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Fix build, fix element disabling
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@@ -40,7 +40,6 @@ CGuiHandler GH;
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static thread_local bool inGuiThread = false;
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static thread_local bool inGuiThread = false;
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ObjectConstruction::ObjectConstruction(CIntObject *obj)
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ObjectConstruction::ObjectConstruction(CIntObject *obj)
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:myObj(obj)
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{
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{
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GH.createdObj.push_front(obj);
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GH.createdObj.push_front(obj);
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GH.captureChildren = true;
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GH.captureChildren = true;
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@@ -48,10 +47,9 @@ ObjectConstruction::ObjectConstruction(CIntObject *obj)
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ObjectConstruction::~ObjectConstruction()
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ObjectConstruction::~ObjectConstruction()
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{
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{
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assert(GH.createdObj.size());
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assert(!GH.createdObj.empty());
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assert(GH.createdObj.front() == myObj);
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GH.createdObj.pop_front();
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GH.createdObj.pop_front();
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GH.captureChildren = GH.createdObj.size();
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GH.captureChildren = !GH.createdObj.empty();
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}
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}
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void CGuiHandler::init()
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void CGuiHandler::init()
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@@ -106,6 +106,8 @@ void CIntObject::disable()
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{
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{
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if(isActive())
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if(isActive())
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deactivate();
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deactivate();
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recActions = NO_ACTIONS;
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}
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}
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void CIntObject::enable()
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void CIntObject::enable()
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@@ -116,7 +118,7 @@ void CIntObject::enable()
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redraw();
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redraw();
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}
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}
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recActions = 255;
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recActions = ALL_ACTIONS;
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}
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}
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void CIntObject::setEnabled(bool on)
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void CIntObject::setEnabled(bool on)
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@@ -73,7 +73,7 @@ public:
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void addUsedEvents(ui16 newActions);
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void addUsedEvents(ui16 newActions);
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void removeUsedEvents(ui16 newActions);
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void removeUsedEvents(ui16 newActions);
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enum {ACTIVATE=1, DEACTIVATE=2, UPDATE=4, SHOWALL=8, SHARE_POS=16, ALL_ACTIONS=31};
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enum {NO_ACTIONS = 0, ACTIVATE=1, DEACTIVATE=2, UPDATE=4, SHOWALL=8, SHARE_POS=16, ALL_ACTIONS=31};
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ui8 recActions; //which calls we allow to receive from parent
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ui8 recActions; //which calls we allow to receive from parent
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/// deactivates if needed, blocks all automatic activity, allows only disposal
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/// deactivates if needed, blocks all automatic activity, allows only disposal
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@@ -214,7 +214,6 @@ class EmptyStatusBar : public IStatusBar
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class ObjectConstruction
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class ObjectConstruction
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{
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{
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CIntObject *myObj;
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public:
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public:
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ObjectConstruction(CIntObject *obj);
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ObjectConstruction(CIntObject *obj);
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~ObjectConstruction();
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~ObjectConstruction();
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