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https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Support for creature weeks and Deity of Fire is now complete.
This commit is contained in:
parent
dc2f3cf181
commit
c7f8f0a967
@ -1142,8 +1142,7 @@ void CCastleInterface::CCreaInfo::clickRight(tribool down, bool previousState)
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int summ=0, cnt=0;
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std::string descr=CGI->generaltexth->allTexts[589];//Growth of creature is number
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boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid]->nameSing);
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boost::algorithm::replace_first(descr,"%d", boost::lexical_cast<std::string>(
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ci->town->creatureGrowth(level)));
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boost::algorithm::replace_first(descr,"%d", boost::lexical_cast<std::string>(ci->town->creatureGrowth(level)));
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descr +="\n"+CGI->generaltexth->allTexts[590];
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summ = CGI->creh->creatures[crid]->growth;
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@ -1157,6 +1156,9 @@ void CCastleInterface::CCreaInfo::clickRight(tribool down, bool previousState)
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else if ( bld.find(8)!=bld.end())//else if citadel+50% to basic
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summ+=AddToString(CGI->buildh->buildings[ci->town->subID][8]->Name()+" %+d",descr,summ/2);
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summ+=AddToString(CGI->generaltexth->allTexts[63] + " %+d",descr,
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summ * CGI->creh->creatures[crid]->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100);
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if(ci->town->town->hordeLvl[0]==level)//horde, x to summ
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if((bld.find(18)!=bld.end()) || (bld.find(19)!=bld.end()))
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summ+=AddToString(CGI->buildh->buildings[ci->town->subID][18]->Name()+" %+d",descr,
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@ -1187,11 +1189,12 @@ void CCastleInterface::CCreaInfo::clickRight(tribool down, bool previousState)
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};
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ch = ci->town->visitingHero;
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};
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//TODO player bonuses
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//TODO: player bonuses
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if(bld.find(26)!=bld.end()) //grail - +50% to ALL growth
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summ+=AddToString(CGI->buildh->buildings[ci->town->subID][26]->Name()+" %+d",descr,summ/2);
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summ+=AddToString(CGI->generaltexth->allTexts[63] + " %+d",descr, CGI->creh->creatures[crid]->valOfBonuses(Bonus::CREATURE_GROWTH));
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}
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CInfoPopup *mess = new CInfoPopup();//creating popup
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@ -121,6 +121,7 @@ si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatur
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CCreature::CCreature()
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{
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doubleWide = false;
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nodeType = CBonusSystemNode::CREATURE;
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}
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ui32 CCreature::getMinDamage() const
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@ -1960,11 +1960,10 @@ int CGTownInstance::creatureGrowth(const int & level) const
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ret += garrisonHero->valOfBonuses(Bonus::CREATURE_GROWTH, level);
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if(visitingHero)
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ret += visitingHero->valOfBonuses(Bonus::CREATURE_GROWTH, level);
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//spcecial week
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ret += VLC->creh->creatures[creid]->valOfBonuses(Bonus::CREATURE_GROWTH);
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if(builtBuildings.find(26)!=builtBuildings.end()) //grail - +50% to ALL growth
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ret*=1.5;
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amax(ret, 1); //even plague week gives at least one creature
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//spcecial week unaffected by grail (bug in original game?)
