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Rename afterCast to applyBattle
* afterXXX will be used in future event-driven mechanics
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@@ -1339,7 +1339,7 @@ DLL_LINKAGE void BattleSpellCast::applyGs( CGameState *gs )
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const CSpell * spell = SpellID(id).toSpell();
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spell->afterCast(gs->curB, this);
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spell->applyBattle(gs->curB, this);
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}
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void actualizeEffect(CStack * s, const std::vector<Bonus> & ef)
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