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Rename afterCast to applyBattle

* afterXXX will be used in future event-driven mechanics
This commit is contained in:
AlexVinS
2015-01-30 18:40:15 +03:00
parent 66ca4bc0c2
commit c7c235c0ca
6 changed files with 17 additions and 17 deletions

View File

@@ -1339,7 +1339,7 @@ DLL_LINKAGE void BattleSpellCast::applyGs( CGameState *gs )
const CSpell * spell = SpellID(id).toSpell();
spell->afterCast(gs->curB, this);
spell->applyBattle(gs->curB, this);
}
void actualizeEffect(CStack * s, const std::vector<Bonus> & ef)