC->dobjinfo->castles[i];
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map->defy.push_back(forts[i]);
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capitols[i] = new CGDefInfo(*VLC->dobjinfo->castles[i]);
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}
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std::ifstream ifs(DATA_DIR "/config/townsDefs.txt");
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int ccc;
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ifs>>ccc;
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for(int i=0; i < ccc*2; i++)
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{
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CGDefInfo *n;
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if(i<ccc)
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n = villages[i];
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else
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n = capitols[i%ccc];
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ifs >> n->name;
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map->defy.push_back(n);
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}
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}
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void CGameState::getNeighbours(const TerrainTile &srct, int3 tile, std::vector<int3> &vec, const boost::logic::tribool &onLand, bool limitCoastSailing)
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@ -446,6 +446,7 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & scenarioOps & seed & currentPlayer & day & map & players & hpool & globalEffects & campaign;
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h & villages & forts & capitols;
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if(!h.saving)
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{
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loadTownDInfos();
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@ -23,7 +23,7 @@
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#include <boost/mpl/identity.hpp>
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#include <boost/any.hpp>
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const ui32 version = 725;
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const ui32 version = 726;
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class CConnection;
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class CGObjectInstance;
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class CGameState;
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