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Fix code formatting
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@ -186,7 +186,7 @@ std::set<BattleHex> CBattleInfoCallback::battleGetAttackedHexes(const CStack* at
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{
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std::set<BattleHex> attackedHexes;
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RETURN_IF_NOT_BATTLE(attackedHexes);
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AttackableTiles at = getPotentiallyAttackableHexes(attacker, destinationTile, attackerPos);
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for (BattleHex tile : at.hostileCreaturePositions)
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@ -1157,13 +1157,13 @@ AttackableTiles CBattleInfoCallback::getPotentiallyAttackableHexes (const CStack
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}
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}
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}
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if(attacker->hasBonusOfType(Bonus::WIDE_BREATH))
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{
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std::vector<BattleHex> hexes = destinationTile.neighbouringTiles();
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for(int i = 0; i<hexes.size(); i++)
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{
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if(hexes.at(i) == hex) {
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if(hexes.at(i) == hex)
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{
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hexes.erase(hexes.begin() + i);
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i = 0;
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}
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@ -1172,11 +1172,12 @@ AttackableTiles CBattleInfoCallback::getPotentiallyAttackableHexes (const CStack
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{
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//friendly stacks can also be damaged by Dragon Breath
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if(battleGetStackByPos(tile, true))
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{
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if(battleGetStackByPos(tile, true) != attacker)
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at.friendlyCreaturePositions.insert(tile);
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}
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}
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}
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else if(attacker->hasBonusOfType(Bonus::TWO_HEX_ATTACK_BREATH) && BattleHex::mutualPosition(destinationTile.hex, hex) > -1) //only adjacent hexes are subject of dragon breath calculation
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{
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std::vector<BattleHex> hexes; //only one, in fact
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@ -1649,7 +1650,7 @@ int CBattleInfoCallback::battleGetSurrenderCost(PlayerColor Player) const
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si8 CBattleInfoCallback::battleMinSpellLevel(ui8 side) const
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{
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const IBonusBearer *node = nullptr;
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const IBonusBearer * node = nullptr;
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if(const CGHeroInstance * h = battleGetFightingHero(side))
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node = h;
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else
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