diff --git a/Mods/vcmi/config/vcmi/chinese.json b/Mods/vcmi/config/vcmi/chinese.json index a62b3a606..70c7b3275 100644 --- a/Mods/vcmi/config/vcmi/chinese.json +++ b/Mods/vcmi/config/vcmi/chinese.json @@ -1,17 +1,17 @@ { "vcmi.adventureMap.monsterThreat.title" : "\n\n威胁度: ", - "vcmi.adventureMap.monsterThreat.levels.0" : "不值一提", + "vcmi.adventureMap.monsterThreat.levels.0" : "极低", "vcmi.adventureMap.monsterThreat.levels.1" : "很低", "vcmi.adventureMap.monsterThreat.levels.2" : "低", "vcmi.adventureMap.monsterThreat.levels.3" : "较低", - "vcmi.adventureMap.monsterThreat.levels.4" : "势均力敌", + "vcmi.adventureMap.monsterThreat.levels.4" : "中等", "vcmi.adventureMap.monsterThreat.levels.5" : "较高", "vcmi.adventureMap.monsterThreat.levels.6" : "高", "vcmi.adventureMap.monsterThreat.levels.7" : "很高", - "vcmi.adventureMap.monsterThreat.levels.8" : "略有挑战", + "vcmi.adventureMap.monsterThreat.levels.8" : "挑战性的", "vcmi.adventureMap.monsterThreat.levels.9" : "压倒性的", - "vcmi.adventureMap.monsterThreat.levels.10" : "自寻死路", - "vcmi.adventureMap.monsterThreat.levels.11" : "天方夜谭", + "vcmi.adventureMap.monsterThreat.levels.10" : "致命的", + "vcmi.adventureMap.monsterThreat.levels.11" : "无法取胜", "vcmi.adventureMap.confirmRestartGame" : "你想要重新开始游戏吗?", "vcmi.adventureMap.noTownWithMarket" : "没有足够的市场。", @@ -23,16 +23,39 @@ "vcmi.capitalColors.0" : "红色", "vcmi.capitalColors.1" : "蓝色", - "vcmi.capitalColors.2" : "青色", + "vcmi.capitalColors.2" : "褐色", "vcmi.capitalColors.3" : "绿色", "vcmi.capitalColors.4" : "橙色", "vcmi.capitalColors.5" : "紫色", - "vcmi.capitalColors.6" : "褐色", + "vcmi.capitalColors.6" : "青色", "vcmi.capitalColors.7" : "粉色", - "vcmi.server.errors.existingProcess" : "一个VCMI进程已经在运行,启动新进程前请结束它。", - "vcmi.server.errors.modsToEnable" : "{需要加载的MOD列表}", - "vcmi.server.confirmReconnect" : "您想要重连上一个会话么?", + "vcmi.heroOverview.startingArmy" : "初始部队", + "vcmi.heroOverview.warMachine" : "战争机器", + "vcmi.heroOverview.secondarySkills" : "初始技能", + "vcmi.heroOverview.spells" : "魔法", + + "vcmi.radialWheel.mergeSameUnit" : "合并相同生物", + "vcmi.radialWheel.showUnitInformation" : "显示生物信息", + "vcmi.radialWheel.splitSingleUnit" : "分割单个生物", + "vcmi.radialWheel.splitUnitEqually" : "平均分配生物", + "vcmi.radialWheel.moveUnit" : "将生物移动到部队", + "vcmi.radialWheel.splitUnit" : "分割生物到其他空位", + + "vcmi.mainMenu.serverConnecting" : "连接中...", + "vcmi.mainMenu.serverAddressEnter" : "使用地址:", + "vcmi.mainMenu.serverClosing" : "关闭中...", + "vcmi.mainMenu.hostTCP" : "创建TCP/IP游戏", + "vcmi.mainMenu.joinTCP" : "加入TCP/IP游戏", + "vcmi.mainMenu.playerName" : "Player", + + "vcmi.lobby.filename