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More bonuses & graphics handled.
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@@ -926,6 +926,10 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src
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b.type = Bonus::SPELL_IMMUNITY;
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b.subtype = 23;
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break;
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case 'N': //dispell beneficial spells
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b.type = Bonus::SPELL_IMMUNITY;
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b.subtype = 78;
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break;
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case 'R': //Armageddon
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b.type = Bonus::SPELL_IMMUNITY;
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b.subtype = 26;
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