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ret += VLC->creh->creatures[creid]->valOfBonuses(Bonus::CREATURE_GROWTH);
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return ret;//check CCastleInterface.cpp->CCastleInterface::CCreaInfo::clickRight if this one will be modified
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}
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int CGTownInstance::dailyIncome() const
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@ -269,6 +269,9 @@ DLL_EXPORT void MetaString::toString(std::string &dst) const
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case TREPLACE_NUMBER:
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dst.replace (dst.find("%d"), 2, boost::lexical_cast<std::string>(numbers[nums++]));
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break;
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case TREPLACE_PLUSNUMBER:
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dst.replace (dst.find("%+d"), 3, '+' + boost::lexical_cast<std::string>(numbers[nums++]));
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break;
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default:
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tlog1 << "MetaString processing error!\n";
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break;
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@ -493,7 +493,8 @@ bool CCreatureTypeLimiter::limit(const Bonus &b, const CBonusSystemNode &node) c
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}
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break;
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default:
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return false; //don't delete it if it's other type of node
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//return false; //don't delete it if it's other type of node
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return true;
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}
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}
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CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature &Creature, ui8 IncludeUpgrades /*= true*/)
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@ -73,7 +73,7 @@ struct Query : public CPackForClient
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struct MetaString : public CPack //2001 helper for object scrips
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{
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private:
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enum EMessage {TEXACT_STRING, TLOCAL_STRING, TNUMBER, TREPLACE_ESTRING, TREPLACE_LSTRING, TREPLACE_NUMBER};
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enum EMessage {TEXACT_STRING, TLOCAL_STRING, TNUMBER, TREPLACE_ESTRING, TREPLACE_LSTRING, TREPLACE_NUMBER, TREPLACE_PLUSNUMBER};
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public:
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enum {GENERAL_TXT=1, XTRAINFO_TXT, OBJ_NAMES, RES_NAMES, ART_NAMES, ARRAY_TXT, CRE_PL_NAMES, CREGENS, MINE_NAMES,
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MINE_EVNTS, ADVOB_TXT, ART_EVNTS, SPELL_NAME, SEC_SKILL_NAME, CRE_SING_NAMES, CREGENS4, COLOR, ART_DESCR};
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@ -126,6 +126,11 @@ public:
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message.push_back(TREPLACE_NUMBER);
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numbers.push_back(txt);
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}
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void addReplacement2(int txt)
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{
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message.push_back(TREPLACE_PLUSNUMBER);
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numbers.push_back(txt);
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}
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DLL_EXPORT void addReplacement(const CStackInstance &stack); //adds sing or plural name;
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DLL_EXPORT std::string buildList () const;
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void clear()
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@ -690,7 +695,7 @@ struct SetAvailableArtifacts : public CPackForClient //519
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struct NewTurn : public CPackForClient //101
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{
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enum weekType {NORMAL, DOUBLE_GROWTH, BONUS_GROWTH, PLAGUE, CUSTOM, NO_ACTION, NONE};
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enum weekType {NORMAL, DOUBLE_GROWTH, BONUS_GROWTH, DEITYOFFIRE, PLAGUE, CUSTOM, NO_ACTION, NONE};
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DLL_EXPORT void applyGs(CGameState *gs);
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@ -710,14 +715,14 @@ struct NewTurn : public CPackForClient //101
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std::vector<SetAvailableCreatures> cres;//creatures to be placed in towns
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ui32 day;
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bool resetBuilded;
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weekType specialWeek;
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TQuantity creatureid; //for creature weeks
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ui8 specialWeek; //weekType
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TCreature creatureid; //for creature weeks
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NewTurn(){type = 101;};
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & heroes & cres & res & day & resetBuilded;
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h & heroes & cres & res & day & resetBuilded & specialWeek & creatureid;
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}
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};
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@ -625,62 +625,74 @@ DLL_EXPORT void NewTurn::applyGs( CGameState *gs )
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BOOST_FOREACH(SetAvailableCreatures h, cres) //set available creatures in towns
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h.applyGs(gs);
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if(resetBuilded) //reset amount of structures set in this turn in towns
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BOOST_FOREACH(CGTownInstance* t, gs->map->towns)
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t->builded = 0;
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BOOST_FOREACH(CGHeroInstance *h, gs->map->heroes)
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h->bonuses.remove_if(Bonus::OneDay);
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if(gs->getDate(1) == 1 && specialWeek != NO_ACTION) //new week, Monday that is
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if (specialWeek != NO_ACTION) //first pack applied, reset all effects and aplly new
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{
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BOOST_FOREACH(CGHeroInstance *h, gs->map->heroes)
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h->bonuses.remove_if(Bonus::OneWeek);
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h->bonuses.remove_if(Bonus::OneDay);
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gs->globalEffects.bonuses.remove_if(Bonus::OneWeek);
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Bonus b;
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b.duration = Bonus::ONE_WEEK;
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b.source = Bonus::SPECIAL_WEEK;
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b.effectRange = Bonus::NO_LIMIT;
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switch (specialWeek)
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if(resetBuilded) //reset amount of structures set in this turn in towns
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{
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case DOUBLE_GROWTH:
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b.val = 100;
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b.type = Bonus::CREATURE_GROWTH_PERCENT;
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b.limiter = new CCreatureTypeLimiter(*VLC->creh->creatures[creatureid], false);
