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* fixed crash when there was no hero available to hire for some player

* pregmae wont crash if user gives wrong resolution number
* fixed 1024x600 screen resolution
* selection dialog (eg. for treasure chests) can be closed with enter key
* orientation of hero can't be change if movement points are exhausted
* numerous improvements for Tavern window (hover tips for buttons, button will be inactive if player has 8 heroes or there is a visiting hero in the town garrison)
* campfire, borderguard, bordergate, questguard will be accessible from the top
* spells not known by hero can't be casted
* restored checking mana points before casting spell
This commit is contained in:
Michał W. Urbańczyk
2009-02-09 16:18:48 +00:00
parent 445653c880
commit c83404a375
15 changed files with 167 additions and 59 deletions

View File

@@ -29,6 +29,7 @@
#include "map.h"
#include "mapHandler.h"
#include "timeHandler.h"
#include <boost/lexical_cast.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/assign/std/vector.hpp>
@@ -874,6 +875,10 @@ CSelWindow::CSelWindow(std::string text, int player, int charperline, std::vecto
{
buttons.push_back(new AdventureMapButton("","",(Buttons[i].second)?(Buttons[i].second):(boost::bind(&CInfoWindow::close,this)),0,0,Buttons[i].first));
}
if(Buttons.size() == 1) //only one button - assign enter to it
buttons[0]->assignedKeys.insert(SDLK_RETURN);
for(int i=0;i<comps.size();i++)
{
components.push_back(comps[i]);
@@ -1226,7 +1231,8 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
int3 hp = details.src;
if (!details.successful) //hero failed to move
{
ho->moveDir = getDir(details.src,details.dst);
if(ho->movement < 50)
ho->moveDir = getDir(details.src,details.dst);
ho->isStanding = true;
adventureInt->heroList.draw();
if (adventureInt->terrain.currentPath && ho->movement>145) //TODO: better condition on movement - check cost of endtile
@@ -4086,7 +4092,10 @@ void CSystemOptionsWindow::show(SDL_Surface *to)
CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
:h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
{
selected = 0;
if(H1)
selected = 0;
else
selected = -1;
bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
@@ -4097,13 +4106,43 @@ CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2,
pos.h = bg->h;
pos.x = (screen->w-bg->w)/2;
pos.y = (screen->h-bg->h)/2;
bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
h1.pos.x += pos.x;
h2.pos.x += pos.x;
h1.pos.y += pos.y;
h2.pos.y += pos.y;
cancel = new AdventureMapButton("","",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
thiefGuild = new AdventureMapButton("","",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
recruit->block(2);
}
else if(LOCPLINT->cb->howManyHeroes() >= 8)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
recruit->block(2);
}
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
recruit->block(2);
}
else
{
if(H1)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->name);
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->type->heroClass->name);
}
else
recruit->block(1);
}
}
void CTavernWindow::recruitb()
@@ -4119,6 +4158,7 @@ CTavernWindow::~CTavernWindow()
delete cancel;
delete thiefGuild;
delete recruit;
delete bar;
}
void CTavernWindow::activate()
@@ -4127,9 +4167,12 @@ void CTavernWindow::activate()
LOCPLINT->curint->subInt = this;
thiefGuild->activate();
cancel->activate();
h1.activate();
h2.activate();
if(h1.h)
h1.activate();
if(h2.h)
h2.activate();
recruit->activate();
LOCPLINT->statusbar = bar;
}
void CTavernWindow::deactivate()
@@ -4137,8 +4180,10 @@ void CTavernWindow::deactivate()
LOCPLINT->objsToBlit -= this;
thiefGuild->deactivate();
cancel->deactivate();
h1.deactivate();
h2.deactivate();
if(h1.h)
h1.deactivate();
if(h2.h)
h2.deactivate();
recruit->deactivate();
}
@@ -4153,23 +4198,28 @@ void CTavernWindow::close()
void CTavernWindow::show(SDL_Surface * to)
{
blitAt(bg,pos.x,pos.y,screen);
h1.show();
h2.show();
if(h1.h)
h1.show();
if(h2.h)
h2.show();
thiefGuild->show();
cancel->show();
recruit->show();
bar->show();
HeroPortrait *sel = selected ? &h2 : &h1;
char descr[300];
int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size();
for(int i=13; i<=17; i++) //war machines and spellbook doesn't count
if(vstd::contains(sel->h->artifWorn,i))
artifs--;
sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(),
sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs);
printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,screen);
CSDL_Ext::drawBorder(screen,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
if(selected >= 0)
{
HeroPortrait *sel = selected ? &h2 : &h1;
char descr[300];
int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size();
for(int i=13; i<=17; i++) //war machines and spellbook doesn't count
if(vstd::contains(sel->h->artifWorn,i))
artifs--;
sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(),
sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs);
printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,screen);
CSDL_Ext::drawBorder(screen,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
}
}
void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
@@ -4182,11 +4232,13 @@ void CTavernWindow::HeroPortrait::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
}
void CTavernWindow::HeroPortrait::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
}
void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
{
@@ -4213,9 +4265,23 @@ CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const
pos.y = y;
pos.w = 58;
pos.h = 64;
if(H)
{
hoverName = CGI->generaltexth->tavernInfo[4];
boost::algorithm::replace_first(hoverName,"%s",H->name);
}
}
void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
{
blitAt(graphics->portraitLarge[h->subID],pos);
}
void CTavernWindow::HeroPortrait::hover( bool on )
{
Hoverable::hover(on);
if(on)
LOCPLINT->statusbar->print(hoverName);
else
LOCPLINT->statusbar->clear();
}