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Fix possible crash on ending battle via on-timer action

This commit is contained in:
Ivan Savenko
2024-01-04 23:57:59 +02:00
parent edb2ecd751
commit c78382c515

View File

@ -94,8 +94,14 @@ void TurnTimerHandler::update(int waitTime)
if(gs->isPlayerMakingTurn(player))
onPlayerMakingTurn(player, waitTime);
// create copy for iterations - battle might end during onBattleLoop call
std::vector<BattleID> ongoingBattles;
for (auto & battle : gs->currentBattles)
onBattleLoop(battle->battleID, waitTime);
ongoingBattles.push_back(battle->battleID);
for (auto & battleID : ongoingBattles)
onBattleLoop(battleID, waitTime);
}
}