" : "文件名", + "vcmi.lobby.creationDate" : "创建时间", + + "vcmi.server.errors.existingProcess" : "一个VCMI进程已经在运行,启动新进程前请结束它。", + "vcmi.server.errors.modsToEnable" : "{需要启用的mod列表}", + "vcmi.server.errors.modsToDisable" : "{需要禁用的mod列表}", + "vcmi.server.confirmReconnect" : "您想要重连上一个会话么?", "vcmi.settingsMainWindow.generalTab.hover" : "常规", "vcmi.settingsMainWindow.generalTab.help" : "切换到“常规”选项卡 - 设置游戏客户端呈现", @@ -46,15 +69,29 @@ "vcmi.systemOptions.otherGroup" : "其他设置", // unused right now "vcmi.systemOptions.townsGroup" : "城镇画面", - "vcmi.systemOptions.fullscreenButton.hover" : "全屏", - "vcmi.systemOptions.fullscreenButton.help" : "{全屏}\n\n选中时,VCMI将以全屏运行,否则运行在窗口模式。", + "vcmi.systemOptions.fullscreenBorderless.hover" : "全屏 (无边框)", + "vcmi.systemOptions.fullscreenBorderless.help" : "{全屏}\n\n选中时,VCMI将以全屏运行,否则运行在窗口模式。", + "vcmi.systemOptions.fullscreenExclusive.hover" : "全屏 (边框)", + "vcmi.systemOptions.fullscreenExclusive.help" : "{全屏}\n\n选中时,VCMI将以全屏运行,否则运行在窗口模式。", "vcmi.systemOptions.resolutionButton.hover" : "分辨率", "vcmi.systemOptions.resolutionButton.help" : "{分辨率选择}\n\n改变游戏内的分辨率,更改后需要重启游戏使其生效。", "vcmi.systemOptions.resolutionMenu.hover" : "分辨率选择", "vcmi.systemOptions.resolutionMenu.help" : "修改游戏运行时的分辨率。", - "vcmi.systemOptions.fullscreenFailed" : "{全屏}\n\n选择切换到全屏模式失败!当前显示器不支持该分辨率!", + "vcmi.systemOptions.scalingButton.hover" : "界面大小: %p%", + "vcmi.systemOptions.scalingButton.help" : "{界面大小}\n\n改变界面的大小", + "vcmi.systemOptions.scalingMenu.hover" : "选择界面大小", + "vcmi.systemOptions.scalingMenu.help" : "改变游戏界面大小。", + "vcmi.systemOptions.longTouchButton.hover" : "触控间距: %d 毫秒", // Translation note: "ms" = "milliseconds" + "vcmi.systemOptions.longTouchButton.help" : "{触控间距}\n\n使用触摸屏时,触摸屏幕指定持续时间(以毫秒为单位)后将出现弹出窗口。", + "vcmi.systemOptions.longTouchMenu.hover" : "选择触控间距", + "vcmi.systemOptions.longTouchMenu.help" : "改变触控间距。", + "vcmi.systemOptions.longTouchMenu.entry" : "%d 毫秒", "vcmi.systemOptions.framerateButton.hover" : "显示FPS", "vcmi.systemOptions.framerateButton.help" : "{显示FPS}\n\n打开/关闭在游戏窗口角落的FPS指示器。", + "vcmi.systemOptions.hapticFeedbackButton.hover" : "触觉反馈", + "vcmi.systemOptions.hapticFeedbackButton.help" : "{触觉反馈}\n\n切换触摸输入的触觉反馈。", + "vcmi.systemOptions.enableUiEnhancementsButton.hover" : "界面增强", + "vcmi.systemOptions.enableUiEnhancementsButton.help" : "{界面增强}\n\n显示所有界面增强内容,如大背包和魔法书等。", "vcmi.adventureOptions.infoBarPick.hover" : "在信息面板显示消息", "vcmi.adventureOptions.infoBarPick.help" : "{在信息面板显示消息}\n\n来自访问地图物件的信息将显示在信息面板,而不是弹出窗口。", @@ -64,6 +101,12 @@ "vcmi.adventureOptions.forceMovementInfo.help" : "{在状态栏中显示移动力}\n\n不需要按ALT就可以显示移动力。", "vcmi.adventureOptions.showGrid.hover" : "显示网格", "vcmi.adventureOptions.showGrid.help" : "{显示网格}\n\n显示网格覆盖层,高亮冒险地图物件的边沿。", + "vcmi.adventureOptions.borderScroll.hover" : "滚动边界", + "vcmi.adventureOptions.borderScroll.help" : "{滚动边界}\n\n当光标靠近窗口边缘时滚动冒险地图。 