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Fixes hota prisons replacing every h3 prison on h3m maps
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@ -607,10 +607,9 @@ void CGHeroInstance::pickRandomObject(CRandomGenerator & rand)
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// to find object handler we must use heroClass->id
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// after setType subID used to store unique hero identify id. Check issue 2277 for details
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// exclude prisons which should use appearance as set in map, via map editor or RMG
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if (ID != Obj::PRISON)
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setType(ID, type->heroClass->getIndex());
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else
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setType(ID, 0);
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this->subID = oldSubID;
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}
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