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- catapult attacks should be identical to H3

- catapult may miss and attack another part of wall instead (this is how it works in H3)
- minor fixes
This commit is contained in:
Ivan Savenko
2013-08-06 11:20:28 +00:00
parent 6057226665
commit c81a31c74a
15 changed files with 245 additions and 121 deletions

View File

@ -1947,7 +1947,7 @@ void CGDwelling::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
if(answer)
cb->startBattleI(hero, this);
}
else if(relations == PlayerRelations::SAME_PLAYER && answer)
else if(answer)
{
heroAcceptsCreatures(hero);
}