可以通过按住 CTRL 键来禁用。", + "vcmi.adventureOptions.infoBarCreatureManagement.hover" : "信息面板生物管理", + "vcmi.adventureOptions.infoBarCreatureManagement.help" : "{信息面板生物管理}\n\n允许在信息面板中重新排列生物,而不是在默认组件之间循环。", + "vcmi.adventureOptions.leftButtonDrag.hover" : "左键拖动地图", + "vcmi.adventureOptions.leftButtonDrag.help" : "{左键拖动地图}\n\n启用后,按住左键移动鼠标将拖动冒险地图视图。", "vcmi.adventureOptions.mapScrollSpeed1.hover": "", "vcmi.adventureOptions.mapScrollSpeed5.hover": "", "vcmi.adventureOptions.mapScrollSpeed6.hover": "", @@ -88,10 +131,16 @@ "vcmi.battleOptions.animationsSpeed6.help": "设置动画速度为即刻", "vcmi.battleOptions.movementHighlightOnHover.hover": "鼠标悬停高亮单位移动范围", "vcmi.battleOptions.movementHighlightOnHover.help": "{鼠标悬停高亮单位移动范围}\n\n当你的鼠标悬停在单位上时高亮他的行动范围。", + "vcmi.battleOptions.rangeLimitHighlightOnHover.hover": "显示生物射程限制", + "vcmi.battleOptions.rangeLimitHighlightOnHover.help": "{显示生物射程限制}\n\n当您将鼠标悬停在其上时,显示射手的射程限制。", + "vcmi.battleOptions.showStickyHeroInfoWindows.hover": "显示英雄统计数据窗口", + "vcmi.battleOptions.showStickyHeroInfoWindows.help": "{显示英雄统计数据窗口}\n\n永久切换并显示主要统计数据和法术点的英雄统计数据窗口。", + "vcmi.battleOptions.enableAutocombatSpells.hover": "魔法", + "vcmi.battleOptions.enableAutocombatSpells.help": "{魔法}\n\n快速战斗时不会使用魔法。", "vcmi.battleOptions.skipBattleIntroMusic.hover": "跳过战斗开始音乐", "vcmi.battleOptions.skipBattleIntroMusic.help": "{跳过战斗开始音乐}\n\n战斗开始音乐播放期间,你也能够进行操作。", - "vcmi.battleWindow.pressKeyToSkipIntro" : "按下任意键立即开始战斗", + "vcmi.battleWindow.pressKeyToSkipIntro" : "按下任意键立即开始战斗", "vcmi.battleWindow.damageEstimation.melee" : "近战攻击 %CREATURE (%DAMAGE).", "vcmi.battleWindow.damageEstimation.meleeKills" : "近战攻击 %CREATURE (%DAMAGE, %KILLS).", "vcmi.battleWindow.damageEstimation.ranged" : "射击 %CREATURE (%SHOTS, %DAMAGE).", @@ -122,16 +171,18 @@ "vcmi.townHall.greetingDefence" : "在%s中稍待片刻,富有战斗经验的战士会教你防御技巧(防御力+1)。", "vcmi.townHall.hasNotProduced" : "本周%s并没有产生什么资源。", "vcmi.townHall.hasProduced" : "本周%s产生了%d个%s。", - "vcmi.townHall.greetingCustomBonus" : "%s 赋予你 +%d %s%s", + "vcmi.townHall.greetingCustomBonus" : "当你的英雄访问%s 时,这个神奇的建筑使你的英雄 +%d %s%s。", "vcmi.townHall.greetingCustomUntil" : "直到下一场战斗。", "vcmi.townHall.greetingInTownMagicWell" : "%s使你的魔法值恢复到最大值。", "vcmi.logicalExpressions.anyOf" : "以下任一前提:", "vcmi.logicalExpressions.allOf" : "以下所有前提:", - "vcmi.logicalExpressions.noneOf" : "无前提:", + "vcmi.logicalExpressions.noneOf" : "与此建筑冲突:", "vcmi.heroWindow.openCommander.hover" : "开启指挥官界面", "vcmi.heroWindow.openCommander.help" : "显示该英雄指挥官详细信息", + "vcmi.heroWindow.openBackpack.hover" : "开启宝物背包界面", + "vcmi.heroWindow.openBackpack.help" : "用更大的界面显示所有获得的宝物", "vcmi.commanderWindow.artifactMessage" : "你要把这个宝物还给英雄吗?", @@ -145,12 +196,30 @@ "vcmi.questLog.hideComplete.hover" : "隐藏完成任务", "vcmi.questLog.hideComplete.help" : "隐藏所有完成的任务", - "vcmi.randomMapTab.widgets.randomTemplate" : "(随机)", + "vcmi.randomMapTab.widgets.defaultTemplate" : "默认", "vcmi.randomMapTab.widgets.templateLabel" : "模板", "vcmi.randomMapTab.widgets.teamAlignmentsButton" : "设定...", "vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "同盟关系", "vcmi.randomMapTab.widgets.roadTypesLabel" : "道路类型", - + + "vcmi.optionsTab.widgets.chessFieldBase.help" : "{额外计时器}\n\n当{转动计时器}达到零时开始倒计时。 它仅在游戏开始时设置一次。 当计时器达到零时,玩家的回合结束。", + "vcmi.optionsTab.widgets.chessFieldTurn.help" : "{转动计时器}\n\n当玩家在冒险地图上开始回合时开始倒计时。 它在每回合开始时重置为其初始值。 任何未使用的回合时间将被添加到{额外计时器}(如果正在使用)中。", + "vcmi.optionsTab.widgets.chessFieldBattle.help" : "{战斗计时器}\n\n战斗期间当 {堆栈计时器} 达到0时进行倒计时。 每次战斗开始时都会重置为初始值。 如果计时器达到零,当前活动的堆栈将进行防御。", + "vcmi.optionsTab.widgets.chessFieldCreature.help" : "{堆栈计时器}\n\n当玩家在战斗中为当前堆栈选择一个动作时开始倒计时。 堆栈操作完成后,它会重置为其初始值。", + "vcmi.optionsTab.widgets.labelTimer" : "计时器", + "vcmi.optionsTab.widgets.timerModeSwitch.classic" : "经典计时器", + "vcmi.optionsTab.widgets.timerModeSwitch.chess" : "国际象棋计时器", + + + // Custom victory conditions for H3 campaigns and HotA maps + "vcmi.map.victoryCondition.daysPassed.toOthers" : "敌人依然存活至今,你失败了!", + "vcmi.map.victoryCondition.daysPassed.toSelf" : "祝贺你,你依然存活,取得了胜利!", + "vcmi.map.victoryCondition.eliminateMonsters.toOthers" : "敌人消灭了所有怪物,取得了胜利!", + "vcmi.map.victoryCondition.eliminateMonsters.toSelf" : "祝贺你!你消灭了所有怪物,取得了胜利!", + "vcmi.map.victoryCondition.collectArtifacts.message" : "获得所有三件宝物", + "vcmi.map.victoryCondition.angelicAlliance.toSelf" : "祝贺你!你取得了天使联盟且消灭了所有敌人,取得了胜利!", + "vcmi.map.victoryCondition.angelicAlliance.message" : "击败所有敌人并取得天使联盟", + // few strings from WoG used by vcmi "vcmi.stackExperience.description" : "» 经 验 获 得 明 细 «\n\n生物类型 ................... : %s\n经验等级 ................. : %s (%i)\n经验点数 ............... : %i\n下一个等级所需经验 .. : %i\n每次战斗最大获得经验 ... : %i%% (%i)\n获得经验的生物数量 .... : %i\n最大招募数量\n不会丢失经验升级 .... : %i\n经验倍数 ........... : %.2f\n升级倍数 .............. : %.2f\n10级后经验值 ........ : %i\n最大招募数量下\n 升级到10级所需经验数量: %i", "vcmi.stackExperience.rank.0" : "新兵 1级", @@ -164,9 +233,9 @@ "vcmi.stackExperience.rank.8" : "少校 9级", "vcmi.stackExperience.rank.9" : "中校 10级", "vcmi.stackExperience.rank.10" : "上校 11级", - - "core.bonus.ADDITIONAL_ATTACK.name": "双重攻击", - "core.bonus.ADDITIONAL_ATTACK.description": "攻击两次", + + "core.bonus.ADDITIONAL_ATTACK.name": "双击", + "core.bonus.ADDITIONAL_ATTACK.description": "生物可以攻击两次", "core.bonus.ADDITIONAL_RETALIATION.name": "额外反击", "core.bonus.ADDITIONAL_RETALIATION.description": "每回合额外获得${val}次反击机会", "core.bonus.AIR_IMMUNITY.name": "气系免疫", @@ -185,11 +254,11 @@ "core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.description": "敌方施法消耗的魔法值增加${val}点", "core.bonus.CHARGE_IMMUNITY.name": "免疫冲锋", "core.bonus.CHARGE_IMMUNITY.description": "对冲锋特技的额外伤害免疫", - "core.bonus.DARKNESS.name": "阴影庇体", + "core.bonus.DARKNESS.name": "黑幕", "core.bonus.DARKNESS.description": "创建${val}半径黑幕", "core.bonus.DEATH_STARE.name": "死亡凝视 (${val}%)", "core.bonus.DEATH_STARE.description": "${val}%几率直接杀死一单位生物", - "core.bonus.DEFENSIVE_STANCE.name": "防御增效", + "core.bonus.DEFENSIVE_STANCE.name": "防御奖励", "core.bonus.DEFENSIVE_STANCE.description": "当选择防御时+${val}防御力", "core.bonus.DESTRUCTION.name": "毁灭", "core.bonus.DESTRUCTION.description": "${val}%几率在攻击后追加消灭数量", @@ -199,9 +268,9 @@ "core.bonus.DRAGON_NATURE.description": "生物拥有龙的特性", "core.bonus.EARTH_IMMUNITY.name": "土系免疫", "core.bonus.EARTH_IMMUNITY.description": "免疫所有土系魔法", - "core.bonus.ENCHANTER.name": "强化师", + "core.bonus.ENCHANTER.name": "施法者", "core.bonus.ENCHANTER.description": "每回合群体施放${subtype.spell}", - "core.bonus.ENCHANTED.name": "魔法附身", + "core.bonus.ENCHANTED.name": "法术加持", "core.bonus.ENCHANTED.description": "永久处于${subtype.spell}影响", "core.bonus.ENEMY_DEFENCE_REDUCTION.name": "忽略防御 (${val}%)", "core.bonus.ENEMY_DEFENCE_REDUCTION.description": "当攻击时,目标生物${val}%的防御力将被无视。", @@ -209,29 +278,29 @@ "core.bonus.FIRE_IMMUNITY.description": "免疫所有火系魔法", "core.bonus.FIRE_SHIELD.name": "烈火神盾 (${val}%)", "core.bonus.FIRE_SHIELD.description": "反弹部分受到的近战伤害", - "core.bonus.FIRST_STRIKE.name": "抢先攻击", + "core.bonus.FIRST_STRIKE.name": "抢先反击", "core.bonus.FIRST_STRIKE.description": "该生物的反击将会在被攻击前进行", "core.bonus.FEAR.name": "恐惧", "core.bonus.FEAR.description": "使得敌方一只部队恐惧", "core.bonus.FEARLESS.name": "无惧", "core.bonus.FEARLESS.description": "免疫恐惧特质", - "core.bonus.FLYING.name": "飞行", + "core.bonus.FLYING.name": "飞行兵种", "core.bonus.FLYING.description": "以飞行的方式移动(无视障碍)", "core.bonus.FREE_SHOOTING.name": "近身射击", "core.bonus.FREE_SHOOTING.description": "能在近战范围内进行射击", - "core.bonus.GARGOYLE.name": "石像鬼", + "core.bonus.GARGOYLE.name": "石像鬼属性", "core.bonus.GARGOYLE.description": "不能被复活或治疗", "core.bonus.GENERAL_DAMAGE_REDUCTION.name": "减少伤害 (${val}%)", "core.bonus.GENERAL_DAMAGE_REDUCTION.description": "减少从远程和近战中遭受的物理伤害", "core.bonus.HATE.name": "${subtype.creature}的死敌", "core.bonus.HATE.description": "对${subtype.creature}造成额外${val}%伤害", - "core.bonus.HEALER.name": "治疗者", + "core.bonus.HEALER.name": "治疗", "core.bonus.HEALER.description": "可以治疗友军单位", "core.bonus.HP_REGENERATION.name": "再生", - "core.bonus.HP_REGENERATION.description": "每回合恢复${SHval}点生命值", - "core.bonus.JOUSTING.name": "英勇冲锋", + "core.bonus.HP_REGENERATION.description": "每回合恢复${val}点生命值", + "core.bonus.JOUSTING.name": "冲锋", "core.bonus.JOUSTING.description": "每移动一格 +${val}%伤害", - "core.bonus.KING.name": "王牌", + "core.bonus.KING.name": "顶级怪物", "core.bonus.KING.description": "受${val}级或更高级屠戮成性影响", "core.bonus.LEVEL_SPELL_IMMUNITY.name": "免疫1-${val}级魔法", "core.bonus.LEVEL_SPELL_IMMUNITY.description": "免疫1-${val}级的魔法", @@ -239,7 +308,7 @@ "core.bonus.LIMITED_SHOOTING_RANGE.description" : "无法以${val}格外的单位为射击目标", "core.bonus.LIFE_DRAIN.name": "吸取生命 (${val}%)", "core.bonus.LIFE_DRAIN.description": "吸取${val}%伤害回复自身", - "core.bonus.MANA_CHANNELING.name": "魔法通道${val}%", + "core.bonus.MANA_CHANNELING.name": "魔法虹吸${val}%", "core.bonus.MANA_CHANNELING.description": "使你的英雄有${val}%几率获得敌人施法的魔法值", "core.bonus.MANA_DRAIN.name": "吸取魔力", "core.bonus.MANA_DRAIN.description": "每回合吸取${val}魔法值", @@ -256,14 +325,14 @@ "core.bonus.NO_MORALE.name": "无士气", "core.bonus.NO_MORALE.description": "生物不受士气影响", "core.bonus.NO_WALL_PENALTY.name": "无城墙影响", - "core.bonus.NO_WALL_PENALTY.description": "攻城战中被城墙阻挡造成全额伤害", + "core.bonus.NO_WALL_PENALTY.description": "攻城战中不被城墙阻挡造成全额伤害", "core.bonus.NON_LIVING.name": "无生命", "core.bonus.NON_LIVING.description": "免疫大多数的效果", "core.bonus.RANDOM_SPELLCASTER.name": "随机施法", "core.bonus.RANDOM_SPELLCASTER.description": "可以施放随机魔法", "core.bonus.RANGED_RETALIATION.name": "远程反击", "core.bonus.RANGED_RETALIATION.description": "可以对远程攻击进行反击", - "core.bonus.RECEPTIVE.name": "适应", + "core.bonus.RECEPTIVE.name": "接受", "core.bonus.RECEPTIVE.description": "不会免疫有益魔法", "core.bonus.REBIRTH.name": "复生 (${val}%)", "core.bonus.REBIRTH.description": "当整支部队死亡后${val}%会复活", @@ -295,12 +364,12 @@ "core.bonus.SYNERGY_TARGET.description": "生物受到协助攻击的影响", "core.bonus.TWO_HEX_ATTACK_BREATH.name": "吐息", "core.bonus.TWO_HEX_ATTACK_BREATH.description": "吐息攻击(2格范围)", - "core.bonus.THREE_HEADED_ATTACK.name": "三头攻击", + "core.bonus.THREE_HEADED_ATTACK.name": "半环攻击", "core.bonus.THREE_HEADED_ATTACK.description": "攻击三格邻接单位", "core.bonus.TRANSMUTATION.name": "变形术", "core.bonus.TRANSMUTATION.description": "${val}%机会将被攻击单位变成其他生物", - "core.bonus.UNDEAD.name": "亡灵", - "core.bonus.UNDEAD.description": "该生物属于亡灵", + "core.bonus.UNDEAD.name": "不死生物", + "core.bonus.UNDEAD.description": "该生物属于丧尸", "core.bonus.UNLIMITED_RETALIATIONS.name": "无限反击", "core.bonus.UNLIMITED_RETALIATIONS.description": "每回合可以无限反击敌人", "core.bonus.WATER_IMMUNITY.name": "水系免疫", diff --git a/launcher/translation/french.ts b/launcher/translation/french.ts index e59b15e82..0bf2c7db8 100644 --- a/launcher/translation/french.ts +++ b/launcher/translation/french.ts @@ -175,7 +175,7 @@ Artifacts - Artéfacts + Artefacts diff --git a/mapeditor/translation/french.ts b/mapeditor/translation/french.ts index 65c77b0fa..b2f21c8dd 100644 --- a/mapeditor/translation/french.ts +++ b/mapeditor/translation/french.ts @@ -292,13 +292,13 @@ Confirmation - + Confirmation Unsaved changes will be lost, are you sure? - - + Des modifications non sauvegardées vont être perdues. Êtes-vous sûr ? + Failed to open map diff --git a/mapeditor/translation/german.ts b/mapeditor/translation/german.ts index 4da2aee66..8cbaaf904 100644 --- a/mapeditor/translation/german.ts +++ b/mapeditor/translation/german.ts @@ -304,6 +304,16 @@ Failed to open map Öffnen der Karte fehlgeschlagen + + + Confirmation + + + + + Unsaved changes will be lost, are you sure? + + Cannot open map from this folder diff --git a/mapeditor/translation/polish.ts b/mapeditor/translation/polish.ts index ef642f63b..86fa6daeb 100644 --- a/mapeditor/translation/polish.ts +++ b/mapeditor/translation/polish.ts @@ -304,6 +304,16 @@ Failed to open map Nie udało się otworzyć mapy + + + Confirmation + + + + + Unsaved changes will be lost, are you sure? + + Cannot open map from this folder diff --git a/mapeditor/translation/spanish.ts b/mapeditor/translation/spanish.ts index 73a9b60ed..79f703770 100644 --- a/mapeditor/translation/spanish.ts +++ b/mapeditor/translation/spanish.ts @@ -292,22 +292,22 @@ Confirmation - + Confirmación Unsaved changes will be lost, are you sure? - + Los cambios no guardados se perderán. Está usted seguro ? Failed to open map - + No se pudo abrir el mapa Cannot open map from this folder - + No se puede abrir el mapa de esta carpeta diff --git a/mapeditor/translation/ukrainian.ts b/mapeditor/translation/ukrainian.ts index 8470bca90..b6d948bbd 100644 --- a/mapeditor/translation/ukrainian.ts +++ b/mapeditor/translation/ukrainian.ts @@ -309,6 +309,16 @@ Cannot open map from this folder + + + Confirmation + + + + + Unsaved changes will be lost, are you sure? + + Open map