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Use spell mechanics clases in GameHandler
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@@ -288,6 +288,7 @@ public:
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friend class CVCMIServer;
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private:
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std::list<PlayerColor> generatePlayerTurnOrder() const;
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void makeStackDoNothing(const CStack * next);
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void getVictoryLossMessage(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult, InfoWindow & out) const;
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