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Merge pull request #4019 from IvanSavenko/simturn_tweaks
[1.5.2] Simturn tweaks
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@@ -17,6 +17,9 @@
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#include "../CVCMIServer.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapObjects/CGObjectInstance.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/pathfinder/CPathfinder.h"
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#include "../../lib/pathfinder/PathfinderOptions.h"
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@@ -102,6 +105,18 @@ bool TurnOrderProcessor::playersInContact(PlayerColor left, PlayerColor right) c
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const auto * leftInfo = gameHandler->getPlayerState(left, false);
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const auto * rightInfo = gameHandler->getPlayerState(right, false);
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for (auto obj : gameHandler->gameState()->map->objects)
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{
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if (obj && obj->isVisitable())
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{
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int3 pos = obj->visitablePos();
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if (obj->tempOwner == left)
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leftReachability[pos.z][pos.x][pos.y] = true;
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if (obj->tempOwner == right)
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rightReachability[pos.z][pos.x][pos.y] = true;
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}
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}
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for(const auto & hero : leftInfo->heroes)
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{
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CPathsInfo out(mapSize, hero);
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@@ -174,6 +189,9 @@ bool TurnOrderProcessor::computeCanActSimultaneously(PlayerColor active, PlayerC
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if (gameHandler->getDate(Date::DAY) > simturnsTurnsMaxLimit())
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return false;
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if (gameHandler->getStartInfo()->simturnsInfo.ignoreAlliedContacts && activeInfo->team == waitingInfo->team)
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return true;
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if (playersInContact(active, waiting))
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return false;
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