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- catapult attacks should be identical to H3
- catapult may miss and attack another part of wall instead (this is how it works in H3) - minor fixes
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@ -1947,7 +1947,7 @@ void CGDwelling::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
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if(answer)
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cb->startBattleI(hero, this);
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}
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else if(relations == PlayerRelations::SAME_PLAYER && answer)
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else if(answer)
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{
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heroAcceptsCreatures(hero);
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}
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