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* simple mechanism for detecting desync after init
* moving stacks in tactics phase won't affect stack queue (part of #760) * moved all boost headers in server to PCH
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@@ -373,7 +373,7 @@ public:
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boost::shared_mutex *mx;
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void init(StartInfo * si, ui32 checksum, int Seed);
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void init(StartInfo * si, ui32 checksum, int Seed, int expectedPostInitSeed = -1);
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void loadTownDInfos();
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void randomizeObject(CGObjectInstance *cur);
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std::pair<int,int> pickObject(CGObjectInstance *obj); //chooses type of object to be randomized, returns <type, subtype>
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