mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
* fixed crash when there was no hero available to hire for some player
* pregmae wont crash if user gives wrong resolution number * fixed 1024x600 screen resolution * selection dialog (eg. for treasure chests) can be closed with enter key * orientation of hero can't be change if movement points are exhausted * numerous improvements for Tavern window (hover tips for buttons, button will be inactive if player has 8 heroes or there is a visiting hero in the town garrison) * campfire, borderguard, bordergate, questguard will be accessible from the top * spells not known by hero can't be casted * restored checking mana points before casting spell
This commit is contained in:
@@ -29,6 +29,7 @@
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#include "map.h"
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#include "mapHandler.h"
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#include "timeHandler.h"
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#include <boost/lexical_cast.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/std/vector.hpp>
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@@ -874,6 +875,10 @@ CSelWindow::CSelWindow(std::string text, int player, int charperline, std::vecto
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{
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buttons.push_back(new AdventureMapButton("","",(Buttons[i].second)?(Buttons[i].second):(boost::bind(&CInfoWindow::close,this)),0,0,Buttons[i].first));
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}
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if(Buttons.size() == 1) //only one button - assign enter to it
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buttons[0]->assignedKeys.insert(SDLK_RETURN);
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for(int i=0;i<comps.size();i++)
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{
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components.push_back(comps[i]);
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@@ -1226,7 +1231,8 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
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int3 hp = details.src;
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if (!details.successful) //hero failed to move
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{
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ho->moveDir = getDir(details.src,details.dst);
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if(ho->movement < 50)
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ho->moveDir = getDir(details.src,details.dst);
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ho->isStanding = true;
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adventureInt->heroList.draw();
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if (adventureInt->terrain.currentPath && ho->movement>145) //TODO: better condition on movement - check cost of endtile
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@@ -4086,7 +4092,10 @@ void CSystemOptionsWindow::show(SDL_Surface *to)
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CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
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:h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
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{
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selected = 0;
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if(H1)
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selected = 0;
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else
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selected = -1;
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bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
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graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
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printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
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@@ -4097,13 +4106,43 @@ CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2,
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pos.h = bg->h;
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pos.x = (screen->w-bg->w)/2;
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pos.y = (screen->h-bg->h)/2;
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bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
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h1.pos.x += pos.x;
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h2.pos.x += pos.x;
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h1.pos.y += pos.y;
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h2.pos.y += pos.y;
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cancel = new AdventureMapButton("","",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
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cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
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recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
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thiefGuild = new AdventureMapButton("","",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
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thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
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if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
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{
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recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
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recruit->block(2);
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}
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else if(LOCPLINT->cb->howManyHeroes() >= 8)
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{
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recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
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boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
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recruit->block(2);
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}
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else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
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{
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recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
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recruit->block(2);
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}
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else
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{
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if(H1)
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{
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recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
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boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->name);
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boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->type->heroClass->name);
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}
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else
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recruit->block(1);
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}
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}
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void CTavernWindow::recruitb()
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@@ -4119,6 +4158,7 @@ CTavernWindow::~CTavernWindow()
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delete cancel;
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delete thiefGuild;
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delete recruit;
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delete bar;
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}
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void CTavernWindow::activate()
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@@ -4127,9 +4167,12 @@ void CTavernWindow::activate()
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LOCPLINT->curint->subInt = this;
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thiefGuild->activate();
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cancel->activate();
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h1.activate();
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h2.activate();
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if(h1.h)
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h1.activate();
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if(h2.h)
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h2.activate();
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recruit->activate();
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LOCPLINT->statusbar = bar;
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}
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void CTavernWindow::deactivate()
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@@ -4137,8 +4180,10 @@ void CTavernWindow::deactivate()
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LOCPLINT->objsToBlit -= this;
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thiefGuild->deactivate();
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cancel->deactivate();
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h1.deactivate();
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h2.deactivate();
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if(h1.h)
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h1.deactivate();
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if(h2.h)
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h2.deactivate();
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recruit->deactivate();
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}
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@@ -4153,23 +4198,28 @@ void CTavernWindow::close()
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void CTavernWindow::show(SDL_Surface * to)
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{
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blitAt(bg,pos.x,pos.y,screen);
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h1.show();
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h2.show();
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if(h1.h)
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h1.show();
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if(h2.h)
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h2.show();
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thiefGuild->show();
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cancel->show();
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recruit->show();
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bar->show();
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HeroPortrait *sel = selected ? &h2 : &h1;
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char descr[300];
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int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size();
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for(int i=13; i<=17; i++) //war machines and spellbook doesn't count
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if(vstd::contains(sel->h->artifWorn,i))
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artifs--;
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sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(),
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sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs);
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printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,screen);
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CSDL_Ext::drawBorder(screen,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
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if(selected >= 0)
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{
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HeroPortrait *sel = selected ? &h2 : &h1;
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char descr[300];
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int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size();
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for(int i=13; i<=17; i++) //war machines and spellbook doesn't count
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if(vstd::contains(sel->h->artifWorn,i))
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artifs--;
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sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(),
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sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs);
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printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,screen);
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CSDL_Ext::drawBorder(screen,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
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}
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}
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void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
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@@ -4182,11 +4232,13 @@ void CTavernWindow::HeroPortrait::activate()
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{
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ClickableL::activate();
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ClickableR::activate();
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Hoverable::activate();
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}
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void CTavernWindow::HeroPortrait::deactivate()
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{
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ClickableL::deactivate();
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ClickableR::deactivate();
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Hoverable::deactivate();
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}
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void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
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{
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@@ -4213,9 +4265,23 @@ CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const
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pos.y = y;
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pos.w = 58;
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pos.h = 64;
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if(H)
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{
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hoverName = CGI->generaltexth->tavernInfo[4];
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boost::algorithm::replace_first(hoverName,"%s",H->name);
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}
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}
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void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
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{
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blitAt(graphics->portraitLarge[h->subID],pos);
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}
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void CTavernWindow::HeroPortrait::hover( bool on )
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{
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Hoverable::hover(on);
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if(on)
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LOCPLINT->statusbar->print(hoverName);
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else
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LOCPLINT->statusbar->clear();
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}
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