1
0
mirror of https://github.com/vcmi/vcmi.git synced 2026-05-22 09:55:17 +02:00

Using correct priorityTier for Clusterization

Clusterizer now uses PriorityTier = 5 for evaluation, which is used to generate priority for guarded objects
This commit is contained in:
Xilmi
2024-09-02 00:00:36 +02:00
parent 64c3fbd519
commit c667ca46d1
2 changed files with 4 additions and 4 deletions
@@ -467,7 +467,7 @@ void ObjectClusterizer::clusterizeObject(
heroesProcessed.insert(path.targetHero);
float priority = priorityEvaluator->evaluate(Goals::sptr(Goals::ExecuteHeroChain(path, obj)));
float priority = priorityEvaluator->evaluate(Goals::sptr(Goals::ExecuteHeroChain(path, obj)), 5);
if(ai->settings->isUseFuzzy() && priority < MIN_PRIORITY)
continue;
@@ -490,7 +490,7 @@ void ObjectClusterizer::clusterizeObject(
heroesProcessed.insert(path.targetHero);
float priority = priorityEvaluator->evaluate(Goals::sptr(Goals::ExecuteHeroChain(path, obj)));
float priority = priorityEvaluator->evaluate(Goals::sptr(Goals::ExecuteHeroChain(path, obj)), 5);
if (ai->settings->isUseFuzzy() && priority < MIN_PRIORITY)
continue;