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Possibly "fixed" #915.
Fixed server output (printing ui8 as %d apparently breaks boost.format :/).
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@ -176,7 +176,8 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & color & human & currentSelection & team & resources & status;
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h & heroes & towns & availableHeroes & dwellings & getBonusList();
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h & heroes & towns & availableHeroes & dwellings;
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h & getBonusList(); //FIXME FIXME FIXME
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h & status & daysWithoutCastle;
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h & enteredLosingCheatCode & enteredWinningCheatCode;
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h & static_cast<CBonusSystemNode&>(*this);
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@ -695,6 +695,11 @@ void CBonusSystemNode::unpropagateBonus(Bonus * b)
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if(b->propagator->shouldBeAttached(this))
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{
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bonuses -= b;
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while(vstd::contains(bonuses, b))
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{
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tlog1 << "Bonus was duplicated (" << b->Description() << ") at " << nodeName() << std::endl;
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bonuses -= b;
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}
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BONUS_LOG_LINE("#$#" << b->Description() << " #is no longer propagated to# " << nodeName());
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}
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@ -638,7 +638,7 @@ void CGameHandler::handleConnection(std::set<int> players, CConnection &c)
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packType = typeList.getTypeID(pack); //get the id of type
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tlog5 << boost::format("Received client message (request %d by player %d) of type with ID=%d (%s).\n")
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% requestID % player % packType % typeid(*pack).name();
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% requestID % (int)player % packType % typeid(*pack).name();
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}
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//prepare struct informing that action was applied
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