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b.valType = Bonus::BASE_NUMBER; //certainly not intuitive
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break;
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case BONUS_GROWTH:
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b.val = 5;
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b.type = Bonus::CREATURE_GROWTH;
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b.limiter = new CCreatureTypeLimiter(*VLC->creh->creatures[creatureid], false);
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b.valType = Bonus::BASE_NUMBER;
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break;
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case PLAGUE:
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b.val = -50;
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b.type = Bonus::CREATURE_GROWTH_PERCENT;
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b.valType = Bonus::BASE_NUMBER;
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break;
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default:
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b.val = 0;
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BOOST_FOREACH(CGTownInstance* t, gs->map->towns)
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t->builded = 0;
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}
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if(gs->getDate(1)) //new week, Monday that is
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{
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for( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
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i->second.bonuses.remove_if(Bonus::OneWeek);
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BOOST_FOREACH(CGHeroInstance *h, gs->map->heroes)
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h->bonuses.remove_if(Bonus::OneWeek);
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gs->globalEffects.bonuses.remove_if(Bonus::OneWeek);
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Bonus b;
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b.duration = Bonus::ONE_WEEK;
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b.source = Bonus::SPECIAL_WEEK;
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b.effectRange = Bonus::NO_LIMIT;
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switch (specialWeek)
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{
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case DOUBLE_GROWTH:
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b.val = 100;
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b.type = Bonus::CREATURE_GROWTH_PERCENT;
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b.limiter = new CCreatureTypeLimiter(*VLC->creh->creatures[creatureid], false);
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b.valType = Bonus::BASE_NUMBER; //certainly not intuitive
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break;
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case BONUS_GROWTH:
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b.val = 5;
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b.type = Bonus::CREATURE_GROWTH;
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b.limiter = new CCreatureTypeLimiter(*VLC->creh->creatures[creatureid], false);
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b.valType = Bonus::BASE_NUMBER;
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break;
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case DEITYOFFIRE:
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b.val = 15;
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b.type = Bonus::CREATURE_GROWTH;
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b.limiter = new CCreatureTypeLimiter(*VLC->creh->creatures[42], true);
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b.valType = Bonus::BASE_NUMBER;
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break;
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case PLAGUE:
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b.val = -100; //no basic creatures
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b.type = Bonus::CREATURE_GROWTH_PERCENT;
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b.valType = Bonus::BASE_NUMBER;
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break;
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default:
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b.val = 0;
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}
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if (b.val)
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gs->globalEffects.bonuses.push_back(b);
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}
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if (b.val)
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gs->globalEffects.bonuses.push_back(b);
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}
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//count days without town
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for( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
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else //second pack is applied
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{
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if(i->second.towns.size() || gs->day == 1)
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i->second.daysWithoutCastle = 0;
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else
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i->second.daysWithoutCastle++;
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//count days without town
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for( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
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{
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if(i->second.towns.size() || gs->day == 1)
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i->second.daysWithoutCastle = 0;
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else
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i->second.daysWithoutCastle++;
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i->second.bonuses.remove_if(Bonus::OneDay);
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if(gs->getDate(1) == 1) //new week
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i->second.bonuses.remove_if(Bonus::OneWeek);
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i->second.bonuses.remove_if(Bonus::OneDay);
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}
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}
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}
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@ -705,7 +717,6 @@ DLL_EXPORT void SetObjectProperty::applyGs( CGameState *gs )
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gs->getPlayer(val)->towns.push_back(t);
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}
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}
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obj->setProperty(what,val);
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}
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@ -999,6 +999,7 @@ void CGameHandler::newTurn()
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{
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tlog5 << "Turn " << gs->day+1 << std::endl;
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NewTurn n;
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n.creatureid = -1;
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n.day = gs->day + 1;
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n.resetBuilded = true;
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bool newmonth = false;
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@ -1013,32 +1014,14 @@ void CGameHandler::newTurn()
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if(getDate(4) == 28) //new month
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{
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newmonth = true;
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if (monthType < 60) //double growth
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if (monthType < 40) //double growth
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{
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//spawn wandering monsters
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n.specialWeek = NewTurn::DOUBLE_GROWTH;
