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More bonuses & graphics handled.
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@ -926,6 +926,10 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src
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b.type = Bonus::SPELL_IMMUNITY;
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b.subtype = 23;
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break;
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case 'N': //dispell beneficial spells
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b.type = Bonus::SPELL_IMMUNITY;
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b.subtype = 78;
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break;
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case 'R': //Armageddon
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b.type = Bonus::SPELL_IMMUNITY;
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b.subtype = 26;
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@ -720,6 +720,10 @@ std::string CStackInstance::bonusToGraphics(Bonus *bonus) const
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{
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case 62: //Blind
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fileName = "E_SPBLIND.bmp"; break;
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case 35: // Dispell
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fileName = "E_SPDISP.bmp"; break;
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case 78: // Dispell beneficial spells
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fileName = "E_SPDISB.bmp"; break;
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case 60: //Hypnotize
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fileName = "E_SPHYPN.bmp"; break;
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case 18: //Implosion
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@ -734,6 +738,7 @@ std::string CStackInstance::bonusToGraphics(Bonus *bonus) const
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fileName = "E_SPSLOW.bmp"; break;
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//TODO: some generic spell handling?
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}
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break;
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}
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//"E_SPAWILL.bmp"
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case Bonus::DIRECT_DAMAGE_IMMUNITY:
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