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Fix castel interface closing by turn timer
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@ -194,6 +194,11 @@ void CPlayerInterface::playerEndsTurn(PlayerColor player)
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GH.windows().popWindows(1);
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}
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if(castleInt)
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castleInt->close();
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castleInt = nullptr;
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// remove all pending dialogs that do not expect query answer
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vstd::erase_if(dialogs, [](const std::shared_ptr<CInfoWindow> & window){
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return window->ID == QueryID::NONE;
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