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std::vector<int3>::iterator tile;
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std::vector<int3> tiles;
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getFreeTiles(tiles);
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ui32 amount = (tiles.size()) >> 6;
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std::random_shuffle(tiles.begin(), tiles.end(), p_myrandom);
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//std::pair<int,int> newMonster(54, VLC->creh->pickRandomMonster(boost::ref(rand)));
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std::pair<int,int> newMonster(54, 1); //pikeman
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std::pair<int,int> newMonster(54, VLC->creh->pickRandomMonster(boost::ref(rand)));
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n.creatureid = newMonster.second;
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for (int i = 0; i < amount; ++i)
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{
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tile = tiles.begin();
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TerrainTile *tinfo = &gs->map->terrain[tile->x][tile->y][tile->z];
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NewObject no;
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no.ID = newMonster.first;
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no.subID= newMonster.second;
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no.pos = *tile;
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sendAndApply(&no);
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tiles.erase(tile); //not use it again
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}
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}
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else if (monthType < 98)
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else if (monthType < 90)
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n.specialWeek = NewTurn::NORMAL;
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else
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n.specialWeek = NewTurn::PLAGUE;
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@ -1046,12 +1029,14 @@ void CGameHandler::newTurn()
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else //it's a week, but not full month
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{
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newmonth = false;
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if (monthType < 20)
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if (monthType < 25)
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{
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n.specialWeek = NewTurn::BONUS_GROWTH; //+5
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std::pair<int,int> newMonster (54, VLC->creh->pickRandomMonster(boost::ref(rand)));
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monsterid = newMonster.second;
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}
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else
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n.specialWeek = NewTurn::NORMAL;
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}
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}
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@ -1173,7 +1158,7 @@ void CGameHandler::newTurn()
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{
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if (getDate(0) > 1)
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{
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n.specialWeek = NewTurn::DOUBLE_GROWTH;
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n.specialWeek = NewTurn::DEITYOFFIRE; //spawn familiars on new month
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n.creatureid = 42; //familiar
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}
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}
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@ -1199,6 +1184,26 @@ void CGameHandler::newTurn()
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if (gs->getDate(1)==1) //first day of week, day has already been changed
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{
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if (getDate(4) == 1 && (n.specialWeek == NewTurn::DOUBLE_GROWTH || n.specialWeek == NewTurn::DEITYOFFIRE))
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{ //spawn wandering monsters
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std::vector<int3>::iterator tile;
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std::vector<int3> tiles;
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getFreeTiles(tiles);
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ui32 amount = (tiles.size()) >> 6;
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std::random_shuffle(tiles.begin(), tiles.end(), p_myrandom);
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for (int i = 0; i < amount; ++i)
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{
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tile = tiles.begin();
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TerrainTile *tinfo = &gs->map->terrain[tile->x][tile->y][tile->z];
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NewObject no;
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no.ID = 54; //creature
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no.subID= n.creatureid;
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no.pos = *tile;
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sendAndApply(&no);
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tiles.erase(tile); //not use it again
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}
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}
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NewTurn n2; //just to handle creature growths after bonuses are applied
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n2.specialWeek = NewTurn::NO_ACTION;
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n2.day = gs->day;
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@ -1228,7 +1233,6 @@ void CGameHandler::newTurn()
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if (gs->getDate(0) > 1)
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{
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InfoWindow iw; //new week info
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int msgid;
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switch (n.specialWeek)
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{
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case NewTurn::DOUBLE_GROWTH:
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@ -1244,11 +1248,18 @@ void CGameHandler::newTurn()
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iw.text.addReplacement(MetaString::CRE_SING_NAMES, n.creatureid);
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iw.text.addReplacement(MetaString::CRE_SING_NAMES, n.creatureid);
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break;
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case NewTurn::DEITYOFFIRE:
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iw.text.addTxt(MetaString::ARRAY_TXT, 135);
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iw.text.addReplacement(MetaString::CRE_SING_NAMES, 42); //%s imp
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iw.text.addReplacement(MetaString::CRE_SING_NAMES, 42); //%s imp
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iw.text.addReplacement2(15); //%+d 15
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iw.text.addReplacement(MetaString::CRE_SING_NAMES, 43); //%s familiar
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iw.text.addReplacement2(15); //%+d 15
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break;
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default:
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iw.text.addTxt(MetaString::ARRAY_TXT, (newmonth ? 130 : 133));
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iw.text.addReplacement(MetaString::ARRAY_TXT, 43 + rand()%15);
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}
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for (std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end(); i++)
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{
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iw.player = i->first;
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