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Use spell mechanics clases in GameHandler

This commit is contained in:
AlexVinS
2014-11-25 18:16:14 +03:00
parent 6d4cd1c91b
commit c67887ae58
2 changed files with 49 additions and 505 deletions

View File

@@ -288,6 +288,7 @@ public:
friend class CVCMIServer;
private:
std::list<PlayerColor> generatePlayerTurnOrder() const;
void makeStackDoNothing(const CStack * next);
void getVictoryLossMessage(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult, InfoWindow & out) const;