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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- Improved AI logging messages

- Cut wandering time of AI
This commit is contained in:
DjWarmonger 2014-02-04 21:49:04 +00:00
parent 8eafb9f951
commit c708a631c1
2 changed files with 60 additions and 29 deletions

View File

@ -108,7 +108,7 @@ struct TimeCheck
~TimeCheck()
{
logAi->debugStream() << boost::format("Time of %s was %d ms.") % txt % time.getDiff();
logAi->traceStream() << boost::format("Time of %s was %d ms.") % txt % time.getDiff();
}
};

View File

@ -650,7 +650,7 @@ void VCAI::makeTurn()
boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
setThreadName("VCAI::makeTurn");
logAi->debugStream() << boost::format("Player %d starting turn") % static_cast<int>(playerID.getNum());
logGlobal->infoStream() << boost::format("Player %d starting turn") % static_cast<int>(playerID.getNum());
switch(cb->getDate(Date::DAY_OF_WEEK))
{
@ -1239,7 +1239,8 @@ bool VCAI::canRecruitAnyHero (const CGTownInstance * t) const
void VCAI::wander(HeroPtr h)
{
TimeCheck tc("looking for wander destination");
while(1)
while (h->movement)
{
validateVisitableObjs();
std::vector <ObjectIdRef> dests, tmp;
@ -1319,6 +1320,11 @@ void VCAI::wander(HeroPtr h)
break;
}
}
//end of objs empty
while (dests.size()) //performance improvement
{
//wander should not cause heroes to be reserved - they are always considered free
const ObjectIdRef&dest = dests.front();
logAi->debugStream() << boost::format("Of all %d destinations, object oid=%d seems nice") % dests.size() % dest.id.getNum();
if(!goVisitObj(dest, h))
@ -1330,15 +1336,36 @@ void VCAI::wander(HeroPtr h)
else
{
logAi->debugStream() << boost::format("Hero %s apparently used all MPs (%d left)") % h->name % h->movement;
}
break;
}
}
else
{
//if (dest)
erase_if_present(dests, dest);
if(h->visitedTown)
////TODO: refactor removing deleted objects from the list
//std::vector<const CGObjectInstance *> hlp;
//retreiveVisitableObjs(hlp, true);
//auto shouldBeErased = [&](const CGObjectInstance *obj) -> bool
//{
// if(!vstd::contains(hlp, obj))
// {
// return true;
// }
// return false;
//};
//erase_if(dests, shouldBeErased);
boost::sort(dests, isCloser); //find next closest one
}
}
if (h->visitedTown)
{
townVisitsThisWeek[h].insert(h->visitedTown);
buildArmyIn(h->visitedTown);
break;
}
}
}
@ -1356,7 +1383,7 @@ void VCAI::setGoal(HeroPtr h, Goals::TSubgoal goal)
void VCAI::completeGoal (Goals::TSubgoal goal)
{
logAi->debugStream() << boost::format("Completing goal: %s") % goal->name();
logAi->traceStream() << boost::format("Completing goal: %s") % goal->name();
if (const CGHeroInstance * h = goal->hero.get(true))
{
auto it = lockedHeroes.find(h);
@ -1844,18 +1871,19 @@ HeroPtr VCAI::primaryHero() const
void VCAI::endTurn()
{
logAi->debugStream() << "Player " << static_cast<int>(playerID.getNum()) << " ends turn";
logAi->infoStream() << "Player " << static_cast<int>(playerID.getNum()) << " ends turn";
if(!status.haveTurn())
{
logAi->errorStream() << "Not having turn at the end of turn???";
}
logAi->debugStream() << "Resources at the end of turn: " << cb->getResourceAmount();
do
{
cb->endTurn();
} while(status.haveTurn()); //for some reasons, our request may fail -> stop requesting end of turn only after we've received a confirmation that it's over
logAi->debugStream() << "Player " << static_cast<int>(playerID.getNum()) << " ended turn";
logGlobal->infoStream() << "Player " << static_cast<int>(playerID.getNum()) << " ended turn";
}
void VCAI::striveToGoal(Goals::TSubgoal ultimateGoal)
@ -1931,7 +1959,10 @@ Goals::TSubgoal VCAI::striveToGoalInternal(Goals::TSubgoal ultimateGoal, bool on
break;
}
else
{
logAi->debugStream() << boost::format("Trying to realize %s (value %2.3f)") % goal->name() % goal->priority;
goal->accept(this);
}
boost::this_thread::interruption_point();
}