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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fixed generation of CPU teams.

This commit is contained in:
DjWarmonger 2015-06-01 21:57:43 +02:00
parent 34a59a2788
commit c6f714db9c
4 changed files with 71 additions and 13 deletions

View File

@ -2,7 +2,7 @@
"Jebus Cross":
{
"minSize" : "l+u", "maxSize" : "xl+u",
"players" : "4",
"players" : "2-4",
"zones":
{
"1":

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@ -201,7 +201,7 @@ const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTempla
void CMapGenOptions::finalize(CRandomGenerator & rand)
{
logGlobal->infoStream() << boost::format ("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d")
% getPlayerCount() % getTeamCount() % getCompOnlyPlayerCount() % getCompOnlyTeamCount() % getWaterContent() % getMonsterStrength();
% (int)getPlayerCount() % (int)getTeamCount() % (int)getCompOnlyPlayerCount() % (int)getCompOnlyTeamCount() % (int)getWaterContent() % (int)getMonsterStrength();
if(!mapTemplate)
{
@ -212,7 +212,8 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
if (getPlayerCount() == RANDOM_SIZE)
{
auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers()));
//ignore all non-randomized players, make sure these players will not be missing after roll
possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
assert(!possiblePlayers.empty());
setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
updatePlayers();
@ -246,9 +247,37 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
//rectangular maps are the future of gaming
//setHeight(20);
//setWidth(50);
logGlobal->traceStream() << "Player config:";
int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
for (auto player : players)
{
std::string playerType;
switch (player.second.getPlayerType())
{
case EPlayerType::AI:
playerType = "AI";
AIplayers++;
break;
case EPlayerType::COMP_ONLY:
playerType = "computer only";
cpuOnlyPlayers++;
break;
case EPlayerType::HUMAN:
playerType = "human only";
humanPlayers++;
break;
default:
assert(false);
}
logGlobal->traceStream() << boost::format("Player %d: %s") % player.second.getColor() % playerType;
}
setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
logGlobal->infoStream() << boost::format("Final player config: %d total, %d cpu-only") % players.size() % (int)getCompOnlyPlayerCount();
}
void CMapGenOptions::updatePlayers()
@ -313,6 +342,15 @@ int CMapGenOptions::countHumanPlayers() const
}));
}
int CMapGenOptions::countCompOnlyPlayers() const
{
return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
{
return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
}));
}
PlayerColor CMapGenOptions::getNextPlayerColor() const
{
for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))

View File

@ -155,6 +155,7 @@ public:
private:
void resetPlayersMap();
int countHumanPlayers() const;
int CMapGenOptions::countCompOnlyPlayers() const;
PlayerColor getNextPlayerColor() const;
void updateCompOnlyPlayers();
void updatePlayers();

View File

@ -169,19 +169,32 @@ std::string CMapGenerator::getMapDescription() const
void CMapGenerator::addPlayerInfo()
{
// Calculate which team numbers exist
std::array<std::list<int>, 2> teamNumbers; // 0= cpu/human, 1= cpu only
int teamOffset = 0;
for(int i = 0; i < 2; ++i)
{
int playerCount = i == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getCompOnlyPlayerCount();
int teamCount = i == 0 ? mapGenOptions->getTeamCount() : mapGenOptions->getCompOnlyTeamCount();
enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2};
std::array<std::list<int>, 2> teamNumbers;
int teamOffset = 0;
int playerCount = 0;
int teamCount = 0;
for (int i = CPHUMAN; i < AFTER_LAST; ++i)
{
if (i == CPHUMAN)
{
playerCount = mapGenOptions->getPlayerCount();
teamCount = mapGenOptions->getTeamCount();
}
else
{
playerCount = mapGenOptions->getCompOnlyPlayerCount();
teamCount = mapGenOptions->getCompOnlyTeamCount();
}
if(playerCount == 0)
{
continue;
}
int playersPerTeam = playerCount /
(teamCount == 0 ? playerCount : teamCount);
int playersPerTeam = playerCount / (teamCount == 0 ? playerCount : teamCount);
int teamCountNorm = teamCount;
if(teamCountNorm == 0)
{
@ -202,17 +215,23 @@ void CMapGenerator::addPlayerInfo()
}
// Team numbers are assigned randomly to every player
//TODO: allow customize teams in rmg template
for(const auto & pair : mapGenOptions->getPlayersSettings())
{
const auto & pSettings = pair.second;
PlayerInfo player;
player.canComputerPlay = true;
int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
if(j == 0)
int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
if (j == CPHUMAN)
{
player.canHumanPlay = true;
}
if (teamNumbers[j].empty())
{
logGlobal->errorStream() << boost::format("Not enough places in team for %s player") % ((j == CPUONLY) ? "CPU" : "CPU or human");
assert (teamNumbers[j].size());
}
auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
player.team = TeamID(*itTeam);
teamNumbers[j].erase(itTeam);