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https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
add extra button for campaigns
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@@ -15,6 +15,7 @@
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#include <vcmi/spells/Service.h>
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#include "CSelectionBase.h"
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#include "ExtraOptionsTab.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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@@ -103,8 +104,8 @@ CBonusSelection::CBonusSelection()
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if(getCampaign()->playerSelectedDifficulty())
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{
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buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), AnimationPath::builtin("SCNRBLF.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
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buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), AnimationPath::builtin("SCNRBRT.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
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buttonDifficultyLeft = std::make_shared<CButton>(settings["general"]["enableUiEnhancements"].Bool() ? Point(693, 470) : Point(694, 508), AnimationPath::builtin("SCNRBLF.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
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buttonDifficultyRight = std::make_shared<CButton>(settings["general"]["enableUiEnhancements"].Bool() ? Point(739, 470) : Point(738, 508), AnimationPath::builtin("SCNRBRT.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
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}
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for(auto scenarioID : getCampaign()->allScenarios())
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@@ -117,6 +118,16 @@ CBonusSelection::CBonusSelection()
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if (!getCampaign()->getMusic().empty())
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CCS->musich->playMusic( getCampaign()->getMusic(), true, false);
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if(settings["general"]["enableUiEnhancements"].Bool())
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{
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tabExtraOptions = std::make_shared<ExtraOptionsTab>();
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tabExtraOptions->recActions = UPDATE | SHOWALL | LCLICK | RCLICK_POPUP;
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tabExtraOptions->recreate(true);
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tabExtraOptions->setEnabled(false);
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buttonExtraOptions = std::make_shared<CButton>(Point(642, 509), AnimationPath::builtin("GSPBUT2.DEF"), CGI->generaltexth->zelp[46], [this]{ tabExtraOptions->setEnabled(!tabExtraOptions->isActive()); GH.windows().totalRedraw(); }, EShortcut::NONE);
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buttonExtraOptions->addTextOverlay(CGI->generaltexth->translate("vcmi.optionsTab.extraOptions.hover"), FONT_SMALL, Colors::WHITE);
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}
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}
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void CBonusSelection::createBonusesIcons()
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@@ -27,6 +27,7 @@ class CAnimImage;
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class CLabel;
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class CFlagBox;
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class ISelectionScreenInfo;
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class ExtraOptionsTab;
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/// Campaign screen where you can choose one out of three starting bonuses
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class CBonusSelection : public CWindowObject
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@@ -82,4 +83,7 @@ public:
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std::shared_ptr<CButton> buttonDifficultyLeft;
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std::shared_ptr<CButton> buttonDifficultyRight;
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std::shared_ptr<CAnimImage> iconsMapSizes;
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std::shared_ptr<ExtraOptionsTab> tabExtraOptions;
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std::shared_ptr<CButton> buttonExtraOptions;
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};
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@@ -12,6 +12,7 @@
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#include "CSelectionBase.h"
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#include "../widgets/ComboBox.h"
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#include "../widgets/Images.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../CServerHandler.h"
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@@ -295,7 +296,7 @@ OptionsTabBase::OptionsTabBase(const JsonPath & configPath)
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}
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}
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void OptionsTabBase::recreate()
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void OptionsTabBase::recreate(bool campaign)
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{
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auto const & generateSimturnsDurationText = [](int days) -> std::string
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{
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@@ -417,4 +418,10 @@ void OptionsTabBase::recreate()
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buttonUnlimitedReplay->setSelectedSilent(SEL->getStartInfo()->extraOptionsInfo.unlimitedReplay);
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buttonUnlimitedReplay->block(SEL->screenType == ESelectionScreen::loadGame);
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}
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if(auto textureCampaignOverdraw = widget<CFilledTexture>("textureCampaignOverdraw"))
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{
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if(!campaign)
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textureCampaignOverdraw->disable();
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}
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}
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@@ -28,5 +28,5 @@ class OptionsTabBase : public InterfaceObjectConfigurable
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public:
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OptionsTabBase(const JsonPath & configPath);
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void recreate();
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void recreate(bool campaign = false);
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};
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@@ -9,6 +9,13 @@
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"image": "ADVOPTBK",
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"position": {"x": 0, "y": 6}
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},
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{
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"name": "textureCampaignOverdraw",
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"type": "texture",
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"color" : "blue",
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"image": "DIBOXBCK",
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"rect": {"x": 391, "y": 14, "w": 82, "h": 569}
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},
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{
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"name": "labelTitle",
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"type": "label",
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