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battle query fix

This commit is contained in:
SoundSSGood
2025-04-16 17:13:20 +02:00
parent a3c0cc9729
commit c72c7b6dfa

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@@ -369,6 +369,7 @@ void BattleResultProcessor::endBattleConfirm(const CBattleInfoCallback & battle)
raccepted.winnerSide = finishingBattle->winnerSide; raccepted.winnerSide = finishingBattle->winnerSide;
gameHandler->sendAndApply(raccepted); gameHandler->sendAndApply(raccepted);
gameHandler->queries->popIfTop(battleQuery); // Workaround to remove battle query for AI case. TODO Think of a cleaner solution.
//--> continuation (battleFinalize) occurs after level-up gameHandler->queries are handled or on removing query //--> continuation (battleFinalize) occurs after level-up gameHandler->queries are handled or on removing query
} }